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Old Oct 17, 2012, 04:19 AM   #21
ShiBDiB
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Quote:
Originally Posted by Binge View Post
Good to hear all of these posi and negi reviews stacking up. Seems like something that can go either way for people.

So far the linearity has not bothered me, but I am most disappointed with enemy movement and AI. For being so advanced they are pretty stupid. I never feel as if I am hunted. It's definitely routed around creating approach methods for different terrain. In that respect I find the game to be quite interesting, but to be fair to the folks with negi remarks I totally see what they are bringing to the table. The only difference is that the other aspects of the game are fun, and even with some repetitive elements reducing the shine of the title there is such an awesome attention to detail. The theatrics are amazing regardless of the logical progression of events through the game.

Research is the means to an end. With live-streaming the title I have banned a fair share of folks for making suggestions to my play-style. There's just some better ways to play, and without the challenge of learning those ways the gameplay is much more cheap.
You sound like ur on one of if not the first playthrough..

You cant comment on linearity yet, but trust me when I say that your 2nd 3rd 4th 34th playthroughs will all be the same. Theirs one way to win in the end, doing anything different will lead to you losing.

The game does a great job of tricking the user into thinking it has depth. But it really doesnt, you either use plasma weapons or you wont win, you upgrade to heavy armor or you wont win, you research down the same tech paths or you wont win. I didnt even know it was a cross platform game, but that totally explains why it feels so dumbed down.

Makes me miss my favorite xcom game.. http://en.wikipedia.org/wiki/X-COM:_Interceptor

Then again I liked it for the base building space expansion stuff.
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