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Old Feb 20, 2011, 06:48 PM   #101
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Link to your texture pack? It looks nice.

Also could someone tell me how to actually install a texture pack? I followed the instructions given with one of them and it never showed up on the textures menu of the game for use.
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Old Feb 20, 2011, 06:55 PM   #102
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Link to your texture pack? It looks nice.
http://www.minecraftforum.net/viewto...p?f=25&t=65936
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Old Feb 20, 2011, 08:12 PM   #103
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Also, safe area is really not all that safe, we get creepers coming in frequently and blowing up the fences. I think a good project would be to make a lava mote around the area.
They always are following someone and do not spawn inside the safe area. A lava moat won't stop creepers. The ceepers would expand the moat when they detonate near it creating a fire hazard (likely to set the fence on fire). If we really, really want to stop the creepers from destroying fences, we'd need a water moat to render their explosions inert without risking fire.
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Old Feb 20, 2011, 11:44 PM   #104
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Added the instructions on how to adjust the memory amount allocated to Minecraft.
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Old Feb 21, 2011, 12:30 AM   #105
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Hey Ford, I just got my system to run the x64 bit edition of Minecraft by installing the Java SE development kit x64. Proof is, MSI Afterburner does not run inside of native x64 applications, and MSI Afterburner no longer runs in Minecraft. It used to run fine before I installed the JDK.

I no longer have the crashes that I used to have.




Notice the lack of MSI Afterburner in the top left
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Old Feb 21, 2011, 02:07 AM   #106
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Welcome center burnt down. Fuck.

Pyramid is almost done tho!
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Old Feb 21, 2011, 03:49 AM   #107
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I made some more sand stone and added maybe finished one of the external layers on the outside. Will see you guys on the server tomorrow.
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Old Feb 21, 2011, 04:35 AM   #108
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Are we going to clear out all of that dirt and stone when it comes time to put in the floors?
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Old Feb 21, 2011, 04:38 AM   #109
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Are we going to clear out all of that dirt and stone when it comes time to put in the floors?
I thought we would keep is pretty natural looking. Also, that would take a long time!

EDIT: Ok just remeasured to pyramid. Roughly 80x80, but bigger in some areas. We need at least 6400 sandstone, so around 26000 sand to finish this. Seeing as we are about half done... well... We need about 13000 more sand. Great...
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Old Feb 21, 2011, 06:44 AM   #110
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Double posting to tell newtekie to take another giant cartographer view of the world pic. Everyone wants to see what they made. New things include:

-Arctic Hut
-Giant fucking pyramid of doom
-Improved water around TPU
-My small tower
-PHX's project 2
-My house
-Improved welcome area

Also, Ford and I want to explore, at least 1000 from the starting area. So the map will be getting much bigger in the coming days. Prepare for the lag!
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Old Feb 21, 2011, 07:10 AM   #111
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Also, from what I understand, Xms should always be 1GB less than Xmx, but I've made them both the same with no real noticeable problems.
xmx is max heap size and xms is initial heapsize. I have mine set to xmx4g and xms1g so it doesn't hog the memory unless it needs it.
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Old Feb 21, 2011, 08:24 PM   #112
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Yay, they're working on the Minecraft server/database but, boo, I can't connect.

Edit: Woo, back up. I hope this means fewer problems down the road.
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Old Feb 21, 2011, 11:10 PM   #113
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PVT and Soylent, I am currently working on the pyramid. I am also trying to make a dispenser that shoots arrows/snowballs out when triggered with a trigger/switch.
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Old Feb 22, 2011, 01:30 AM   #114
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PVT and Soylent, I am currently working on the pyramid. I am also trying to make a dispenser that shoots arrows/snowballs out when triggered with a trigger/switch.
Finish the pyramid and I'll show you how to make an arrow or snowball machine gun.
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Old Feb 22, 2011, 02:03 AM   #115
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I like the look of the pyramid. It looks like it has been there forever and the earth has started to reclaim it.

