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View Poll Results: What do you want to be?
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Old Nov 17, 2010, 10:40 AM   #226
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the engine sound in this game is super fail and the shaking camera when you start driving is so annoying ,the wheel spin faster than it suppose to be especially when start driving, why they didn't fetched the driving physics from NFS SHIFT ??

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Old Nov 17, 2010, 10:43 AM   #227
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Or NFS Most Wanted/Carbon. Physics in those two were ok and fun to play. Cars in thi sone feel like driving a boat on a road.
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Old Nov 17, 2010, 10:57 AM   #228
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WTF is wrong with them!? How is it hard to use driving physics like the one in shift, with options to dumb it down for kiddie users!?
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Old Nov 17, 2010, 11:02 AM   #229
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There is nothing wrong with arcade physics. If you want it so badly you'll have to wait for SHIFT 2.
It would be awesome if there was a selection of physics to use. So you could use Most Wanted physics or in your case Shift physics. Maybe someone else would prefer physics from Carbon.
That would be kick ass, though a bit harder to implement for online gaming. Maybe with races classed based on physics used...
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Old Nov 17, 2010, 11:34 AM   #230
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NFS SHIFT 2 Thread

For all those of you who are interested in it
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Old Nov 17, 2010, 02:46 PM   #231
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This is an arcade racer, NOT a simulation. This game is actually quite enjoyable on keyboard or game controller (I'm using a keyboard and sometimes my Xbox 360 controller).
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Old Nov 17, 2010, 06:42 PM   #232
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So how is the game? Is crossfire working properly?

I could pick this up today but I want some honest opinions first.
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Old Nov 17, 2010, 06:44 PM   #233
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So how is the game? Is crossfire working properly?

I could pick this up today but I want some honest opinions first.
The Game is very very fun. It's capped at 60fps so CrossFire won't matter. I played online for many hours straight last night.
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Old Nov 17, 2010, 06:57 PM   #234
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The Game is very very fun. It's capped at 60fps so CrossFire won't matter. I played online for many hours straight last night.
So... you'd say it's 100% worth the full retail price?
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Old Nov 17, 2010, 08:20 PM   #235
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I didn't read all the 230+ posts in this thread, but after seeing pll liking the game, I just want to say i don't. The graphics is worse than shift and Burnout: paradise, the controls are bad and almost all cars handle the same way, the first cars unlocked do not give you any sense of speed, that and I play it on my eyefinity setup in which the peripheral vision usually adds to the sense of speed and enjoyment of the game. Was expecting it to be much better than that.
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Old Nov 17, 2010, 08:51 PM   #236
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So... you'd say it's 100% worth the full retail price?
Debatable, since I feel most games are overpriced.


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I didn't read all the 230+ posts in this thread, but after seeing pll liking the game, I just want to say i don't. The graphics is worse than shift and Burnout: paradise, the controls are bad and almost all cars handle the same way, the first cars unlocked do not give you any sense of speed, that and I play it on my eyefinity setup in which the peripheral vision usually adds to the sense of speed and enjoyment of the game. Was expecting it to be much better than that.
Graphics look fine to me. It's an arcade style racing game, not a simulator. It's really not meant to be accurate.
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Old Nov 17, 2010, 09:14 PM   #237
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Debatable, since I feel most games are overpriced.
Good point. The game is $59.99 here unfortunately. Really wish this had of been a day 1 steam release.
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Old Nov 17, 2010, 09:14 PM   #238
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Other things to add: the eyefinity compatibility is a step backward from shift, while all resolutions are supported, the AP and FOV are correct, the HUD is not centered (which was centered by default in shift).TBH this game has a cool option to scale down the HUD in case the bezel correction hides something, but that was rendered useless when they decided not to put the HUD in the center screen. I played carbon before and I could spot the the shortcuts mush easier than in this game. As others said before, the sound effects are mediocre and physics of collisions are so bad, not even close to BO : Paradise

@Erocker: the screen shots and videos looked better than the real game. And as far as I can tell there is no in-game option to turn AA on. Correct me if I'm wrong.
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Old Nov 17, 2010, 09:24 PM   #239
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@Erocker: the screen shots and videos looked better than the real game. And as far as I can tell there is no in-game option to turn AA on. Correct me if I'm wrong.
No AA at this time, though it's really not needed. We should be able to use AA though CCC/NV CP with future driver releases. It is a console port afterall.
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Old Nov 17, 2010, 10:35 PM   #240
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FSAA works just fine for me. 2xMSAA+MLAA. 16x AF forced through CCC as well. Looks sweet.

