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Old Jan 23, 2013, 06:36 PM   #133
Calin Banc
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Quote:
Originally Posted by WhiteLotus View Post
Question:

When you watch a film, does it feel "life like" or "suitable to be watched without any issue"?

Because films are played back in 24fps as standard, only more recently you had The Hobbit come out in 48fps - a format you can only watch a select theatres that have the ability to play 48fps films.

And to me, movies look just fine as they are. It is that reason why I always "lol" at people claiming they "need" 50+ fps for good game play.
Like I've said, cameras are using a different approach compared to a video game engine to "render" a movie. I don't know for sure and you'll have to look it up if you want to, but in a movie, the way frames are located during a second, creates some sort of more natural motion blur (they sort of overlap) , which gives the illusion of movement. In a game, those 24FPS are rendered straight in a row without overlapping. Of course, some advanced motion blur technologies in games may help, but they don't really recreate the same illusion - that's way some games like Crysis are smoother at 30FPS while others are not.

A game session filmed and then put on youtube, usually hides stutter, low FPS and frame drops pretty well. As for the 30 vs. 60 fps, take a look at this - http://boallen.com/fps-compare.html

I'm sure if I can make a guy play for whole day (even a few hours would be enough) games at a rock solid 60 FPS and then make him play at 25 to 30FPS, it will observe the gap in a second. A friend of mine already did that while we were playing some racing games. The higher you go in FPS, the more life like experience you get.
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