techPowerUp! Forums

Go Back   techPowerUp! Forums > Software > Games

Reply
 
Thread Tools
Old Oct 6, 2008, 10:46 PM   #226
Jrob
75 Posts
 
Jrob's Avatar
 
Join Date: Jul 2008
Posts: 85 (0.05/day)
Thanks: 116
Thanked 51 Times in 19 Posts

System Specs

I never use AF with Crysis, I think it looks fine w/o it. I worked with the shadows a lot on my config, you can try changing the cmd "r_shadowjittering" higher values will blurr shadows, lower values will have sharper effects but with rougher edges.

Here some pics of the shadows in my current version.






I've started working with Warhead today, that damn hurricane left me w/o internet and power for nearly to weeks Here some pics of the new logo art for the autoexec lol.


__________________
Q6700, 8800gtx sli, 2x150 WD-Raptors

[img disabled]http://i343.photobucket.com/albums/o477/cel08093/ExtremeQuality.jpg[/IMG]
Extreme Quality
http://genvision.net/filebase.php?d=...&what=c&page=1

Last edited by Jrob; Oct 7, 2008 at 03:22 AM.
Jrob is offline  
Reply With Quote
The Following User Says Thank You to Jrob For This Useful Post:
Old Oct 7, 2008, 05:39 PM   #227
newconroer
2000 Posts
 
Join Date: Jun 2007
Posts: 2,251 (1.04/day)
Thanks: 99
Thanked 230 Times in 193 Posts

System Specs

The built in AF of Crysis works sometimes, and most times it doesn't.

Having a proper minium 8x really does go a long ways. It doesn't just clear up the ground textures, but it stops all the little vegetation from popping up out of nowhere. The first time I played Crysis that aggrivated me, and always had.

Though I'm not sure why the comment about not using AF?

It's irrelevant, or at least it seems, as I stated, the shadows are not affected by normal AF.


I do use jittering (BTW 0.1 or 10000 results in the same quality, it's either ON or OFF) as well as shadow blur. It's not the edges that are the problem, it's the whole shadow.

As per the link I gave with those pictures, you can see that up close, half of the shadow is rendered fully, and the other half has a texturing film over it.

I'm going to try and run without a config and see if it still does it.


EDIT: No, same problem. The only thing that resolves it, is increasing the shadow texture size; a minimum of 2048 is needed to make it in the comfortable zone, so I don't see the shadow filtering bit; but that's pretty killer on the performance and even then, it's not static, it's dynamic, so depending on your angle and dinstance from the shadow, it increased or decreases.


I've added a screen here to better detail the problem. The lines indicate where you can see the filtering line begin an end, the arrows point out the detail on each side. RED=BAD ; BLUE=GOOD.
Attached Thumbnails
Click image for larger version

Name:	Crysisshadow.jpg
Views:	107
Size:	201.0 KB
ID:	19048  
__________________
Awsome game I wish i could get it but parent are fags and they dont't let me get M games.
Maybe if:
You didn't call your parents fags
You didn't call yourself "hacker" on the internet
You learned to spell "awesome" and "assassin"
they might think you are mature enough to get the game. -Davidelmo

Last edited by newconroer; Oct 7, 2008 at 05:58 PM.
newconroer is offline  
Reply With Quote
Old Oct 7, 2008, 06:34 PM   #228
Jrob
75 Posts
 
Jrob's Avatar
 
Join Date: Jul 2008
Posts: 85 (0.05/day)
Thanks: 116
Thanked 51 Times in 19 Posts

System Specs

Quote:
Originally Posted by newconroer View Post

I do use jittering (BTW 0.1 or 10000 results in the same quality, it's either ON or OFF) as well as shadow blur. It's not the edges that are the problem, it's the whole shadow.

As per the link I gave with those pictures, you can see that up close, half of the shadow is rendered fully, and the other half has a texturing film over it.
Hey newconroer,

I see what you mean man, FYI though the cmd "r_shadowjittering does change the quality a lot. I don't have the problem of those pics in that link nor in your pic. I suggest double your check your config, are you using any custom e_gsm cmds?

Here's some pics of what r_shadowjittering does.

r_shadowjittering=0


r_shadowjittering=1.5


r_shadowjittering=2.5
__________________
Q6700, 8800gtx sli, 2x150 WD-Raptors

[img disabled]http://i343.photobucket.com/albums/o477/cel08093/ExtremeQuality.jpg[/IMG]
Extreme Quality
http://genvision.net/filebase.php?d=...&what=c&page=1
Jrob is offline  
Reply With Quote
Old Oct 7, 2008, 09:49 PM   #229
newconroer
2000 Posts
 
Join Date: Jun 2007
Posts: 2,251 (1.04/day)
Thanks: 99
Thanked 230 Times in 193 Posts

System Specs

I sorted it by adding e_gsm_range= X

However before that, I had also used e_gsm_lods_num= x and I couldn't figure out why my performance was going down so badly. Leaving that for the game to decide was they key.

