techPowerUp! Forums

Go Back   techPowerUp! Forums > Other > World Community Grid (WCG)

Reply
 
Thread Tools
Old Oct 25, 2010, 05:27 PM   #151
Chicken Patty
WCG Team Captain
 
Chicken Patty's Avatar
 
Join Date: Nov 2007
Location: Miami, Florida
Posts: 23,888 (11.93/day)
Thanks: 15,149
Thanked 12,311 Times in 7,776 Posts
Send a message via AIM to Chicken Patty Send a message via MSN to Chicken Patty

System Specs

Quote:
Originally Posted by FordGT90Concept View Post
It should be in C:\WINDOWS\System32 and C:\WINDOWS\SysWOW64

Installing the redists should have fixed it. Maybe try restarting?


@Ion: This might help fix the error developer-side (statically link the DLL):
http://rhyous.com/2010/09/16/avoidin...msvcr100d-dll/
Just restarted, I even went in and deleted all the other versions and just freshly installed the 2010 version, x64.
__________________
Help save lives, CRUNCH and/or FOLD for Team TPU and make a difference!
Crunching with a 2600K, i7-950, FX-8120, Radeon 6850 (2 WU's), Radeon 7770 (4 WU's)

"AlienIsGOD - Awe!!! CP has grown from a small chicken nugget to the IMMENSE PATTY and WCG Team leader he is today"
Chicken Patty is offline  
Crunching for Team TPU
Reply With Quote
Old Oct 25, 2010, 05:29 PM   #152
FordGT90Concept
"I go fast!1!11!1!"
 
FordGT90Concept's Avatar
 
Join Date: Oct 2008
Location: IA, USA
Posts: 10,573 (6.29/day)
Thanks: 1,752
Thanked 2,596 Times in 1,960 Posts

System Specs

You verified they are there?

If so, Ion is going to have to try statically linking it. No idea why installing the redist wouldn't fix it.
__________________
Golden Rule of Programming: Never assume.

try { SteamDownload(); }
catch (Steamception ex) { RageQuit(); }
FordGT90Concept is offline  
Crunching for Team TPU
Reply With Quote
Old Oct 25, 2010, 05:31 PM   #153
Chicken Patty
WCG Team Captain
 
Chicken Patty's Avatar
 
Join Date: Nov 2007
Location: Miami, Florida
Posts: 23,888 (11.93/day)
Thanks: 15,149
Thanked 12,311 Times in 7,776 Posts
Send a message via AIM to Chicken Patty Send a message via MSN to Chicken Patty

System Specs

That particular file it says it's missing is not in the folder you mentioned above. At least I don't find it.
__________________
Help save lives, CRUNCH and/or FOLD for Team TPU and make a difference!
Crunching with a 2600K, i7-950, FX-8120, Radeon 6850 (2 WU's), Radeon 7770 (4 WU's)

"AlienIsGOD - Awe!!! CP has grown from a small chicken nugget to the IMMENSE PATTY and WCG Team leader he is today"
Chicken Patty is offline  
Crunching for Team TPU
Reply With Quote
Old Oct 25, 2010, 05:45 PM   #154
FordGT90Concept
"I go fast!1!11!1!"
 
FordGT90Concept's Avatar
 
Join Date: Oct 2008
Location: IA, USA
Posts: 10,573 (6.29/day)
Thanks: 1,752
Thanked 2,596 Times in 1,960 Posts

System Specs

Do you by any chance have msvcr100.dll in those same directories? msvcr100d.dll is the debugging version which only comptuers with Visual Studio would have (and mine does):
http://msdn.microsoft.com/en-us/library/abx4dbyh.aspx

That would explain why those with visual studio can run it and those without cannot. Ion needs to compile it without debugging symbols (use /MD instead of /MDd).


Edit: The GUI version without Benchmark is ready to go--just need new processor data. I also made it auto-fill the processor speed from the the registry.
__________________
Golden Rule of Programming: Never assume.

try { SteamDownload(); }
catch (Steamception ex) { RageQuit(); }
FordGT90Concept is offline  
Crunching for Team TPU
Reply With Quote
Old Oct 25, 2010, 05:47 PM   #155
[Ion]
WCG Team Assistant
 
[Ion]'s Avatar
 
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,656 (7.93/day)
Thanks: 8,241
Thanked 9,319 Times in 4,259 Posts

System Specs

Quote:
Originally Posted by FordGT90Concept View Post
It should be in C:\WINDOWS\System32 and C:\WINDOWS\SysWOW64

Installing the redists should have fixed it. Maybe try restarting?


