I like how in most MMOs (WoW, Rift, and most others) if the enemy is more than 3 levels above your hero, the game will automatically reduce your damage, make you miss automatically, and sometimes make you take more damage. The results of these are actually penalties, and have nothing to do with the regular number calculations based on stats.
This is to keep the sheeple in their pens.
This is also just one good example of why I want different. God forbid if you think of something the others haven't, it must be an exploit and immediately patched.