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Old May 6, 2010, 11:04 PM   #5601
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Devs are hinting towards a G3 rebuff for those interested.
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Old May 6, 2010, 11:28 PM   #5602
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Quote:
Originally Posted by lemode View Post
I only need like 13 kills with each pistol to get a gold/silver star. I just don’t use pistols…ever even though I did the first week after release.

If they are typically in melee range I knife them or pop off a few rounds with my primary. But the Rex is the only pistol I equip if I am not an engi (tracer darts).

Big ups to those of you who have a lot of kills with pistols.
I don't use pistols a ton, I try to knife But theres always that dead range where your not close enough to knife, and you want to try and knife, but it just wont work.

Quote:
Originally Posted by El Fiendo View Post
When I'm Engi, I blank and I seem to always switch to my pistol when I'm out of SMG ammo. This usually leads me to plant a tracer on their head. As I die from their hail of gunfire, I'm usually uncontrollably laughing at my dumbassery. Of course, next spawn out comes the guided Gustav for retribution, but I still have to laugh.
Thats exactly why I stopped using tracers. I'll just fire the rocket at my targets, tracers didn't ever seem to help me a ton.
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Old May 6, 2010, 11:39 PM   #5603
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Originally Posted by 1Kurgan1 View Post
I don't use pistols a ton, I try to knife But theres always that dead range where your not close enough to knife, and you want to try and knife, but it just wont work.

Thats exactly why I stopped using tracers. I'll just fire the rocket at my targets, tracers didn't ever seem to help me a ton.
The only time I pull out the tracer over my handgun, is if the pilot is actually good and is being a pest. Most times I find most pilots move way too fast for their gunners, so they just end up circling the base while I pick off the odd passenger that spawns and parachutes to the ground. However, I always forget to change it back until I've headshot some guy with a tracer dart.

I also love shooting useless players on my team in the face with the tracer, but I don't know if this impedes their vision or not.
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Old May 7, 2010, 03:03 AM   #5604
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Originally Posted by El Fiendo View Post
I also love shooting useless players on my team in the face with the tracer, but I don't know if this impedes their vision or not.
at the very least, they get a cool orange glow when they're near walls/crouching.

if you aim straight down you can stick it on your own feet lol.
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Old May 7, 2010, 03:32 AM   #5605
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What's the most dog tags you have collected in one round?
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Old May 7, 2010, 03:42 AM   #5606
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What's the most dog tags you have collected in one round?
On a good round I can get 8-10 tags (though some may be duplicates). I dont have any screenshots to back that up though.

The trick is to find an a spot where 5 or so of them are congregating and get in real close. They often confuse you for one of their own squad and will ignore you until you start going Rambo on their asses.
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Old May 7, 2010, 03:53 AM   #5607
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Another new patch next week.
They are fixing the choppers back...
http://planetbattlefield.gamespy.com....php?id=162509
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Old May 7, 2010, 04:47 AM   #5608
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Quote:
Originally Posted by Pickles24 View Post
Another new patch next week.
They are fixing the choppers back...
http://planetbattlefield.gamespy.com....php?id=162509
sweet

omfg i just read
"Gameplay - Knifing people in the back works again"
"# Client - Toggle/hold crouch is user controllable"
"# Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log"
"# Client - Any points you get while being dead will be added to your score
# Client - Reduced negative mouse acceleration"

source: http://forums.electronicarts.co.uk/b...er-r12-qa.html

This patch should be pretty sweet
can't wait
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Old May 7, 2010, 08:15 AM   #5609
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Quote:
Originally Posted by hv43082 View Post
What's the most dog tags you have collected in one round?
30
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Old May 7, 2010, 09:17 AM   #5610
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Weapons balance tweaks:

Quote:
  • Slightly increased the damage of the UZI at long range.
  • The AKs74u now has more felt recoil when aiming.
  • The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
  • The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
  • Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
  • Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
  • Fixed a bug where the SVU would do too little damage at long range.
  • Fixed a bug where M95 rounds would not kill armored targets with headshots.
Changes that I look forward too:

Quote:
  • Server - Idle kick is controllable
  • Server - Teamkill-kick system is controllable
  • Server - Ticket counts and bleed rate are controllable per-level
  • Server - Infantry only mode available per-level
  • Server - Initial spawn delay and respawn delay are adjustable
  • Gameplay - Countermeasures can be fired when driving a helicopter
  • Gameplay - Advanced Spotting scope works better
  • Gameplay - Knifing people in the back works again
  • Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
  • Server Browser – Added support for retrieving update progress
  • Server Browser - Now refreshes information
  • Server Browser - Join queue system when attempting to join a full server
  • Server Browser - all settings are automatically saved between sessions
  • Client - New chat system allows chatting when dead
  • Client - Improved Play Now functionality
  • Client - Any points you get while being dead will be added to your score
  • Client - Reduced negative mouse acceleration
  • Client - More informative disconnection/kick reasons
Looks like a good patch.
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Old May 7, 2010, 09:27 AM   #5611
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Quote:
Originally Posted by 1Kurgan1 View Post
30
Pistol and knife servers don't count
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Old May 7, 2010, 10:22 AM   #5612
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Quote:
Originally Posted by hv43082 View Post
Pistol and knife servers don't count
Every server is a knife server for me, I don't go looking for pistol and knife servers, and I have never actually played on one in BC2. I've had numerous rounds with over 20 knifings it's what I do