@Ion: This might help fix the error developer-side (statically link the DLL):
http://rhyous.com/2010/09/16/avoidin...msvcr100d-dll/
I'll see what I can do....the last time I had an issue where it wouldn't run without VS, I just compiled it with GCC instead....but that's not working this time
Quote:
Originally Posted by FordGT90Concept View Post
Do you by any chance have msvcr100.dll in those same directories? msvcr100d.dll is the debugging version which only comptuers with Visual Studio would have (and mine does):
http://msdn.microsoft.com/en-us/library/abx4dbyh.aspx

That would explain why those with visual studio can run it and those without cannot. Ion needs to compile it without debugging symbols (use /MD instead of /MDd).
How would I do that? I'm just doing Debug->Start without Debugging from VS2010
__________________
Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
[Ion] is offline  
Crunching for Team TPU More than 25k PPD
Reply With Quote
Old Oct 25, 2010, 05:48 PM   #156
Chicken Patty
WCG Team Captain
 
Chicken Patty's Avatar
 
Join Date: Nov 2007
Location: Miami, Florida
Posts: 23,888 (11.93/day)
Thanks: 15,149
Thanked 12,311 Times in 7,776 Posts
Send a message via AIM to Chicken Patty Send a message via MSN to Chicken Patty

System Specs

Quote:
Originally Posted by FordGT90Concept View Post
Do you by any chance have msvcr100.dll in those same directories? msvcr100d.dll is the debugging version which only comptuers with Visual Studio would have (and mine does):
http://msdn.microsoft.com/en-us/library/abx4dbyh.aspx

That would explain why those with visual studio can run it and those without cannot. Ion needs to compile it without debugging symbols (use /MD instead of /MDd).


Edit: The GUI version without Benchmark is ready to go--just need new processor data. I also made it auto-fill the processor speed from the the registry.
Nope:

__________________
Help save lives, CRUNCH and/or FOLD for Team TPU and make a difference!
Crunching with a 2600K, i7-950, FX-8120, Radeon 6850 (2 WU's), Radeon 7770 (4 WU's)

"AlienIsGOD - Awe!!! CP has grown from a small chicken nugget to the IMMENSE PATTY and WCG Team leader he is today"
Chicken Patty is offline  
Crunching for Team TPU
Reply With Quote
Old Oct 25, 2010, 05:55 PM   #157
FordGT90Concept
"I go fast!1!11!1!"
 
FordGT90Concept's Avatar
 
Join Date: Oct 2008
Location: IA, USA
Posts: 10,573 (6.29/day)
Thanks: 1,752
Thanked 2,596 Times in 1,960 Posts

System Specs

Quote:
Originally Posted by [Ion] View Post
How would I do that? I'm just doing Debug->Start without Debugging from VS2010
In the standard toolbar, there should be a drop down box to select between Release, Debug, and maybe Configuration Manager... Try changing it to Release. What type of project is it? MFC, Win32, or CLR?


Quote:
Originally Posted by Chicken Patty View Post
I don't trust Windows Search. Hopefully it is there but Windows Search database is out of data.
__________________
Golden Rule of Programming: Never assume.

try { SteamDownload(); }
catch (Steamception ex) { RageQuit(); }
FordGT90Concept is offline  
Crunching for Team TPU
Reply With Quote
Old Oct 25, 2010, 05:56 PM   #158
[Ion]
WCG Team Assistant
 
[Ion]'s Avatar
 
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,656 (7.93/day)
Thanks: 8,241
Thanked 9,319 Times in 4,259 Posts

System Specs

Quote:
Originally Posted by FordGT90Concept View Post
Do you by any chance have msvcr100.dll in those same directories? msvcr100d.dll is the debugging version which only comptuers with Visual Studio would have (and mine does):
http://msdn.microsoft.com/en-us/library/abx4dbyh.aspx

That would explain why those with visual studio can run it and those without cannot. Ion needs to compile it without debugging symbols (use /MD instead of /MDd).