But everything else is rather sucky. Especially cops are absolutely pathetic. Maybe Criterion knows how to make games like Burnout, but they have absolutely no clue about cops.
If you want some proper cop treatment try NFS:HP2 on PS2. Now the cops there know how to make maneuvers to properly ram you off the road, block or spin you out. But here the cops are more like an annoyance. And they screwed the whole thing with stupid crash events. Just because you can see your fancy car being demolished, the whole gameplay mechanics were crapped to extreme. Because you crash, cops can't catch you because that would get in the way of this feature itself. So driving over spike strips doesn't mean you're caught, it means that you crash. Why!? Spikes were instant arrest before, now it's just a lame gimmick. Roadblocks are also super annoying because you again ALWAYS crash into them unless if you can fit your floating boat inside a 1m hole. From the other side of the highway. Ugh... Why oh why they always have to f**k something up...
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Old Nov 17, 2010, 10:39 PM   #241
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Thanks RejZoR, now I at least know it is not my cup of tea. I like race games, but not rediculous race games.
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Old Nov 17, 2010, 10:55 PM   #242
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I was a hardcore NFS fan because of the cops and the fun factor they brought to NFS series. I don't get it why they are trying to make innovative game so much and not doing the basics right.
Would it be so hard to use NFS Shift physics, remove player damage and stupid crash events, improve the engine sound and just make cops better at what they do best and remove ridiculous powerups and keep the current tracks and cars. This would make the best NFS to date for anyone who loves cop chases. But no, they always have to f**k up something. Like they're intentionally doing this. NFS:HP2 on my PS2 really feels so much better. No ridiculous drifts, no stupid powerups, no floating cars. Just sport cars, open road and cops. Is it really too much to ask for?
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Old Nov 17, 2010, 11:02 PM   #243
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Yeah HP2 was a great game, though I experienced the problem that opponents liked to pass me by pushing me aside. All the other things were done exactly right. Hm, I think I should grab my dust-eating GC and replay that game.
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Old Nov 17, 2010, 11:19 PM   #244
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PC version was a bit mediocre, but PS2 version is pretty damn good. Much harder but good.
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Old Nov 18, 2010, 05:52 AM   #245
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You need to get farther into the game before calling the cops pathetic they get pretty tough. Also all cars drive differently and the engines also sound different graphics are amazing I’m going to have to give you guys some screen shots. I’m running the game at max setting 1920x1080 it looks beautiful. I got some lag in the heavier parts for like a sec.
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Old Nov 18, 2010, 06:15 AM   #246
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You obviously haven't played NFS:HP2 on PS2 yet. Then you'll know these are pathetic.
Even on 1 star they can be real pain in the rear and you need quite some maneuvering between traffic and shortcuts to shake them off. When you're at max star alert (5 stars iirc), you'll have cops on your tale entire time, roadblocks every 500m with occasional spike strips and constant helicopter bombardment with explosive barrels. This Hot Pursuit feels like a picnic compared to all that. What's Hot Pursuit good at is the annoyance level. It's not the capability of cops, it's how annoying they are, buzzing around and dropping stupid spike strips. When you'll hit a roadblock and crash for the 100th time in 10 minutes, you'll start to hate it.

EDIT:
Just got the right name for this game:

Need for Drift: Boat Edition

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Old Nov 18, 2010, 06:54 AM   #247
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1 star chase on "Alpine trail" (Hot Pursuit 2): http://www.youtube.com/watch?v=qm9gJzR_aLU

BTW, is it true that collisions with opponents (not with cops of course) can be disabled in the pc version?
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Old Nov 18, 2010, 07:28 AM   #248
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Maybe multiplayer, but certainly not single player.
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Old Nov 18, 2010, 12:58 PM   #249
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Quote:
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WTF is wrong with them!? How is it hard to use driving physics like the one in shift, with options to dumb it down for kiddie users!?
i think that this game would be crappy with SHIFT physics. a game like this is meant to be arcade ish and so it will have arcade-ish physics. i never used assists at SHIFT but still. i think this game wont feel like a hot pursuit game if it didnt have the physics that it has now.
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Old Nov 18, 2010, 02:32 PM   #250
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I have played nfshp2 and in fact i have all the need for speeds. This game imo feels like nfs hp2 with upgrades. Idk but i really like it.
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