Originally Posted by AsRock
But yet only happens on some systems even slower ones i have known not to do it were as a faster machine has. So what to say that video is not the same thing.
The difference in systems is the settings used. I have this on every machine, from using the IVB iGPU, to using dual 7950's...
It's about the draw distance. Things that have textures that are both in and out of the draw distance limit, they flicker. Slower machines use lower settings, with a shorter draw distance. It's obvious with using scoped weapons, since the scope modifies the draw distance limit.
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