View Single Post
Old Jan 15, 2013, 02:06 PM   #37
Naito
75 Posts
 
Naito's Avatar
 
Join Date: Oct 2009
Location: Terra Australis
Posts: 182 (0.14/day)
Thanks: 49
Thanked 55 Times in 51 Posts

System Specs

Interesting point raised there. It's true though, those CPUs still would be adequate for most games these days. We've seen so many poorly optimised console ports and the likes. I wouldn't blame the developers/programmers, but rather the publisher for strict deadlines and budgets, and possibly ourselves, as we are the ones buying a large variety of devices that stretch these publisher constraints even thinner (though you cannot excuse studios like Activision with games such as Call of Duty; they'd be raking in the cash). As for taking full advantage of a CPU, you'd probably need to be getting down and dirty with assembly :P. However, that may be counterproductive.

Last edited by Naito; Jan 15, 2013 at 02:15 PM.
Naito is offline  
Reply With Quote