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Old Mar 27, 2009, 03:34 PM   #26
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Soldier simming? Does it have that crap your pants smell after you get shot at the first time? If not than its not a simulation.
Close there is an addon though through usb which is like a gun and it shoots you when you get shot in game. Quite realistic but it missed me and killed my cat
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Old Mar 27, 2009, 03:42 PM   #27
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My only problem with true Sim FPS is that they can become linear. Remember this is just a game and not a recruitment tool for joining the armed forces . So folk are interested in a game that offers best of both worlds, realism along with games style that's entertaining and fun to play. Looking at both forums OPF: DR appears to have more activity then Arma II if that has any meaning well see when the demo is out.

OPF: DR forum
BI forums

I am sure there are other forums out there and, in the end the proof of which is better will boil down to preference and game style IMO.
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Old Mar 27, 2009, 05:15 PM   #28
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Remember this is just a game and not a recruitment tool for joining the armed forces .
isn't America's Army exactly just that; a recruitment tool that gamers play instead of getting recruited...? that's ironic
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Old Mar 27, 2009, 05:35 PM   #29
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Soldier simming? Does it have that crap your pants smell after you get shot at the first time? If not than its not a simulation.
Well you may have chance to crap your self thats if your not dead after being shot once lol. You can be badly wounded though.

On foot it's a sim the planes helli's and such are not sim like at all.


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well it is a simulator of sorts. don't mean to sound patronising but this isn't your standard run and gun BF2 game. this is hardcore soldier simming based on the VBS1 model.
It is a simulator.. It is VBS1 but highly modifide version of it which used to be used by a few army's around the globe which they use VBS 2 now and last time i looked will set you back a hefty $1200 for it which uses a USB key to work against fake copys which i think would be good for all games hahah but i guess it's a cost issue...
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Old Mar 27, 2009, 05:43 PM   #30
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Close there is an addon though through usb which is like a gun and it shoots you when you get shot in game. Quite realistic but it missed me and killed my cat
I saw a tactical vest that has little air impacting things in it. It lets you know when and where you are getting shot. Pretty cool. I saw it in one of my PC Gamer mags.

I'm almost tempted to try it out...
www.tngames.com
http://www.fpsvest.com/?gclid=CJD539...FQ6jagodyV_Stg
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Old Mar 27, 2009, 05:48 PM   #31
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I saw a tactical vest that has little air impacting things in it. It lets you know when and where you are getting shot. Pretty cool. I saw it in one of my PC Gamer mags.

I'm almost tempted to try it out...
http://www.fpsvest.com/?gclid=CJD539...FQ6jagodyV_Stg
Thats what I was thinking about when I wrote that
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Old Mar 28, 2009, 10:27 AM   #32
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Soldier simming? Does it have that crap your pants smell after you get shot at the first time? If not than its not a simulation.
Nope; but it takes actual skill compared to say oh...Call of Duty.

There's no "perks" in ArmA, game over?



Now if only someone could realease a nice piece of headgear, with high resolution support...
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Old Mar 28, 2009, 11:27 AM   #33
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Nope; but it takes actual skill compared to say oh...Call of Duty.

There's no "perks" in ArmA, game over?



Now if only someone could realease a nice piece of headgear, with high resolution support...
Reminds me of a multiplayer game I played on arma. At our base we got pinned down by a sniper and the game rules were we couldn't respawn to make it realistic and this guy was a good shot so I said to the team I'd run to the next bit of cover and you try and either shoot him of flank him.

So I ran out and I must have just left the safety of a building and he got me before the team even reacted
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Old Mar 28, 2009, 04:00 PM   #34
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Originally Posted by Chryonn View Post
isn't America's Army exactly just that; a recruitment tool that gamers play instead of getting recruited...? that's ironic
Games like BF2, COD2, COD4 and even COD:WAW are popular because those games are fun to play. That's why I said that a FPS game has to be both realistic and fun to play. The perception of how others interpret any particular game can set the image of what expected from it.

