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Old Mar 9, 2010, 12:57 PM   #51
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I am not sure Steam does either. I mean the Steam platform is lauched with an .exe, but the games are not stored in a "normal method". Instead of .exe files and folders, it creates icon links to directories and libraries within Steam. So, like you I am not sure, but I don't think that will be an issue.

Hey man go to this directory

C:\Program Files (x86)\Steam\steamapps\common ( assuming your on a 64bit os)

Then go into one of your game folders

Steam games function just like all other PC games, so I'm fairly sure steam will have to make separate steam client/steam games for Macs.

But as I said I've not used one in years and years and have no idea what sort of file types they can handle these days.


So could be completely wrong
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Old Mar 9, 2010, 01:01 PM   #52
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now they can download solitare HAH!!
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Old Mar 9, 2010, 01:51 PM   #53
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Originally Posted by Wile E View Post
I wonder if graphics cards for macs will start to become cheaper if gaming gets more popular on the platform?
Mac graphic cards have already become MUCH cheaper over the past 2 years or so than they used to be. I remember when the HD 3870 Mac Edition came out it was about the same price as the PC version.
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Old Mar 9, 2010, 02:25 PM   #54
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Originally Posted by newtekie1 View Post
Great news, now we just need to start seeing some reasonablely priced Macs that don't have shit graphics cards...

I wonder if the HD2600 in my iMac would even run TF2, though I am looking forward to at least counter strike, that should run.
No problems. I've got HD3650 (basically the same card with smaller node) and the game is very playable. Mind you, I don't know how the Mac-version performs.
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Old Mar 9, 2010, 03:37 PM   #55
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Don't count out OpenGL so much. First of all, the when developing games for the PS3, developers don't use DirectX. I think the PS3 has an API of PSGL which is a customized OpenGLES API. Either way, a lot of games are being developed without DirectX support.

Second, the Unigine engine has been written in OpenGL with all the same effects for Linux (I'm assuming MacOSx eventually). Unfortunately, it still hasn't been released due to 1) a current lack of tessellating hardware from nVidia, and 2) a lack of good tessellating support Linux drivers from AMD. However, that means that Unigine games have the potential for release also on non-Microsoft operating systems!

In the MacOSx graphics market, the best of the beAst gpu is currently the Radeon HD 4870 (not sure if there's a 1GB model, only 512mb I think). From what I understand, even with Apple's ATI drivers, it handles Modern Warefare 1 really well (I think the most intensive Mac game). Perhaps if Valve does well on Steam with OSx, we will see a release of Modern Warefare 2 on the Mac as well.
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Old Mar 9, 2010, 04:02 PM   #56
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The two biggest and most successful app stores in the known universe combine. What a portal into the gaming world this is going to be, hopefully it will have Sony and MS's offerings left for dead and offer a counter strike to those who argue that PC gaming is dying.

Seriously though are we going to be tied into one PC like with iPods?
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Old Mar 9, 2010, 04:06 PM   #57
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Seriously though are we going to be tied into one PC like with iPods?

Only true if you use apple software XD
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Old Mar 9, 2010, 04:09 PM   #58
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This is gonna be a lot of work for them. The Source games are all based on DirectX. They're going to have to convert it to OpenGL.
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Old Mar 9, 2010, 04:12 PM   #59
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Originally Posted by FordGT90Concept View Post
This is gonna be a lot of work for them. The Source games are all based on DirectX. They're going to have to convert it to OpenGL.
I think that partially already happened. I mean, how do you think the Orange Box was running on the PS3? It probably isn't as much work to convert from PSGL to OpenGl as from DirectX to OpenGl.
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Old Mar 9, 2010, 07:12 PM   #60
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Originally Posted by FordGT90Concept View Post
This is gonna be a lot of work for them. The Source games are all based on DirectX. They're going to have to convert it to OpenGL.
source engine runs on both opengl and directx actually.. you can start source games with a -gl command line to run game in opengl mode.
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Old Mar 9, 2010, 07:17 PM   #61
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Originally Posted by devguy View Post
I think that partially already happened. I mean, how do you think the Orange Box was running on the PS3? It probably isn't as much work to convert from PSGL to OpenGl as from DirectX to OpenGl.
DirectX would probably be easier. PS3 has limited RAM and proprietary CPU code which would be a PITA to replace on Mac.


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Originally Posted by panchoman View Post
source engine runs on both opengl and directx actually.. you can start source games with a -gl command line to run game in opengl mode.
You sure that works? Most tend to think it was an experimental command they forgot to remove. Ehm, the command is there but there is currently no code behind it.

