Not really new.
NFS High stakes and porsche unleashed had 0 storyline and handling was appropriate, considering the games at that time. They had some advancements that made them shine, in comparison to other titles, but that's it. Doesn't mean I didn't like them. As for Underground 1/2. Handling was the most arcadish I had seen since sega rally 2 (N20 = race won, even if you crashed). Storyline was as dense as chain-explosions are on a Michael bay movie. Car mods were cool, though.
That rewarding feeling? Yeah, that came from opponents too hard to beat, or objectives too difficult to overcome. Always has been like that. You don't get that on today's casual games.
EDIT: In fact, when I got to the 112th race in Underground 1, I won so easily that I was left thinking "This was it? Oh, wow".
Last edited by _JP_; Nov 1, 2012 at 05:15 PM.