But lets look at the main page of AA now lets look at the main page of OPF: DR and Arma II. As you can see from their front pages OPF: DR and Arma II are promoted and presented much differently then AA. Therefore, the irony isn't that people play AA instead of getting recruited. The irony is that there are more people interested in playing a game that is unrealistic to real world miltary tactic (which they consider fun) vs a game that you perceived as a recruitment tool that gamers play instead of getting recruited.
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Old Mar 30, 2009, 04:55 PM   #35
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The only problem there East, is that they assume it's 'fun' because it's not difficult. That's a really poor definition.

There's tons of things I can do that are extremely difficult, but they are satisfying and enjoyable, and that equates into fun.

We should agree to disagree, that while the hand-eye coordination of eight year olds in today's world is sick compared to say eighty years ago; we have to recognize that their attention span is near zero.

In the end, development goes where the money is; and just because it looks and sounds 'realistic,' doesn't mean it is.

Crysis should be a sufficient example.
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Old Mar 30, 2009, 06:10 PM   #36
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Originally Posted by newconroer View Post
The only problem there East, is that they assume it's 'fun' because it's not difficult. That's a really poor definition.

There's tons of things I can do that are extremely difficult, but they are satisfying and enjoyable, and that equates into fun.

We should agree to disagree, that while the hand-eye coordination of eight year olds in today's world is sick compared to say eighty years ago; we have to recognize that their attention span is near zero.

In the end, development goes where the money is; and just because it looks and sounds 'realistic,' doesn't mean it is.

Crysis should be a sufficient example.
Indeed it's very hard to say whats fun and whats not it totally depends on the person.

Fun to me changes a lot day to day how i feel all though i find Arma harder than COD \ MOH \ Crysis and the rest of them and challenges me. Other game's don't my thinking thoughts are blocked by most due to limited ways in completing some thing.

Were as with Arma ( try the dam demo already ) you need to think on a large scale even larger if you set a server up on the hardest possible settings. But balance the settings to find were the fun starts.

For example 1. friendly markers enemy markers show on map or not all though you might like the friendly ones but not the enemy's. And if you turn the friendly ones off you need to be able read a map lol.

Example 2. Iron sights on or off which having them on would mean you would need to be more aware of were your weapon is pointing.

Example 3. 1st \3rd person, i enjoy 1st person much more than 3rd person but time to time i use it when driving which is about 2% of the game if that.

Example 4. The dam map is 50KM you can use loads of different weapons depending on how the mission maker has made the mission you can decide whats best for you. Like you can check the whole area out before attacking which depends on your play style.

Example 5. I play the game with a average of 3000m viewing distance and take advantage of a situation. Depends on your mood to do you give in easy and what you like.


Examples i can make 100 of them as arma has 100 + things that other games don't but if any thing i like more than any thing is FREEDOM and to knew that my team mates will back me up and i will adjust to there requirements if it's to cover or watch over or just collect intell.

Tell ya what there's not many games you can use a 107 from 500-1300m away from your target lol.
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Old Mar 30, 2009, 06:23 PM   #37
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Originally Posted by newconroer View Post
The only problem there East, is that they assume it's 'fun' because it's not difficult. That's a really poor definition.

There's tons of things I can do that are extremely difficult, but they are satisfying and enjoyable, and that equates into fun.

We should agree to disagree, that while the hand-eye coordination of eight year olds in today's world is sick compared to say eighty years ago; we have to recognize that their attention span is near zero.

In the end, development goes where the money is; and just because it looks and sounds 'realistic,' doesn't mean it is.

Crysis should be a sufficient example.
I believe you misunderstood my post. I was referencing realistic vs unrealistic not about what's difficult or not. Difficulty in most FPS games can be adjusted. So, I honestly don't see the relation.
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Old Mar 30, 2009, 08:17 PM   #38
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Nope; but it takes actual skill compared to say oh...Call of Duty.

