Quote:
Originally Posted by cadaveca
Yes, serious. Show me EXACTLY where DirectX makes the die bigger. Because from what I've been lead to beelive by nVidia, it's actually the opposite of what you indicate...as does the rest fo the info i got from them. 
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It's not something you can see there lol, that's why I asked if you were being serious?
Ever wondered why DX11 Shader Processors require more transistors/die area and are clock for clock slower than DX10 SPs? (i.e HD4870 vs HD5770)
Whatever, an easier example to show how stupid the question is. Can you point me out where the tesselators are? Tesselators actually are a separate entity, unlike functionality included in Shader Processors.
BTW K20 is G
K110, lol.
EDIT: A more fittig analogy:
Please point me to where exactly they planted potatoes, where wheat and where corn.