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#4176 |
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Addicted to Bacon and StarCrunches!!!
Join Date: Sep 2009
Location: Chatsworth, GA
Posts: 13,560 (10.03/day)
Thanks: 2,138
Thanked 5,338 Times in 3,695 Posts
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Yea, im trying to get 1 quad to do scripting on 24/7 so i will crunch it
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Cruncher's: All GPU's GPU's:
7970 3GB *Unlocked* = 8 Threads 5770 1GB OCed = 2 Threads |
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#4177 | |
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WCG Team Assistant
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,651 (7.93/day)
Thanks: 8,239
Thanked 9,311 Times in 4,257 Posts
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Quote:
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Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
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#4178 | |
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Quote:
yeah, both CPU intensive. I don't care what they say on WCG or BOINC, even at the lowest priority setting some of those wu's are a pain in the ass. My guess is because some tend to use so much memory. On CEP2, I added up the working memory on 6 wu's and it was well over 1gig. Even with 8 gig I was running on that rig it kept hitting the page file and causing cache misses. |
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#4179 |
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I don't think so. If there's a problem it might take longer to deal with but that's why you always have your queue set to dl at least 2-3 days worth of work. In the event of a complete failure, you can crunch for about that long and just have a shit load of work to upload when things come back on online.
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#4180 |
![]() Join Date: Mar 2010
Location: Oslo, Norway
Posts: 340 (0.29/day)
Thanks: 191
Thanked 400 Times in 157 Posts
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Numbers still a little to high for a normal day it seems, at the half way mark I'm at 122k WCG PPD and thats 22k more than I ever had before.
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#4181 |
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WCG Team Assistant
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,651 (7.93/day)
Thanks: 8,239
Thanked 9,311 Times in 4,257 Posts
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I'm at 69k for the day so far, which is higher than I have been doing (~50-55k/half day), but that's easily explainable by the i7 running part-time. So I'm not sure, I'd guess things are back to normal or close to it.
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Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
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#4182 |
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WCG Team Assistant
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,651 (7.93/day)
Thanks: 8,239
Thanked 9,311 Times in 4,257 Posts
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![]() Excellent! Not 2.3mil, but still very good!!
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Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
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#4183 |
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WCG Team Captain
Join Date: Nov 2007
Location: Miami, Florida
Posts: 23,888 (11.94/day)
Thanks: 15,149
Thanked 12,311 Times in 7,776 Posts
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Great job everyone
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#4184 |
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WCG Team Assistant
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,651 (7.93/day)
Thanks: 8,239
Thanked 9,311 Times in 4,257 Posts
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If we can maintain a consistent 2.2mil or even 2.1mil I'll be very excited indeed
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Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
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#4185 | |
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WCG Team Captain
Join Date: Nov 2007
Location: Miami, Florida
Posts: 23,888 (11.94/day)
Thanks: 15,149
Thanked 12,311 Times in 7,776 Posts
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Quote:
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#4186 |
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WCG Team Assistant
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,651 (7.93/day)
Thanks: 8,239
Thanked 9,311 Times in 4,257 Posts
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Reminds of the quote "Too much is never enough"
![]() Definitely, although I'll always be pleased with what we get, I'll never be satisfied. Always gotta drive for more
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Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
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#4187 |
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WCG Team Assistant
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,651 (7.93/day)
Thanks: 8,239
Thanked 9,311 Times in 4,257 Posts
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![]() What happened guys? I'm still proud of y'all, but this was very unexpected.
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Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
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#4188 |
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The hamsters just need to sober up before we can let them loose again.
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#4189 |
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WCG Team Assistant
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,651 (7.93/day)
Thanks: 8,239
Thanked 9,311 Times in 4,257 Posts
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Hamsters? Is there something I'm missing out on?
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Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
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#4190 |
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It's just an old joke from when I was at XS. I figured it had been exported here during the exodus last year. Actually, the joke is a lot older than XS. The idea is that the computers are powered by hamsters. When it's slow, the hamsters are tired - or drunk. Like that . . . .
When I was a kid we would joke about the cars running on hamster power. It's a really old meme. |
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#4191 |
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WCG Team Assistant
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,651 (7.93/day)
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Ah, I see. That works. Not too logical, but whatever. Never would have thought of drunk hamsters I think
![]() My dad says that his car runs on squirrels...so that sorta makes sense
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Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
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#4192 |
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WCG Team Captain
Join Date: Nov 2007
Location: Miami, Florida
Posts: 23,888 (11.94/day)
Thanks: 15,149
Thanked 12,311 Times in 7,776 Posts
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Drunk hamsters FTW
![]() Good job guys, but remember stats were bugged earlier today so maybe that's why?
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#4193 |
![]() Join Date: Mar 2010
Location: Oslo, Norway
Posts: 340 (0.29/day)
Thanks: 191
Thanked 400 Times in 157 Posts
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Good day team
![]() ![]() Still think somethings not up to date with the numbers, look at my score yesterday 25% less than a normal day.
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#4194 | |
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Guest
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Quote:
But instead of ranting, I'm going to my happy place - just as soon as I find one that is. |
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#4195 | |
![]() Join Date: Mar 2010
Location: Oslo, Norway
Posts: 340 (0.29/day)
Thanks: 191
Thanked 400 Times in 157 Posts
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Quote:
![]() http://stats.free-dc.org/stats.php?p...2175&sort=last |
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#4196 | |
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Quote:
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#4197 |
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WCG Team Captain
Join Date: Nov 2007
Location: Miami, Florida
Posts: 23,888 (11.94/day)
Thanks: 15,149
Thanked 12,311 Times in 7,776 Posts
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Yeah #'s yesterday were lower so we could have had a record day for what we know.
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#4198 |
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WCG Team Assistant
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,651 (7.93/day)
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Thanked 9,311 Times in 4,257 Posts
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That's perfectly likely. I know it's sort itself out at some point and give us a sweet day, it looks like we do now!
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Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
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#4199 |
![]() Join Date: Mar 2010
Location: Oslo, Norway
Posts: 340 (0.29/day)
Thanks: 191
Thanked 400 Times in 157 Posts
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Don't thing WCG stats will give us a boost today, my numbers lokks just right for a normal day at the half way point.
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#4200 |
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WCG Team Assistant
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,651 (7.93/day)
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Thanked 9,311 Times in 4,257 Posts
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....which is mostly expected
![]() Although, I expect today to be higher than normal for me for WCG, in only a bit, my points halfway through the day are higher than normal.
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Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
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