Originally Posted by yogurt_21
sigh in virtualization you don't stream the content.
steaming = downloading incrments and only storing the few seconds of video around what's played.
that is not how virtualization works and until all of you start researching how it does I'm not going to waste my time.
I will say that we employ 1600 people and their home net speeds average 1.5mbps. (tthis varies widely as they pay for their own connection) there is no lag. videos vary from introduction videos at 720p to "ask for help" videos at 640x480 that are designed to be run next to content.
that's 2 years old, current ones can use more or less depending on server configuration.
hmm link seems to be not working, try this one
I've been actually running and running on these servers in my day-to-day job. Guess what? I currently work for a large government body. Do you know how hard we stress the BIG servers with our bandwidth? Packet-size will become enormous vs current multi-player game use, and the challenge of how to handle players with increased latency further exasperates the complications of online play.
I don't understand how you can honestly say that your 720p video is actually 720p. Please provide your magical low bandwidth 720p video that ACTUALLY REPRESENTS all 720p rendered pixels in the game. I would loves to see as I can not believes!
This enormous impact to our already lacking infrastructure will cause more issues with the ISPs and down-times forcing the infrastructure to expand to compensate or this company to fold under the pressure of losing subscribers to XBox.