Quote:
http://www.hlportal.de/?site=news&do...s&news_id=7724

Translated:

Half-Life Portal's Source engine developer Jason Mitchell confirmed that the OpenGL renderer is currently only in the Mac version is used, the PC versions are still using the DirectX interface. [While this could] change in the future, currently there are no plans to do so.
Sounds like they are copying the source and converting the copy to OpenGL for Mac and they will continue to use DirectX for Windows.
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Old Mar 10, 2010, 02:11 AM   #62
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Originally Posted by sneekypeet View Post
Anyone else see an iGame promotion soon?
i can see comparisons between a $5K mac with a radeon 2600XT being compared to an intel system with GMA 950, and mac fans telling me how much faster the mac is than PC.
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Old Mar 10, 2010, 05:18 AM   #63
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Originally Posted by devguy View Post
Don't count out OpenGL so much. First of all, the when developing games for the PS3, developers don't use DirectX. I think the PS3 has an API of PSGL which is a customized OpenGLES API. Either way, a lot of games are being developed without DirectX support.

Second, the Unigine engine has been written in OpenGL with all the same effects for Linux (I'm assuming MacOSx eventually). Unfortunately, it still hasn't been released due to 1) a current lack of tessellating hardware from nVidia, and 2) a lack of good tessellating support Linux drivers from AMD. However, that means that Unigine games have the potential for release also on non-Microsoft operating systems!

In the MacOSx graphics market, the best of the beAst gpu is currently the Radeon HD 4870 (not sure if there's a 1GB model, only 512mb I think). From what I understand, even with Apple's ATI drivers, it handles Modern Warefare 1 really well (I think the most intensive Mac game). Perhaps if Valve does well on Steam with OSx, we will see a release of Modern Warefare 2 on the Mac as well.
Both ps3 and xbox360 are using DirectX 9 GPU , xbox360 added some DX10 Features, PS3 RSX gpu is using PSGL (OpenGL 1.1 + Nvidia Cg) Nvidia Cg mainly built on DirectX lib's ,and like 90% of the games on ps3 are running on DirectX 9 not OpenGL.

Last edited by idx; Mar 10, 2010 at 05:36 AM.
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Old Mar 10, 2010, 05:22 AM   #64
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Does this mean I can own Mac users using their one-button mice and chiclet keyboards on L4D2?
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Old Mar 10, 2010, 05:24 AM   #65
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Does this mean I can own Mac users and their one-button mice on L4D2?
yes.

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Old Mar 10, 2010, 05:43 AM   #66
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@Mac user: get a !*$&@#% proper mouse
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Old Mar 10, 2010, 06:27 AM   #67
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Lets make it clear , even if they made a full customized copies of Steam games for Mac they have no chance to get a full gaming experience on Mac computers, none of Mac games will get even close to the PC level, mainly because:

1- Mac hardware is really weak in terms of performance (apple is only thinking about money when they built it) and this is an epic fail for mac users.

2-games on mac will use OpenGL, and OpenGL at this time is really embarrassing even for Khronos Group itself , at this time OpenGL is really nothing compared to directX11 and there is no way that Mac games can get the same graphics lvl and effects that PC games has not even close to it, even if the hardware can handle it.
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Old Mar 10, 2010, 06:43 AM   #68
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Originally Posted by idx View Post
Lets make it clear , even if they made a full customized copies of Steam games for Mac they have no chance to get a full gaming experience on Mac computers, none of Mac games will get even close to the PC level, mainly because:

1- Mac hardware is really weak in terms of performance (apple is only thinking about money when they built it) and this is an epic fail for mac users.

2-games on mac will use OpenGL, and OpenGL at this time is really embarrassing even for Khronos Group itself , at this time OpenGL is really nothing compared to directX11 and there is no way that Mac games can get the same graphics lvl and effects that PC games has not even close to it, even if the hardware can handle it.
as a total mac hater, i must say the following anyway.

1. only their video cards are weak. they use intel core 2 based systems nowadays.

2. no valve game uses DX11 - hell, none even use DX10 yet.
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Old Mar 10, 2010, 03:56 PM   #69
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Originally Posted by Mussels View Post
as a total mac hater, i must say the following anyway.

1. only their video cards are weak. they use intel core 2 based systems nowadays.

2. no valve game uses DX11 - hell, none even use DX10 yet.
No offense but you really have no idea about what you are talking about most of the big titles on Steam are DirectX games + most of the upcoming games on Steam are DirectX 11 , ofc there are some hybrid games that can work on both (directX or OpenGL) but it only go for OpenGL if the hardware doesn't support DirectX or if you chose that , here is some of the biggest Steam titles :

Lost Planet: Extreme Condition -DirectX 9.0
Bioshock 2 -DirectX 9.0
The Orange Box -DirectX 9.0
Left 4 Dead 2 -DirectX 9.0
Team Fortress -DirectX 9.0
Call of Duty: Modern Warfare 2 -DirectX 9.0

-some DirectX10 and 11 games:

Assassin's Creed II -DirectX 10.1
Mass Effect 2-DirectX 10
S.T.A.L.K.E.R.: Call of Pripyat -DirectX11
DiRT 2 -DirectX 11
Battlefield Bad Company 2 -DirectX 11

ofc some of these games will run on OpenGL and older DX versions but this will be at the cost of image quality, and FYI there are many other DirectX 11 games coming soon for Steam including new versions of some current DirectX9 titles with DX11 support.