Edit: The GUI version without Benchmark is ready to go--just need new processor data. I also made it auto-fill the processor speed from the the registry.
C2D (Conroe): 2
C2D (Wolfdale): 2.2
C2Q (Kentsfield): 4
C2Q (Yorkfield): 4.45
Ci3/Ci5 (Clarkdale): 4.1
Ci5 (Lynnfield): 5.9
Ci7 (quad-core): 8.1
Ci7 (hex-core): 12.1
Athlon 64X2 / Athlon X2: 1.7
PhI X3: 2.3
PhI X4: 3.2
AII X2: 2.0
AII X3: 3.0
AII X4: 3.9
PhII X2: 2.1
PhII X3: 3.1
PhII X4: 4.2
PhII X6: 6.7




Thanks again!


EDIT:
Quote:
Originally Posted by FordGT90Concept View Post
In the standard toolbar, there should be a drop down box to select between Release, Debug, and maybe Configuration Manager... Try changing it to Release. What type of project is it? MFC, Win32, or CLR?
Win32
__________________
Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
[Ion] is offline  
Crunching for Team TPU More than 25k PPD
Reply With Quote
Old Oct 25, 2010, 06:04 PM   #159
FordGT90Concept
"I go fast!1!11!1!"
 
FordGT90Concept's Avatar
 
Join Date: Oct 2008
Location: IA, USA
Posts: 10,573 (6.29/day)
Thanks: 1,752
Thanked 2,596 Times in 1,960 Posts

System Specs

I verified that changing it in that drop down box will change which DLL is loaded (msvcr100.dll or msvcr100D.dll). I would recommend changing it to "Release." If you want to manually change it, it appears under the Project properties, expand Configuration Properties, Expand C/C++, click on Code Generation. It is Runtime Library in here. Multi-threaded Debug DLL (/MDd) is msvcr100D.dll and Multi-threaded DLL (/MD) is msvcr100.dll. You'll want the latter (/MD).
__________________
Golden Rule of Programming: Never assume.

try { SteamDownload(); }
catch (Steamception ex) { RageQuit(); }
FordGT90Concept is offline  
Crunching for Team TPU
Reply With Quote
Old Oct 25, 2010, 06:04 PM   #160
Chicken Patty
WCG Team Captain
 
Chicken Patty's Avatar
 
Join Date: Nov 2007
Location: Miami, Florida
Posts: 23,888 (11.93/day)
Thanks: 15,149
Thanked 12,311 Times in 7,776 Posts
Send a message via AIM to Chicken Patty Send a message via MSN to Chicken Patty

System Specs

Quote:
Originally Posted by FordGT90Concept View Post
In the standard toolbar, there should be a drop down box to select between Release, Debug, and maybe Configuration Manager... Try changing it to Release. What type of project is it? MFC, Win32, or CLR?



I don't trust Windows Search. Hopefully it is there but Windows Search database is out of data.
I looked for it manually, not there.
__________________
Help save lives, CRUNCH and/or FOLD for Team TPU and make a difference!
Crunching with a 2600K, i7-950, FX-8120, Radeon 6850 (2 WU's), Radeon 7770 (4 WU's)

"AlienIsGOD - Awe!!! CP has grown from a small chicken nugget to the IMMENSE PATTY and WCG Team leader he is today"
Chicken Patty is offline  
Crunching for Team TPU
Reply With Quote
Old Oct 25, 2010, 06:08 PM   #161
[Ion]
WCG Team Assistant
 
[Ion]'s Avatar
 
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,656 (7.93/day)
Thanks: 8,241
Thanked 9,319 Times in 4,259 Posts

System Specs

WE HAVE LIFTOFF

Check the version attached to this post, it should work on all WinXP or later systems (tested on my bro's XP system without VS or anything). It comes at a slight expense of size (~75k vs ~30k) but at least it works
Attached Files
File Type: exe WCG PPD Estimator.exe (76.0 KB, 43 views)
__________________
Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
[Ion] is offline  
Crunching for Team TPU More than 25k PPD
Reply With Quote
The Following User Says Thank You to [Ion] For This Useful Post:
Old Oct 25, 2010, 06:21 PM   #162
FordGT90Concept
"I go fast!1!11!1!"
 
FordGT90Concept's Avatar
 
Join Date: Oct 2008
Location: IA, USA
Posts: 10,573 (6.29/day)
Thanks: 1,752
Thanked 2,596 Times in 1,960 Posts

System Specs

Here you go. I'll remove it once you got it.

