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#5301 |
![]() Join Date: Dec 2007
Location: Boise, Idaho
Posts: 920 (0.46/day)
Thanks: 96
Thanked 321 Times in 276 Posts
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#5302 | |
![]() Join Date: Jul 2007
Location: Southern California
Posts: 366 (0.17/day)
Thanks: 280
Thanked 147 Times in 83 Posts
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Quote:
I use the horizontal ones to gauge where to aim in order to shoot moving targets; they really help for long range moving targets. |
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#5303 | ||
![]() Join Date: Sep 2004
Location: Poland,Slask
Posts: 1,119 (0.35/day)
Thanks: 204
Thanked 176 Times in 144 Posts
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Quote:
Im not sure whether this changed or not but I don't think PB never kept a list of banned players by itself. A gameserver not only needs PB enabled but also needs to stream to a mbl server ( visit punksbusted.com for details) - this needs additional configuration from server admin. Otherwise if a player gets booted for a hax his GUID wont be registered anywhere and submitting it to a mbl forum wont do much as NOT streamed data wont be considered as valid proof of cheating. Having MBL configured properly will also get you fresh ban lists for your server. I went google to check if maybe this changed somehow but it appears the situation for BFBC2 is even worse. A quote from their forums : Quote:
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| The Following 2 Users Say Thank You to caleb For This Useful Post: |
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#5304 |
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Banstick Dummy
Join Date: Jun 2007
Location: Crystal River, FL
Posts: 15,142 (6.86/day)
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Thanked 6,861 Times in 3,752 Posts
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They apply man. As a matter of fact I'm working on come charts now for a thread I'm going to make to help everyone. Ill PM you when I'm done so you can check it out.
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#5305 | ||
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The Doctor is in the house
Join Date: Jan 2008
Location: Scotland (It rains alot)
Posts: 6,423 (3.24/day)
Thanks: 977
Thanked 828 Times in 667 Posts
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Quote:
I never usually shoot at moving targets I wait for them to stop and go for a cheast shot on HC. Quote:
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#5306 |
![]() Join Date: Sep 2004
Location: Poland,Slask
Posts: 1,119 (0.35/day)
Thanks: 204
Thanked 176 Times in 144 Posts
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I think shooting ahead of moving targers with a sniper is more of a lag/hit box issue rather than an in game feature. Most games have "immidiate fire animation = on" - this means that pressing mouse triggers immidiate fire animation on your screen despite reality :
brain->mouse [0-500ms physical reaction time + depending on your reflex and current brain performance almost a full second] mouse->computer[few ms] computer->network interface[few ms] network->server[ping value here] server calculation[few ms] server->network[ping value again] network interface->your pc[few ms] your pc -> screen [few ms] Usually the whole HARDWARE process takes about 200-300ms with ping around 90. This is the main reason of WTFOMFG in online shooter games as shooting on your screen doesnt mean you didnt get shot a few ms before and even more annoying you shot first and you got banged by your ping. Depending on game netcode/hitboxes the feeling is diffrent. CODMW2 is clearly more laggy then it appears to be. Sometimes my game counts a face hit with a shotgun but the person does't die but thats a game that I shouldnt mention here as there is no actual server. In BF2 I always prefired by almost a full cm of my screen in full scope with sniper rifle on running targets. RainbowSix Raven Shield had the ability of turning off immidiate fire animation and a lot of pro players (specially dutch with ultra low pings) played with it OFF but for me it was unplayable with my polish ping 90. Therefore I dont believe dice would add some wind correction or any other crap lag into an already not perfect laggy internet game expierience as the window for any changes closes down to a few ms ,which with all the lag factors I mentioned is hardly noticable. |
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#5307 |
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The Doctor is in the house
Join Date: Jan 2008
Location: Scotland (It rains alot)
Posts: 6,423 (3.24/day)
Thanks: 977
Thanked 828 Times in 667 Posts
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Hmm that's the main reason I take shots when the target is still.
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#5308 | |
![]() Join Date: Aug 2007
Location: Brandon, FL, US
Posts: 2,135 (1.00/day)
Thanks: 733
Thanked 292 Times in 267 Posts
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Quote:
http://www.pbbans.com/forums/streami...l-t112717.html http://www.pbbans.com/forums/punkbus.../page__st__180 |
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#5309 |
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I dont seem to have much trouble hitting moving targets, I dont think that any firing animation has an effect on the snipers such as you say... but that is just a non scientific judgment based on my own play.
Is there a video showing this better or a way I can test it myself? |
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#5310 | |
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Quote:
If you’re too lazy to practice, go purchase an aimbot lawlz.
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#5311 |
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Doctor Moderator
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,594 (10.88/day)
Thanks: 3,708
Thanked 8,714 Times in 6,407 Posts
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i just pwnt hard, we had a squad deathmatch, me and another guy hogged the APC for 3 rounds straight while our teammates went assault and prowled around... EVERY last recon tried to run up behind us to C4, and either i pwned em (MG on roof looking behind), or our assault dudes did.