*source Steam website.
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Old Mar 10, 2010, 04:31 PM   #70
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Originally Posted by Mussels View Post
as a total mac hater, i must say the following anyway.

1. only their video cards are weak. they use intel core 2 based systems nowadays.

2. no valve game uses DX11 - hell, none even use DX10 yet.


Yeah but Valve can't keep using DX9 for all eternity.
As soon as true DX11 engines start coming out and the next-gen consoles are announced, they'll have to update Source.
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Old Mar 10, 2010, 04:54 PM   #71
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Originally Posted by idx View Post
No offense but you really have no idea about what you are talking about .

"no offence" but you clearly can't read.


Mussels said "2. no valve game uses DX11 - hell, none even use DX10 yet. "


This does not mean they do not use Direct X it means they use direct x 9.

*thumbs up*
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Old Mar 10, 2010, 06:47 PM   #72
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Quote:
Originally Posted by Polaris573 View Post
Does this mean I can own Mac users using their one-button mice and chiclet keyboards on L4D2?
Quote:
Originally Posted by Mussels View Post
yes.

CS kiddies: OMFG HAX YOU SUCKZOR WTF GAY

Xbox live: $%^&IO$&**^%^&^*$^& (its all swearing and gay jokes)

Mac users: "dont shoot the poor rabies victims! they deserve LOVE!" "how do i melee? i have no 'right click'? "
Quote:
Originally Posted by FordGT90Concept View Post
@Mac user: get a !*$&@#% proper mouse
Considering it's been years since Apple has used the 1 button fail mouse, I think your joke is also a little fail (and a little stale anyway).

Quote:
Originally Posted by idx View Post
No offense but you really have no idea about what you are talking about most of the big titles on Steam are DirectX games + most of the upcoming games on Steam are DirectX 11 , ofc there are some hybrid games that can work on both (directX or OpenGL) but it only go for OpenGL if the hardware doesn't support DirectX or if you chose that , here is some of the biggest Steam titles :

Lost Planet: Extreme Condition -DirectX 9.0
Bioshock 2 -DirectX 9.0
The Orange Box -DirectX 9.0
Left 4 Dead 2 -DirectX 9.0
Team Fortress -DirectX 9.0
Call of Duty: Modern Warfare 2 -DirectX 9.0

-some DirectX10 and 11 games:

Assassin's Creed II -DirectX 10.1
Mass Effect 2-DirectX 10
S.T.A.L.K.E.R.: Call of Pripyat -DirectX11
DiRT 2 -DirectX 11
Battlefield Bad Company 2 -DirectX 11

ofc some of these games will run on OpenGL and older DX versions but this will be at the cost of image quality, and FYI there are many other DirectX 11 games coming soon for Steam including new versions of some current DirectX9 titles with DX11 support.

*source Steam website.
They aren't porting third party titles, they are only porting Source titles so far. The third parties can port if they want to, but I don't know if any have officially announced support.

And I thought they added OpenGL to Source as well.
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Old Mar 10, 2010, 07:25 PM   #73
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Great news, now we just need to start seeing some reasonablely priced Macs that don't have shit graphics cards...
That's called a Hackintosh.
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Old Mar 10, 2010, 09:10 PM   #74
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Originally Posted by idx View Post
No offense but you really have no idea about what you are talking about most of the big titles on Steam are DirectX games + most of the upcoming games on Steam are DirectX 11 , ofc there are some hybrid games that can work on both (directX or OpenGL) but it only go for OpenGL if the hardware doesn't support DirectX or if you chose that , here is some of the biggest Steam titles :

Lost Planet: Extreme Condition -DirectX 9.0
Bioshock 2 -DirectX 9.0
The Orange Box -DirectX 9.0
Left 4 Dead 2 -DirectX 9.0
Team Fortress -DirectX 9.0
Call of Duty: Modern Warfare 2 -DirectX 9.0

-some DirectX10 and 11 games:

Assassin's Creed II -DirectX 10.1
Mass Effect 2-DirectX 10
S.T.A.L.K.E.R.: Call of Pripyat -DirectX11
DiRT 2 -DirectX 11
Battlefield Bad Company 2 -DirectX 11

ofc some of these games will run on OpenGL and older DX versions but this will be at the cost of image quality, and FYI there are many other DirectX 11 games coming soon for Steam including new versions of some current DirectX9 titles with DX11 support.

*source Steam website.
Bioshock and Call of Duty Modern Warefare are already running natively on the Mac. It would probably take little effort to port their sequels. Valve is already hard at work to release the Source Engine (and supporting games) for Mac (Half-Life/Counter Strike/Team Fortress/etc). And from what I've read, Bad Company 2 might also be headed to Mac.

Now, if we could just move past the crappy Mac deal and get onto Linux, then we are talking! Although, like everything: one little baby step at a time!
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Old Mar 10, 2010, 09:20 PM   #75
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That's called a Hackintosh.
I've been trying to get that to work for ages.
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