The round before the 30 knifings was 18 knifed actually and the round before that was 17. I've relaxed a bit on the knifing now, but sometimes I still look for blood.
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Old May 7, 2010, 11:07 AM   #5613
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I don't think it's a small fix, it's like 700 mb.
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Old May 7, 2010, 02:03 PM   #5614
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This video is regarding getting banned from the game for what he posted in the forum.

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Old May 7, 2010, 08:12 PM   #5615
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2.0 kd lawlz
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Old May 7, 2010, 08:26 PM   #5616
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Quote:
Originally Posted by hv43082 View Post
What's the most dog tags you have collected in one round?
51

but like kurgan said, knife servers suck, its all about knifing people with real guns.
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Old May 7, 2010, 09:07 PM   #5617
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Quote:
Originally Posted by TRIPTEX_MTL View Post
Devs are hinting towards a G3 rebuff for those interested.
Wait until the patch is out and they release the info on what was done 1st. None of the weapon balances have made sense so far.

Here's another interesting tidbit. Perhaps this is they people say the game is not coded properly for online play.
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Old May 7, 2010, 09:26 PM   #5618
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is anyone getting really fast loading times in BC2, lol Im like getting 3 second load times which is awesome, but Im also getting alot of grass detail inside buildings and shit lol
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Old May 7, 2010, 09:36 PM   #5619
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Tried the PP 2000 for awhile yesterday. Decent, need more practice, but have trouble using a gun that sounds like the name of a high tech diaper.
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Old May 7, 2010, 09:38 PM   #5620
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found more info. on the up come'n patch,
they also suggest that the patch will come out on the 11th...

not 100% if this is for PC or CONSOLE....

http://resumeplay.net/home/2010/5/7/...-may-11th.html

<edit>

REMOVED

</edit>
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Old May 7, 2010, 09:54 PM   #5621
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Quote:
Originally Posted by CarneASADA View Post
found more info. on the up come'n patch,
they also suggest that the patch will come out on the 11th...

not 100% if this is for PC or CONSOLE....

http://resumeplay.net/home/2010/5/7/...-may-11th.html

<edit>

■Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
■Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
■Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
■Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
■Decreased the damage of the PKM over long range to balance it with other LMGs.
■Increased the base damage of the Type88 LMG to balance it with other LMGs.
■Slightly reduced the base damage of the M16 and G3 to balance the increased range.
■Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
■Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
■Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
■Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
■Reduced the base damage of the PP2000 to balance the increased range.
■Increased the damage of the 9A91 over long range to balance its lower magazine size.
■Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
■Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
■Increased the damage of the MP412 over long range to balance its low rate of fire.
■Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
■Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
■Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
■Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
■Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
■Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
■Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
■Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
■Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
■Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
■Fixed a bug where the BMD3 would take extra damage to the front armor.
■Reduced the explosive damage from Attack Helicopter cannons.
■Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

</edit>
This is old.
This was from one of the previous patches

and may 11th is for the consoles "Coming Tuesday, May 11th an update introducing multiple balance adjustments will go live for the PlayStation 3 and Xbox 360 versions of Battlefield Bad Company 2."
source: http://blogs.battlefield.ea.com/batt...nbalanced.aspx
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Old May 7, 2010, 10:31 PM   #5622
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So..for some reason i cant get into BC 2. i start the program, the screen goes white and then goes straight back to the desktop. Ive reinstalled 2 times now and have put my rig all at stock settings again. any ideas?
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Old May 8, 2010, 01:47 AM   #5623
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have you checked your drivers?

I found the 10.4a Drivers to work the best for me.
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Old May 8, 2010, 01:47 AM   #5624
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Quote:
Originally Posted by El Fiendo View Post
The only time I pull out the tracer over my handgun, is if the pilot is actually good and is being a pest. Most times I find most pilots move way too fast for their gunners, so they just end up circling the base while I pick off the odd passenger that spawns and parachutes to the ground. However, I always forget to change it back until I've headshot some guy with a tracer dart.

I also love shooting useless players on my team in the face with the tracer, but I don't know if this impedes their vision or not.
Thats funny. My son will go up to them and point his gun in their face and unload on them. Doesn't do any good they still hang back and won't fight though. He gets pissed though. Fun to watch.
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Old May 8, 2010, 03:34 AM   #5625
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I really need to get back into BC2. Im stuck on Fallout 3.......AGAIN.
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