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#5312 | ||
![]() Join Date: Oct 2007
Location: Chicago
Posts: 4,556 (2.19/day)
Thanks: 1,540
Thanked 1,596 Times in 1,137 Posts
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Quote:
![]() Quote:
http://img155.imageshack.us/img155/4...t90copycq8.gif Last edited by Wrigleyvillain; Apr 26, 2010 at 06:12 PM. |
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#5313 | |
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with the release of R7 client updates it makes the tracking dart move at the speed of light and makes it even easier to take down choppers. that video = null and void. you might 'try' to argue that not everyone carries a tracer dart...well any engi who doesn't and carries a pistol is retarded imo.
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#5314 | ||
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Quote:
for instance, I have more kills than you do with the M95 in less than half the time with better accuracy and headshot percentage. So lets try to be a little less condescending, ok? Quote:
I was more addressing caleb's post about the snipers tho
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#5315 | ||
![]() Join Date: Oct 2007
Location: Chicago
Posts: 4,556 (2.19/day)
Thanks: 1,540
Thanked 1,596 Times in 1,137 Posts
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Quote:
Quote:
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#5316 | |
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Quote:
We can dissect stats and usage…my k/d is higher than you across the board on all classes. Regardless of how many headshots/shots fired/time played you pointed out a difference of 1% accuracy and more headshots…with the M95…congratulations! I did not state I was the best sniper ever anywhere in my original post. You took umbrage my stating practicing (lord knows why you found that condescending in the first place) I’d consider that just a helpful hint. Anyway I misread your post and that’s all. So you should watch who's being condescending between the two of us.
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#5317 |
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Cheers man, not trying to start drama - but I take pride in my skills at sniper so thats the only reason I was a little miffed.
I wish I had your patience in playing... I tend to get rambo too often and play out of my class and position luckily the m1911 sometimes allows me to do that
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#5318 | |
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Banstick Dummy
Join Date: Jun 2007
Location: Crystal River, FL
Posts: 15,142 (6.86/day)
Thanks: 1,337
Thanked 6,861 Times in 3,752 Posts
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Quote:
Its the basics of shooting and how they apply to FPS games. But I am going to use BC2 as the model since its so popular and has some very cool features that haven't been done in gaming ballistics before. |
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#5319 |
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Banstick Dummy
Join Date: Jun 2007
Location: Crystal River, FL
Posts: 15,142 (6.86/day)
Thanks: 1,337
Thanked 6,861 Times in 3,752 Posts
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| The Following 4 Users Say Thank You to TheMailMan78 For This Useful Post: |
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#5320 | |
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The Knife in your Back
Join Date: Dec 2008
Location: Duluth, Minnesota
Posts: 6,748 (4.08/day)
Thanks: 3,113
Thanked 2,329 Times in 1,566 Posts
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Quote:
__________________
![]() Youtube - The WarZ Myths + Gameplay, BF3 Weapon Reviews and more Dual Loop HAF 922 Build | Dxtory and x264 Codec Guide “Daniel Craig is my Wookiee bitch now!” -Harrison Ford |
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#5321 | |
![]() Join Date: Sep 2004
Location: Poland,Slask
Posts: 1,119 (0.35/day)
Thanks: 204
Thanked 176 Times in 144 Posts
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#5322 |
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I'm not sure why the UMP works so well for me, there are other guns with higher power, more amunition per mag and much better accuracy....
Code:
TIME Kills HS Shots F Hits Accuracy UMP-45 03h 16m 28s 362 100 19 443 3 408 17.53 % anywho, I highly recommend it - along with the m95 they will be my first 2 plat stars I believe. |
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#5323 | |
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The Knife in your Back
Join Date: Dec 2008
Location: Duluth, Minnesota
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Well anyone looking for a brand spanking new (well basically, been in use like 4 days and havent turned anything but stock voltage) PII 955, just bought a 1055t, lol.
Quote:
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![]() Youtube - The WarZ Myths + Gameplay, BF3 Weapon Reviews and more Dual Loop HAF 922 Build | Dxtory and x264 Codec Guide “Daniel Craig is my Wookiee bitch now!” -Harrison Ford |
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#5324 |
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Doctor Moderator
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,594 (10.88/day)
Thanks: 3,708
Thanked 8,714 Times in 6,407 Posts
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i've used the UMP since i got it. works well with dot sight, but still usable without on vehicle heavy maps when you need the extra 4 rockets
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#5325 |
![]() Join Date: Aug 2007
Location: Brandon, FL, US
Posts: 2,135 (1.00/day)
Thanks: 733
Thanked 292 Times in 267 Posts
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I love the Ump, that was my engi rape weap
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