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#26 |
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Chief Broken Rig
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i know what disabling cat ai does thats why i said i FORGOT i played for like 4 hours my phenom II and single 5850 doing fine an dandy till i started blowing stuff up got bored quit checked catalyst to restore my 2nd monitor ( have to disable it because it causes artifacting in games with dual monitor except for sup com) anyway yea i forgot and when i noticed my error i felt like an idiot
and well all i can say to the 32bit users is maybe you shouldnt have been a dipstick and went 64bit like everyone told you to but you didnt ![]() and thats what my thoughts are to be honest a 2gb eyefinity cards and maybe a super deluxe higher clocked version labeled the 2gb 5890 eyefinity 6 deluxe super fantastical special or something like that and 3 months later we get the 4gb 5990 super fantasmal stupendous eyefinity 6 card or something i dont really care ill be using regular 5850s for a long time to come |
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#27 |
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lol, bit of a hefty price tag. AND WILL IT PWAY CWYSIS?!
actually, does anyone 'play' crysis, or do they just use it as a glorified benchmark? because in the end, the game isn't anything particularly amazing apart from visually compared to new games ^^ Last edited by bobzilla2009; Jan 13, 2010 at 02:43 PM. |
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#29 |
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lol, bit of a hefty price tag. AND WILL IT PWAY CWYSIS?!
actually, does anyone 'play' crysis, or do they just use it as a glorified benchmark? because in the end, the game isn't anything particularly amazing apart from visually ^^ (even then, textures ect. are a bit bleh now anyway, only the post processing and water really holds it's own). |
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#30 | |
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#31 |
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#32 |
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Lol realise that I was jk?
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#33 |
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Yeah I figured as much. But to those random readers that wouldn't know the difference...
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#34 |
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its also got DDR3, which makes me beleive my guess was right - they cant get high enough density ram, at the clocks they want.
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#35 |
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#36 |
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makes my rig look insignificant
well, not literally..it's still one of the biggest cases I've ever seen..but gfx-wise. hahaES already springing up on ebay? O: good lord look at that price..
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#37 | |
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#38 |
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See, that's what I think the 5890 will be, apart from the 512bit bus. A faster cored 5870.
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#39 |
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#40 |
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Maybe I didn't word my sentence very well. I said apart from the 512bit bus meaning it'll only have a high core clock. I'd LOVE to see a 512bit HD5 card, ATi haven't used 512bit since the 2900XT.
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#41 | |
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Samsung unveiled a 6 display setup with their "thin" bezel monitors at CES. Everything I can find about the 6 mini DP 5870 was written back at the end of November and they all say February. The THG article about the Samsung displays mentioned that a 6 DP 5870 is coming in Feburary.
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#42 | ||
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#43 | |
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#44 | |
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What you're missing, is that page file is part of the address space. They cant swap - when they hit the limit, they crash. High VRAM usage isnt the cause, using all 2GB of address space is. Vram, system ram, page file - they all count towards it.
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#45 |
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Eligible for custom title
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GTA does, and that is without AA. I have seen some use more advanced settings, and I have forced it a few times, and the missing textures, random grey plain appears, other graphics corruption occurs, but it looks beautiful untill that happens. It just needs more vmem to hold all the texture data. Understand a large open space game like GTA swaps data in and out continuously, to have a draw distance of 100, or infinate you would have to load all the game data, and to be able to set it up, Z, AF, rasterize it, and display it requires huge memory amounts of local fast memory. Not slow already burdened system memory. That creates hard faults, and performance penalties.
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#46 |
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Crap, I wasn't aware that MS capped 32bit programs in 64bit Windows to 2GB of address space. I had thought that it was limited to 4GB. Then, GTA 4 must be large address aware since I see system memory usage go to just over 3GB when playing the game. Still though, if it is reaching that 2GB of address space and therefore crashing, the game wasn't programmed very well as it should never be allowed to get to that situation.
Also, are you saying that MW2 uses 900MB+ of that 2GB address space or just vram? If vram, how is that monitored in other than XP? I know Wizz got video memory useage on nVidia cards with the recent GPU-Z, but I was under the impression that in Vista/7 that wasn't possible which surprised me when someone mentioned it with GPU-Z.
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#47 | |
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The thing is, these lazy devs import the games over from consoles, slap higher res textures in, higher screen resolutions and barely test it. They dont test with high end video cards and 8xAA, they test at 1280x1024 with 2xAA, or 1920x1080 with medium textures and no AA - what 'average joe' uses. bad programming? definitely. Its why its such a common issue, especially on 32 bit OS's where they get half the address space
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#48 |
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BF3 should be very interesting then since it is suppose to be a 64 bit program.
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#49 |
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Indeed, it should also be pc exclusive and build on the dx11 frostbite 2.0 engine. But that's about all we know about bf3
[which is enough to say it'll probably rock].
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#50 | |
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The Knife in your Back
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