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I've tried linking which gives me 1630MHz on the shaders with 756Mhz on the core, but I get artifacts in FurMark pretty fast. I think I'm limited by shaders. Anything above 756MHz on the core, even unlinked, results in shader clock upping itself byitself. I guess there is a ratio that must be kept no matter what or maybe it's EVGA Precision Tool issue?
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