Requires .NET Framework 4.0.
__________________
Golden Rule of Programming: Never assume.

try { SteamDownload(); }
catch (Steamception ex) { RageQuit(); }

Last edited by FordGT90Concept; Oct 25, 2010 at 06:28 PM.
FordGT90Concept is offline  
Crunching for Team TPU
Reply With Quote
Old Oct 25, 2010, 06:27 PM   #163
[Ion]
WCG Team Assistant
 
[Ion]'s Avatar
 
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,656 (7.93/day)
Thanks: 8,241
Thanked 9,319 Times in 4,259 Posts

System Specs

Got it
__________________
Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
[Ion] is offline  
Crunching for Team TPU More than 25k PPD
Reply With Quote
Old Oct 25, 2010, 06:38 PM   #164
KieX
2000 Posts
 
Join Date: Dec 2009
Location: A Coruña, Spain
Posts: 2,050 (1.64/day)
Thanks: 6,950
Thanked 2,643 Times in 1,136 Posts
Send a message via Skype™ to KieX

System Specs

Tested it for a little bit, seems solid. Compared it to scores I had/have and looks accurate. Good job

7285PPD for i7 Hex @ 3.8GHz? Whoa, that make me reconsider making more rigs for upgrading instead.
__________________
KieX is offline  
Reply With Quote
Old Oct 25, 2010, 06:49 PM   #165
[Ion]
WCG Team Assistant
 
[Ion]'s Avatar
 
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,656 (7.93/day)
Thanks: 8,241
Thanked 9,319 Times in 4,259 Posts

System Specs

Quote:
Originally Posted by KieX View Post
Tested it for a little bit, seems solid. Compared it to scores I had/have and looks accurate. Good job

7285PPD for i7 Hex @ 3.8GHz? Whoa, that make me reconsider making more rigs for upgrading instead.
That seems reasonable, a hex will do about 50% more than a standard i7 @ any clock speed


I've updated the OP with the two latest versions, I'll get a Linux version out at some point
__________________
Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
[Ion] is offline  
Crunching for Team TPU More than 25k PPD
Reply With Quote
Old Oct 25, 2010, 07:13 PM   #166
FordGT90Concept
"I go fast!1!11!1!"
 
FordGT90Concept's Avatar
 
Join Date: Oct 2008
Location: IA, USA
Posts: 10,573 (6.29/day)
Thanks: 1,752
Thanked 2,596 Times in 1,960 Posts

System Specs

I noticed our two versions don't match and I wonder if it has to do with the 64-bit client. Currently, I have 64-bit as a 1.1 multi and 32-bit as a 1.0 multi. Is that backwards or something?
__________________
Golden Rule of Programming: Never assume.

try { SteamDownload(); }
catch (Steamception ex) { RageQuit(); }
FordGT90Concept is offline  
Crunching for Team TPU
Reply With Quote
The Following User Says Thank You to FordGT90Concept For This Useful Post:
Old Oct 25, 2010, 07:17 PM   #167
[Ion]
WCG Team Assistant
 
[Ion]'s Avatar
 
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,656 (7.93/day)
Thanks: 8,241
Thanked 9,319 Times in 4,259 Posts

System Specs

Quote:
Originally Posted by FordGT90Concept View Post
I noticed our two versions don't match and I wonder if it has to do with the 64-bit client. Currently, I have 64-bit as a 1.1 multi and 32-bit as a 1.0 multi. Is that backwards or something?
No....that's right.

I'm going to check over my version later and make sure that I have all of the numbers entered correctly
__________________
Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
[Ion] is offline  
Crunching for Team TPU More than 25k PPD
Reply With Quote
Old Oct 26, 2010, 04:17 AM   #168
FordGT90Concept
"I go fast!1!11!1!"
 
FordGT90Concept's Avatar
 
Join Date: Oct 2008
Location: IA, USA
Posts: 10,573 (6.29/day)
Thanks: 1,752
Thanked 2,596 Times in 1,960 Posts

System Specs

Did you find the problem? By the way, it was also on Core i7 quad that I noticed it didn't match. The math for Core i7 quad WCG:

x86: 8.1 * processor speed in megahertz * processor count
x64: 8.1 * processor speed in megahertz * processor count * 1.1


Edit: Ah, I worked backwards from what was in your screenshot:

processor value = 33704.00 / 3830 / 1.1
processor value = 8.0

Is it possible your code is accidentally rounding 8.1 to 8.0?
__________________
Golden Rule of Programming: Never assume.

try { SteamDownload(); }
catch (Steamception ex) { RageQuit(); }
FordGT90Concept is offline  
Crunching for Team TPU
Reply With Quote
Old Oct 26, 2010, 11:23 AM   #169
[Ion]
WCG Team Assistant
 
