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Originally Posted by Ikaruga
I don't even.....  It's just the way how the 3D industry refers to this phenomenon. It's not the light casting the shadows but the objects and surfaces lit by the light ofc, but they still associate the "shadow casting property" with the light involved in the shadow calculation,. In real life everything works by the law of physics, but in a 3D engine, you have to calculate and rasterize everything, and programmers don't calculate all the shadows if you can't see some of them or if some are not needed for certain reasons (see bellow for more)
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I understand it, that's why I wondered. In real life lack of lighting = darkness and lack of heat = cold.
And thank you for your detailed explanation
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...the young Universe was filled with a hot dense soup of interacting protons, electrons and photons at about 2700ºC. When the protons and electrons joined to form hydrogen atoms, the light was set free
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