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#76 |
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since they call this card reactor, i guess it will be as hot as a Nuclear reactor under meltdown conditions, aka GF 5800.
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#77 | |
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#78 |
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No monopolizing, correct, but they are involved in highly unethical business practices. And if this said rumor by Zone is true, forcing a company to not allow a game to utilize a certain DX level just because Nvidia doesn't support it is pretty f'ed up. I could understand if it was an Nvidia-only thing, but its freakin directx!! The consumer gets f'ed in the end. That is not the way to persuade customers to go and buy their product over competition. But I'm sure AMD/ATI does the same, but the light doesn't get shed on them because they're the "small guy". I WANT TRANSPARENCY ON BOTH SIDES DAMMIT!!!
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#79 | |
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Athlon XP USERS with COD 4 FIX http://www.techsupportforum.com/foru...ls-202011.html http://www.howorks.com/2011/02/24/ho...-memory-limit/ “Sometimes my level of fail is unprecedented.” -TheMailMan78
“This is what the force of a thousand suns looks like.” -3870x2
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#80 | ||||
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#81 | |
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. Anyway, there is still no release time, so Nvidia may won't be able to make it . Remember what happened with 3dfx, they were the biggest and most famous 3d vga maker, but they are could not come up enough soon with the Rampage. Maybe Reactor=Rampage .
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#82 | |
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Who cares if you can't use PhysX with an ATi card doing the graphics? ATi pretty much assured this when they denied nVidia to run PhysX natively on ATi hardware. Thats right, despite all your whining, you forget that initially, nVidia wanted to make PhysX run natively on ATi hardware, no nVidia hardware required. ATi was the one that shut the door on peaceful PhysX support, not nVidia. And if you actually paid attention to the Batman issue, you would know a few things. 1.) Enabling AA on ATi cards not only doesn't actually work, it also breaks the game. 2.) nVidia paid for AA to be added in the game, the game engine does not natively support AA. If nVidia hadn't done so, AA would not have been included in the game, so ATi is no worse off. There is no reason that nVidia should allow ATi to use a feature that nVidia spent the money to develope and include in the game. So, it is a false rumor that nVidia paid to have a feature disabled for ATi card. The truth is that they paid to have the feature added for their cards. There is a big difference between those two.
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#83 |
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I predict GTX380 card will cost between $549.99-$579.99.
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#84 |
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oh well.. stick with my recent gpu first..this thing will burn my money
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#85 |
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so if its 384bit of GDDR5, then we are looking at a card with a max of 48 rops and 512 shaders
at least nvidia is being innovative, I think this card is going to be a monster when it comes out. |
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#86 | |
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I can enable AA in CCC for the Batman demo. It works, performance sucks but it works. There is no way a game developer should be taking kickbacks for exclusivity in games. It alienates many of their customers. There is also no way you know for sure that they couldn't of added AA for all graphics cards with Batman. Honestly, what? Are game developers going to start charging graphics card companies more money to include the color blue in their games? Ridiculous. Fact of the matter is though, I'm sure if we had a poll, both Nvidia and ATi owners would agree that features should be included for both cards. Continuing down this road will do nothing but make certain features that should already be in the game, exclusive to a particular brand more and more. It needs to stop, it's bad business and most importantly bad for the consumer, limiting our choices.
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#87 |
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I said that, but after reading information in other places thatmight be innacurate. They're saying that it can run C/C++ and Fortran code directly. That means there's no need to deal with CUDA, OpenCL or DX11 compute shaders, because you could just program something in Visual Studio and the code would just work. I don't know if that's true but it would be amazing.
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#88 |
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given nvidias past this will most likely be $100 dollars more than ATis flagship. obviously to the sane person its performance would have to justify the cost. this time around though nvidia is coming out after ati so they may indeed have to keep their prices competitive.
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#89 | |
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Regarding your last paragraph, I would say yes, but only if both GPU developers were helping to include the features. * The feature breaks the game, so instead of the crap about Nvidia disabling te feature, we would be hearing crap about Nvidia paying for the game crashing with AMD cards. This crap will never end. |
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#90 |
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all I can say is its hurting their sales due to the Game having the TWIMTBP badge on it not getting the expected sales from AMD users. With that badge they getpaid a little here and there. With business practices like this it makes me glad I switched to ATI back in 2002
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Athlon XP USERS with COD 4 FIX http://www.techsupportforum.com/foru...ls-202011.html http://www.howorks.com/2011/02/24/ho...-memory-limit/ “Sometimes my level of fail is unprecedented.” -TheMailMan78
“This is what the force of a thousand suns looks like.” -3870x2
Last edited by eidairaman1; Sep 30, 2009 at 05:22 PM. |
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#91 | |
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funny even when I had my 2900xt I barely noticed the twimtbp badge either on the case or in the loading of the game. I've yet to find a game that will not work on either sides cards and i never buy a game because it works better on one than another. I hope most of you don't either. I buy games that i like for storyline, graphics, gameplay, and replayability. other reasons make no sense to me. Last edited by yogurt_21; Sep 30, 2009 at 05:20 PM. |
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#92 |
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Prices will be competitive because they have to be, but nVidia is going to lose big due to the cost of producing this behemoth. And what is their plan for scaling? All of this talk about a high-end chip while they're completely mum about everything else. Are they going to re-use G92 again, or just elect not to compete?
Once Juniper comes out (still scheduled Q4 2009), expect nVidia to shed a few more of their previously-exclusive AIB partners... |
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#93 | |
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(You are also walking thin ice with that comment. I am free to express my views on this forum like anyone else.) I'm stating how I see it. Tell me all mighty one, do you work for Nvidia? Do you know if Nvidia is approachng the developers or is it the other way around? Is Nvidia paying the developers to add features to the games for their cards, or are they throwing developers cash to keep features exclusive to their cards. Unless you work in one of their back rooms, you have no idea.*Ugh, I'm sounding like a conspiracy theorist. I hate conspiracy theorists. I'll shut up and just not play this game.
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Last edited by erocker; Sep 30, 2009 at 05:29 PM. |
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#94 | |
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#95 |
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Native fortran support!!!!!!
YESSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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#96 | |
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You have as much proof of that happening as I do of it not happening. have you any proof except that it runs better on one than the other? So you have the reason and I don't, because? Enlighten me. I know Nvidia is playing fair, because that's what the developers say. When docens of Developers say that Nvidia is approaching them to help them develop, optimize and test their games, my natural reaction is to believe them, because I don't presume that all the people lie. I don't presume that all of them take money underhand. But most importantly I know that at least one out of the 100 that form a game development team, out of the 100 developers that have developed under TWIMTBP, one at least, would have said something already if it was happening something shaddy. I've been part of an small developer that did small java games, and I know how much it costs to optimize and make even a simple game bug free, so it doesn't surprise me a bit that games that have been optimized on one card runs better than in the one that hasn't*. That's the first thing that make people jump about TWIMTBP, so being that's what they think and have been claiming bad behavior out of that, it doesn't surprice me. *It also happened that one game run flawlessly on one cellphone and crashed on others, while both should be able to run the same java code. |
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#97 | |
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L1 and L2 caches sounds like fun though... |
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#98 | |
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What it comes down to is it was a game without selective AA. Nvidia helps develop the game and gets a special feature for their hardware line when running the game. Where is the moral dillemma? |
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#99 | |
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Pros on the other hand have 1000s and every reason to jump into something like this. |
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#100 | |
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