So I have full AF on, and still getting better FPS than with POM on; shadows fixed, and I think I've preserved all my long range details.



Thanks for mentiong the gsm!


BTW: Shadow Jitter as previously mentioned is on or off for me, and I've seen this reported elsewhere;(might be an XP vs Vista thing) and shadow blur seems to do nothing. My only dislike of jittering, is that it dithers the edges of shadows, especially at a distance, making them look really low res and fuzzy; however maybe shadow blur only works with jittering off?

Does Warhead require POM off for AF to work?
__________________
Awsome game I wish i could get it but parent are fags and they dont't let me get M games.
Maybe if:
You didn't call your parents fags
You didn't call yourself "hacker" on the internet
You learned to spell "awesome" and "assassin"
they might think you are mature enough to get the game. -Davidelmo
newconroer is offline  
Reply With Quote
Old Oct 8, 2008, 12:01 AM   #230
Jrob
75 Posts
 
Jrob's Avatar
 
Join Date: Jul 2008
Posts: 85 (0.05/day)
Thanks: 116
Thanked 51 Times in 19 Posts

System Specs

^ I think so man haven't tested that yet, im sure its the same as Crysis.
__________________
Q6700, 8800gtx sli, 2x150 WD-Raptors

[img disabled]http://i343.photobucket.com/albums/o477/cel08093/ExtremeQuality.jpg[/IMG]
Extreme Quality
http://genvision.net/filebase.php?d=...&what=c&page=1

Last edited by Jrob; Oct 14, 2008 at 05:43 PM.
Jrob is offline  
Reply With Quote
Old Oct 14, 2008, 05:43 PM   #231
Jrob
75 Posts
 
Jrob's Avatar
 
Join Date: Jul 2008
Posts: 85 (0.05/day)
Thanks: 116
Thanked 51 Times in 19 Posts

System Specs

I've been working on TOD (modification) for Crysis since last week, here are some pics of the first lvl Island.

This TOD will have realistic fog in the mornings and improved night lighting, and day times, and water effects will also change.


Vanilla VH Default TOD:




First light, TOD & config:
Changed fog settings for sunrise and lighting in these pics.







night shot:




I've have started on other levels and should be done in a month or so, depending on how busy i get with my job
__________________
Q6700, 8800gtx sli, 2x150 WD-Raptors

[img disabled]http://i343.photobucket.com/albums/o477/cel08093/ExtremeQuality.jpg[/IMG]
Extreme Quality
http://genvision.net/filebase.php?d=...&what=c&page=1

Last edited by Jrob; Oct 14, 2008 at 07:26 PM.
Jrob is offline  
Reply With Quote
Old Oct 14, 2008, 05:50 PM   #232
TRIPTEX_CAN
2000 Posts
 
TRIPTEX_CAN's Avatar
 
Join Date: Feb 2008
Location: BC.CAN
Posts: 2,342 (1.22/day)
Thanks: 805
Thanked 726 Times in 554 Posts

System Specs

Looks good man. Is there a performance hit with the added fog?

I Like your work I've been using your configs for the last few days.
TRIPTEX_CAN is offline  
Reply With Quote
The Following User Says Thank You to TRIPTEX_CAN For This Useful Post:
Old Oct 16, 2008, 05:56 AM   #233
Jrob
75 Posts
 
Jrob's Avatar
 
Join Date: Jul 2008
Posts: 85 (0.05/day)
Thanks: 116
Thanked 51 Times in 19 Posts

System Specs

^performance will be the same, so no the fog doesn't hinder in anyway, I just tested this and had 35fps in the above pics.
__________________
Q6700, 8800gtx sli, 2x150 WD-Raptors

[img disabled]http://i343.photobucket.com/albums/o477/cel08093/ExtremeQuality.jpg[/IMG]
Extreme Quality
http://genvision.net/filebase.php?d=...&what=c&page=1
Jrob is offline  
Reply With Quote
The Following 2 Users Say Thank You to Jrob For This Useful Post:
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
LiveWires Custom In-Ear-Monitors Frederik S Reviews 7 Aug 14, 2010 11:05 PM
Crysis 1.2 Patch is out (long list). No multi GPU fix mentioned... EastCoasthandle Games 8 Feb 19, 2009 11:56 AM
How do I play custom Crysis maps? ShadowFold Games 3 May 26, 2008 11:44 PM
crysis cfg tweaks for Radeon HD 3870 wiak Games 0 Dec 4, 2007 05:37 PM
Has Anyone Believe me? Crysis rocks 2900XT HiddenStupid Games 66 Nov 4, 2007 12:58 PM


All times are GMT. The time now is 09:13 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
no new posts