Quote:
Originally Posted by cadaveca
And that's the main issue. Devs don't NEED options. That's the whole point of the console space, a closed platform. It's an act of desperation, really. CPU-based physics is like 1962 technology. Really. It's now 2013, 50 years later. That's why I quoted Jen Hsun's questions for entrepreneurs.. it's NOT the right way to do it, and Phys-X running NOW on GPUs proves it.
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Of course they do, games use stacks of licensed technology regardless of the platform they are on. Lot's don't even use their own engine for example, why should they spend time and resources developing their own physics too when there are solutions already in place?
And if physics was all about the GPU these days then that actually puts PhysX in a strong position, Havok is all about the CPU and yet it just.... won't.... die.
PhysX is just another option, I get the NV- only GPU hate, but that doesn't make PhysX a less viable option than the others.