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#151 | |
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#152 |
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You verified they are there?
If so, Ion is going to have to try statically linking it. No idea why installing the redist wouldn't fix it.
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#153 |
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That particular file it says it's missing is not in the folder you mentioned above. At least I don't find it.
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#154 |
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"I go fast!1!11!1!"
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Do you by any chance have msvcr100.dll in those same directories? msvcr100d.dll is the debugging version which only comptuers with Visual Studio would have (and mine does):
http://msdn.microsoft.com/en-us/library/abx4dbyh.aspx That would explain why those with visual studio can run it and those without cannot. Ion needs to compile it without debugging symbols (use /MD instead of /MDd). Edit: The GUI version without Benchmark is ready to go--just need new processor data. I also made it auto-fill the processor speed from the the registry.
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#155 | ||
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Quote:
![]() Quote:
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Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
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#156 | |
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#157 | ||
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Quote:
Quote:
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#158 | |
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Quote:
C2D (Wolfdale): 2.2 C2Q (Kentsfield): 4 C2Q (Yorkfield): 4.45 Ci3/Ci5 (Clarkdale): 4.1 Ci5 (Lynnfield): 5.9 Ci7 (quad-core): 8.1 Ci7 (hex-core): 12.1 Athlon 64X2 / Athlon X2: 1.7 PhI X3: 2.3 PhI X4: 3.2 AII X2: 2.0 AII X3: 3.0 AII X4: 3.9 PhII X2: 2.1 PhII X3: 3.1 PhII X4: 4.2 PhII X6: 6.7 ![]() Thanks again! ![]() EDIT: Win32
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#159 |
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"I go fast!1!11!1!"
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I verified that changing it in that drop down box will change which DLL is loaded (msvcr100.dll or msvcr100D.dll). I would recommend changing it to "Release." If you want to manually change it, it appears under the Project properties, expand Configuration Properties, Expand C/C++, click on Code Generation. It is Runtime Library in here. Multi-threaded Debug DLL (/MDd) is msvcr100D.dll and Multi-threaded DLL (/MD) is msvcr100.dll. You'll want the latter (/MD).
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#160 | |
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#161 |
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WE HAVE LIFTOFF
![]() Check the version attached to this post, it should work on all WinXP or later systems (tested on my bro's XP system without VS or anything). It comes at a slight expense of size (~75k vs ~30k) but at least it works
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#162 |
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Here you go. I'll remove it once you got it.
Requires .NET Framework 4.0.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } Last edited by FordGT90Concept; Oct 25, 2010 at 06:28 PM. |
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#163 |
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Got it
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#164 |
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Tested it for a little bit, seems solid. Compared it to scores I had/have and looks accurate. Good job
![]() 7285PPD for i7 Hex @ 3.8GHz? Whoa, that make me reconsider making more rigs for upgrading instead.
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#165 | |
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![]() I've updated the OP with the two latest versions, I'll get a Linux version out at some point
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Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
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#166 |
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"I go fast!1!11!1!"
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I noticed our two versions don't match and I wonder if it has to do with the 64-bit client. Currently, I have 64-bit as a 1.1 multi and 32-bit as a 1.0 multi. Is that backwards or something?
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#167 | |
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I'm going to check over my version later and make sure that I have all of the numbers entered correctly
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Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
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#168 |
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"I go fast!1!11!1!"
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Did you find the problem? By the way, it was also on Core i7 quad that I noticed it didn't match. The math for Core i7 quad WCG:
x86: 8.1 * processor speed in megahertz * processor count x64: 8.1 * processor speed in megahertz * processor count * 1.1 Edit: Ah, I worked backwards from what was in your screenshot: processor value = 33704.00 / 3830 / 1.1 processor value = 8.0 Is it possible your code is accidentally rounding 8.1 to 8.0?
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#169 |
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It might be, I'll check after school
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#170 |
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I'm talking w/ a user over @ XS, chances are good that there's going to be a web version of this shortly
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Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
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#171 |
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"I go fast!1!11!1!"
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I could make a web version for you if you got a host for it. XD
The only disadvantage is no auto-detecting clockspeed and OS architecture.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } Last edited by FordGT90Concept; Oct 26, 2010 at 05:44 PM. |
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#172 |
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Already have a host
![]() I have a site under construction at http://infinityfx.co.cc .... if he doesn't come through, I'd love it if you could do so ![]() No auto-detecting clockspeed & OS is perfectly OK IMO
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#173 |
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"I go fast!1!11!1!"
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Looks like PHP. I can handle PHP. XD
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#174 |
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Sorry, what looks like PHP?
He was almost done as of last night, so assuming something didn't go wrong, he'll have it out today
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#175 |
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We now have a web version
![]() ![]() ![]() Available here ![]() Many thanks to Jonathan Horne ([XC] Oj101 at XtremeSystems) ![]()
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