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Old Oct 23, 2012, 03:55 PM   #62
Ikaruga
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Quote:
Originally Posted by btarunr View Post
OK, it looks like they didn't really fix it for widescreens:

http://www.techpowerup.com/forums/at...9&d=1348264481

Look at the crosshairs. I'll pass.
Don't know where did you get the picture what you linked, but wide screen is fully supported now in the BFG edition. I'm also not really sure what you meant about the old version, because it only stretched the HUD elements (e.g.: crosshair), but the aspect ratio of the 3D geometry was "OK". You just simply had to set seta r_aspectRatio "1" in the console, and that made it 16:9 or seta r_aspectRatio "2" and that forced 16:10.

With the old version, a shortcut like this produces the 1080p screen below:
doom3.exe +set r_customwidth 1920 +set r_customheight 1080 +set r_aspectRatio 1 +set r_mode -1

(note: I put a screenshot from the BFG edition next to it, so you can see that the HUD is not stretched anymore)

Quote:
Originally Posted by JKnows View Post
So can I install this mod for BFG version? And How could I run timedemo benchmark to see which version is faster on computer.
No you can't, the BFG edition is not compatible with Doom3 mods:/
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