There's no "perks" in ArmA, game over?
Someone doesn't like getting PWND in CoD. You sound like the guys who says Quake takes no skill yet cant place first on a map to save their lives.
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Old Mar 31, 2009, 07:46 PM   #39
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Leaked ingame footage of OFP: Dragon Rising! Looks really really really good to me haha

Enjoy,
http://www.youtube.com/watch?v=0hKgh...layer_embedded
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Old Mar 31, 2009, 08:00 PM   #40
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that has 2 b fake.
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Old Apr 1, 2009, 01:11 AM   #41
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Quote:
Originally Posted by EastCoasthandle View Post
My only problem with true Sim FPS is that they can become linear. Remember this is just a game and not a recruitment tool for joining the armed forces . So folk are interested in a game that offers best of both worlds, realism along with games style that's entertaining and fun to play. Looking at both forums OPF: DR appears to have more activity then Arma II if that has any meaning well see when the demo is out.

OPF: DR forum
BI forums

I am sure there are other forums out there and, in the end the proof of which is better will boil down to preference and game style IMO.
I missed part of this last time, it can be but thats to do with the mission designer and not the game.

And http://www.armaholic.com/ have some new Arma 2 vids posted too .
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Old May 6, 2009, 10:25 PM   #42
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Here are a few comparisons between the two. However keep in mind that it's Alpha OFP2 vs ARMA2







Edit:
The main difference maybe Ambient Occlusion
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Old May 6, 2009, 10:29 PM   #43
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They both look great.. But which is more arcady do you think? I liked OpFlash A LOT, never played arma before tho.
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Old May 6, 2009, 10:30 PM   #44
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They both look great.. But which is more arcady do you think? I liked OpFlash A LOT, never played arma before tho.
OFPII does. Arma and OFPI are pretty much the same.
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Old May 6, 2009, 10:32 PM   #45
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They both look great.. But which is more arcady do you think? I liked OpFlash A LOT, never played arma before tho.
Looks like the OFP: DR has better AO on player models and scenery. However, the vehicles look the same. And, IMO some of the OFP: DR players looks pre-rendered. Only the last one looks like in game photo to me.
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Old May 6, 2009, 10:47 PM   #46
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Both different game engines so expect a lot of difference. To me Arma II looks much better. Dam check out that spotting distance lol.

Although i am hoping OFP 2 is good and is more like GR HAHAHA...

Here's a vid although it's more about TIR5 which was released a few days ago.
http://www.youtube.com/watch?v=9wXx3vMy_AQ&fmt=22


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They both look great.. But which is more arcady do you think? I liked OpFlash A LOT, never played arma before tho.
More likely OFP 2 will be but that has to be even seen what that games like. With Arma i know what i am buying but is showing some xbox ish looks about it from the pics i have seen all though if enough don't like the changes some one will make a new interface for it .
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Old May 6, 2009, 10:50 PM   #47
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I'll just buy which ever runs the best.
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Old May 7, 2009, 01:23 AM   #48
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I'll just buy which ever runs the best.
I'll get them both if their realistic which i know Arma 2 will be and if it's not the public will make it so anyways. If OFP 2 is not FC2 BS or like any thing like that with good spawning realistic hit damage i'll get it.

Only other thing could get me get OFP 2 if not so realistic ( within reason ) is if it has a good plot \ story as me and my wife will play it.
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Old May 7, 2009, 02:12 AM   #49
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I wonder if any of them will allow 64+ player servers?
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Old May 7, 2009, 03:31 AM   #50
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I wonder if any of them will allow 64+ player servers?
Arma support 64 players i don't see why Arma to would not..

EDIT: You checked out the Arma 2 website ?.
http://www.arma2.com/

Forum
http://forums.bistudio.com/forumdisplay.php?f=9

You might find some thing on the wiki too.
http://community.bistudio.com/wiki/ArmA_2

I know some who would know for sure but it's catching him around.

Last edited by AsRock; May 7, 2009 at 03:41 AM.
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