[Ion]'s Avatar
 
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,656 (7.93/day)
Thanks: 8,241
Thanked 9,319 Times in 4,259 Posts

System Specs

It might be, I'll check after school
__________________
Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
[Ion] is offline  
Crunching for Team TPU More than 25k PPD
Reply With Quote
Old Oct 26, 2010, 05:05 PM   #170
[Ion]
WCG Team Assistant
 
[Ion]'s Avatar
 
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,656 (7.93/day)
Thanks: 8,241
Thanked 9,319 Times in 4,259 Posts

System Specs

I'm talking w/ a user over @ XS, chances are good that there's going to be a web version of this shortly
__________________
Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
[Ion] is offline  
Crunching for Team TPU More than 25k PPD
Reply With Quote
Old Oct 26, 2010, 05:28 PM   #171
FordGT90Concept
"I go fast!1!11!1!"
 
FordGT90Concept's Avatar
 
Join Date: Oct 2008
Location: IA, USA
Posts: 10,573 (6.29/day)
Thanks: 1,752
Thanked 2,596 Times in 1,960 Posts

System Specs

I could make a web version for you if you got a host for it. XD

The only disadvantage is no auto-detecting clockspeed and OS architecture.
__________________
Golden Rule of Programming: Never assume.

try { SteamDownload(); }
catch (Steamception ex) { RageQuit(); }

Last edited by FordGT90Concept; Oct 26, 2010 at 05:44 PM.
FordGT90Concept is offline  
Crunching for Team TPU
Reply With Quote
Old Oct 26, 2010, 05:33 PM   #172
[Ion]
WCG Team Assistant
 
[Ion]'s Avatar
 
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,656 (7.93/day)
Thanks: 8,241
Thanked 9,319 Times in 4,259 Posts

System Specs

Already have a host

I have a site under construction at http://infinityfx.co.cc .... if he doesn't come through, I'd love it if you could do so

No auto-detecting clockspeed & OS is perfectly OK IMO
__________________
Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
[Ion] is offline  
Crunching for Team TPU More than 25k PPD
Reply With Quote
Old Oct 27, 2010, 05:13 AM   #173
FordGT90Concept
"I go fast!1!11!1!"
 
FordGT90Concept's Avatar
 
Join Date: Oct 2008
Location: IA, USA
Posts: 10,573 (6.29/day)
Thanks: 1,752
Thanked 2,596 Times in 1,960 Posts

System Specs

Looks like PHP. I can handle PHP. XD
__________________
Golden Rule of Programming: Never assume.

try { SteamDownload(); }
catch (Steamception ex) { RageQuit(); }
FordGT90Concept is offline  
Crunching for Team TPU
Reply With Quote
Old Oct 27, 2010, 11:21 AM   #174
[Ion]
WCG Team Assistant
 
[Ion]'s Avatar
 
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,656 (7.93/day)
Thanks: 8,241
Thanked 9,319 Times in 4,259 Posts

System Specs

Sorry, what looks like PHP?

He was almost done as of last night, so assuming something didn't go wrong, he'll have it out today
__________________
Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
[Ion] is offline  
Crunching for Team TPU More than 25k PPD
Reply With Quote
Old Oct 27, 2010, 01:55 PM   #175
[Ion]
WCG Team Assistant
 
[Ion]'s Avatar
 
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,656 (7.93/day)
Thanks: 8,241
Thanked 9,319 Times in 4,259 Posts

System Specs

We now have a web version

Available here

Many thanks to Jonathan Horne ([XC] Oj101 at XtremeSystems)

__________________
Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
[Ion] is offline  
Crunching for Team TPU More than 25k PPD
Reply With Quote
The Following 2 Users Say Thank You to [Ion] For This Useful Post:
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
my PPD xBruce88x Folding@Home 13 Nov 11, 2009 02:40 PM
Ppd? ShadowFold World Community Grid (WCG) 8 Oct 6, 2009 11:33 PM
System Flowrate Estimator Spreadsheet V1.7 d44ve Overclocking & Cooling 5 Nov 7, 2007 01:24 AM
The ultimate PSU estimator is here! MrSeanKon Cases, Modding & Electronics 11 Sep 10, 2007 10:14 AM
simple ? for a simple mind freeboy Motherboards & Memory 3 Feb 21, 2007 08:33 PM


All times are GMT. The time now is 04:56 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
no new posts