Oh, and the map is now 32MB.
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Old Feb 22, 2011, 02:18 AM   #116
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Oh yeah pvtcaboose, I was mining for sand near your artic hut and a creeper blew up the front of your house trying to kill me. I reconstructed it from memory, I don't think you will notice.

I also found a pumpkin about 50 blocks to the left of your artic hut Ford tell me that it was a rare find, so I took it.
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Old Feb 22, 2011, 03:11 AM   #117
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game looks super interesting.. but ive spent to much money on alcohol the past week..
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Old Feb 22, 2011, 05:17 AM   #118
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Oh yeah pvtcaboose, I was mining for sand near your artic hut and a creeper blew up the front of your house trying to kill me. I reconstructed it from memory, I don't think you will notice.

I also found a pumpkin about 50 blocks to the left of your artic hut Ford tell me that it was a rare find, so I took it.
Thanks for fixing it! Looks good! Also, I have a new place, about 1200 more on the X axis (IE way south). So the map is gonna expand AGAIN. Sorry Newtekie!

EDIT:

Here is a semi labeled map. Enjoy!

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Old Feb 22, 2011, 05:34 AM   #119
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i cant read half the labels..
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Old Feb 22, 2011, 05:58 AM   #120
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Old Feb 22, 2011, 06:05 AM   #121
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I hope creeper did not explode. Otherwise I might have to make your project 2 a creeper retreat
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Old Feb 22, 2011, 06:16 AM   #122
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I hope creeper did not explode. Otherwise I might have to make your project 2 a creeper retreat
nahh he chased me down without exploding, though that did cancel my trip to the top of the pyramid
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Old Feb 22, 2011, 12:17 PM   #123
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Nice pyramid. Man, that's a lot of frikkin' Sandstone. You must have been mining sand for ages. lol

In my single player game I am current creating a giant flat area to build a massive structure (not sure what yet). I've moved thousands and thousands of meters of dirt and filled in countless areas of water. Gets to be a pita when the ocean starts to get deeper and you have to dive down to drop dirt.

I'm also in the process of building a nice tunnel though a mountain. It's 7x7 fully surrounded by sandstone and then the inside is encased on all sides with glass. Every eighth row in it's ringed with red wool. This design give you a 3x3 area to walk though. There is a sandstone block at every red ring in the middle of the tunnel with a torch on it.
Creates an interesting effect when running through it. I'll post a pic when complete.

I have a couple of questions (sure I could look them up on the wiki, but I'll ask here instead).

1) Is there anyway to get flowers to reproduce? (for dyes)
2) Is there any way to shut off the day/night cycle in the SP game? (I'm playing in peaceful mode 'cause I just want to build and not be bothered by mods and nightime).
3) Is there a trick to finding iron ore? Seems quite rare in my experience and I am forever having to revert to stone tools. (forget about things like rails, I can't keep myself in tools).


Anyway, good job guys. Cool stuff you're building.
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Old Feb 22, 2011, 03:52 PM   #124
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i cant read half the labels..
The image is getting so big it is hard to keep it under the file size limit and not get horrible quality.

The PNG original is 40+MB and growing.
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Old Feb 22, 2011, 04:24 PM   #125
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1) Is there anyway to get flowers to reproduce? (for dyes)
2) Is there any way to shut off the day/night cycle in the SP game? (I'm playing in peaceful mode 'cause I just want to build and not be bothered by mods and nightime).
3) Is there a trick to finding iron ore? Seems quite rare in my experience and I am forever having to revert to stone tools. (forget about things like rails, I can't keep myself in tools).
1) No.
2) Nope.
3) Yes, dig more. Also, there is a great guide where each ore occurs most frequently, at which part of the Y axis, but I have yet to find it again... I will look for it for you!

EDIT:

Also, the Pyramid ended up containing roughly 7000 sandstone, give or take 200. Each piece of sandstone contains 4 sand. You do the math! I was glad to help SoylentJoe get this project complete! I probably did 75% of the shell work on the outside, with both char[] rager and SoylentJoe working on making the inside habitable, by adding torches, and landscaping. Glad to see it finally done!
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