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Old Mar 10, 2010, 01:52 AM   #26
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Quote:
Originally Posted by erocker View Post
I don't know.. If developers are getting paid to implement PhysX, why would they bother to use anything else?

Because companies with good business acumen understand that selling a product that works with both nv and ati cards nets them more money.

Last edited by pantherx12; Mar 10, 2010 at 03:34 AM.
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Old Mar 10, 2010, 03:31 AM   #27
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Quote:
Originally Posted by erocker View Post
I don't know.. If developers are getting paid to implement PhysX, why would they bother to use anything else?
Using an universal physics engine, if well implemented, could boost the sales.


I even bought an used 8800GTS 512 just to try out a few physx games, but I'd rather support a game with open standards than one with "evil" standards like PhysX.
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Old Mar 10, 2010, 03:55 AM   #28
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Unfortunately, not everyone thinks "long term". If the money will help get the game out the door they will take it.
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Old Mar 10, 2010, 05:58 AM   #29
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Quote:
Originally Posted by pantherx12 View Post
Bullet physics is just the name of the company fella



Re-read this bit and it becomes clear

"
AMD’s announced open physics development environment now adds Bullet Physics as the default rigid body physics system provided with Pixelux’s DMM2 material physics engine. Developers can now design and interact with rigid body systems familiar to them and easily add DMM objects incrementally enabling them to bend and break based on real physical properties."

Has material level physics and everything, throw a brick at glass the glass will behave like a brick has hit it, and will even shatter outwards from the point of impact etc : ]

thanx for info mate, so is that's mean it's an good and complete and complex physics, i mean just like nvidia and havook physics

Last edited by Hayder_Master; Mar 14, 2010 at 08:21 AM.
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Old Mar 10, 2010, 09:53 PM   #30
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Any tech demos about Bullet Physics or DMM? The DMM is what I am eagerly waiting to come up.
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Old Mar 11, 2010, 01:31 AM   #31
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Originally Posted by Meizuman View Post
Any tech demos about Bullet Physics or DMM? The DMM is what I am eagerly waiting to come up.
none yet.

I keep complaining about this stuff, since apart from (buggy, nvidia only) PhysX, we're yet to see a hardware accelerated physics engine that we can use personally...
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Old Mar 11, 2010, 01:37 AM   #32
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Quote:
Originally Posted by erocker View Post
Unfortunately, not everyone thinks "long term". If the money will help get the game out the door they will take it.

Aye stupid behaviour adopted by far to many societies in recent years ( and thus companies too)
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Old Mar 11, 2010, 09:48 AM   #33
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Under what open source license(s)?

open source != do whatever you want we don't care
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Old Mar 12, 2010, 05:27 AM   #34
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Few simple dia shows about how DMM works..

DMM Plugin for 3DS MAX and MAYA
http://www.pixelux.ch/content/view/29/44/

DMM Engine
http://www.pixelux.ch/content/view/28/43/

Looks OK to me. And easy to implement too!
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Old Mar 18, 2010, 05:28 AM   #35
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Quote:
Originally Posted by TAViX View Post
With the new ATI 6xxx or 7xxx series. Relax.
ATI cards already support Bullet Physics, its up to the game developers to use it so everybody can benefit. NVIDIA blocking ATI cards from there version of PhysX was stupid. It seems to me NVIDIA just wants there own hardware to support it. Well, hopefully NV's PhysX goes the way of the dodo bird and here comes Bullet
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