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Editor & Senior Moderator
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Inno3D Rolls Out its GeForce GTX 480 / GTX 470 Graphics Cards
Inno3D is excited to announce the grand unveiling of the Inno3D GeForce GTX 480 and GTX 470. The GTX 480 boasts an amazing 480 shader processors, a 384-bit interface to 1.5GB of onboard GDDR5 RAM, and clock speeds of 700MHz, 1,401MHz, and 1,848MHz for the core, shaders and memory, respectively - the GTX 470 has 448 SPs and with a 320-bit memory interface. GTX480/470 was redesigned from the ground up to deliver the best performance on DX11 - adding dedicated engines in the GPU to accelerate key features like tessellation.
Game performance and image quality has received a tremendous boost, enabling film-like geometric realism for game characters and objects. Geometric realism is central to the GTX480/470 architectural enhancements for graphics. In addition, PhysX simulations are much faster, and developers can utilize GPU computing features in games most effectively. ![]() Ultrafast 8x AA and Texturing (Antialiasing Performance – Hawx) In the previous generation, performance drop in 8xMSAA modes varied significantly depending on the title; Tom Clancy's HAWX is one example of a game that showed low efficiency in 8xMSAA. In GF100 the 8xAA performance is much improved. In 4xAA mode, GF100 is 1.6× faster than GT200. Comparing in 8xAA mode, GF100 is 2.3× faster than GT200, and only 9% slower than the GF100 4xAA mode. GF100 also features a new 32x Coverage Sampling Antialiasing (CSAA) mode designed to provide the highest image quality and improve the level of perceived geometric realism in current games using alpha-to-coverage. Texturing Performance Relative to GT200 (Application State Buckets) The texture units support jittered sampling through DirectX 11's four-offset Gather4 feature, allowing four texels to be fetched from a 64 × 64 pixel grid with a single texture instruction. GF100 implements DirectX 11 four-offset Gather4 in hardware, greatly accelerating shadow mapping, ambient occlusion, and post processing algorithms. With jittered sampling, games can implement smoother soft shadows or custom texture filters efficiently. |
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#2 |
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Doctor Moderator
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i wonder if those improvements in HAWX have anything to do with DX10.1...
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#3 |
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Guest
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I see blue cards!
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Xtreme Refugee
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how does one go about picking a reference card to purchase? put all the AIB's on a wheel and spin to see which one your gonna get?
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#5 |
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One with the longest warranty " you're gonna need it with fermi " and decent service, so that will be EVGA and BFG then.
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#6 |
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I want to see an AIB put flame stickers on their fermi cards.
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#7 |
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#8 |
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Location: Philippines
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Blue keeps it cooler apparently
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MSI P67A-GD65 (B3), Intel Core i5 2500K, Corsair H60, 2x MSI GTX 570 Twin Frozr II/OC, G.Skill RipjawsX (2x4GB) DDR3-1600 RAM, OCZ Agility 3 120GB + 2TB, Corsair AX1200, Corsair Carbide 400R MSI Z68MA-ED55, i5 2500K, Noctua NH-U9B SE2, Inno3D GTX 570, Corsair Vengeance LP 8GB, OCZ Agility 3 120GB + 1TB, Seasonic X660, Lian Li PC-V600FB The Big Useful List of Free Useful Programs To Use Usually For Free |
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#9 |
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Theres no need for flames stickers on the fermi cards, Im sure they will start their own fire
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#10 |
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Now we need a non reference coolers.
Off-On another forum i saw this and i have to share it
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