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Old Apr 11, 2011, 07:18 PM   #901
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This game seems to be CPU intensive. Am I right or am I seeing things?
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Old Apr 11, 2011, 07:22 PM   #902
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This game seems to be CPU intensive. Am I right or am I seeing things?
it is everything intensive because it needs to be streamlined.
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Old Apr 11, 2011, 07:24 PM   #903
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It only utilizes a single core on the CPU and doesn't utilize the GPU enough. Either way I get like 200+ FPS, any lag I get is network based.
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Old Apr 11, 2011, 07:28 PM   #904
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it is everything intensive because it needs to be streamlined.
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It only utilizes a single core on the CPU and doesn't utilize the GPU enough. Either way I get like 200+ FPS, any lag I get is network based.
Ah single core. Are they planing on making it multi-threaded?
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Old Apr 11, 2011, 07:30 PM   #905
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Originally Posted by TheMailMan78 View Post
This game seems to be CPU intensive. Am I right or am I seeing things?
Somewhere around 1.2, they made one of the threads low priority. It lags like a mofo if BOINC or F@H are running because of it. Otherwise it runs okay if you have a descent video card.


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Ah single core. Are they planing on making it multi-threaded?
I highly doubt it will get much more mult-ithreaded than it is already.



erocker, you were added to the list and I'm in the server if you want a tour.
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Old Apr 11, 2011, 07:31 PM   #906
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Ah single core. Are they planing on making it multi-threaded?
Probably planning it, but I'm sure it is waaaay down the list of planned items. But I don't think it really matters all that much, my Celerons run it fine.
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Old Apr 11, 2011, 10:18 PM   #907
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mine keeps *not responding? saying a Java binary SE issue and ran into a compatibility issue so running it in xp mode but still crashes after 3mins?

Edit: java is up to date this is on a fresh install?????
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Old Apr 11, 2011, 10:19 PM   #908
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Probably planning it, but I'm sure it is waaaay down the list of planned items. But I don't think it really matters all that much, my Celerons run it fine.
I run Minecraft on a netbook with no issues. Anyone who complains is trying to fold + watch something in 1080p + play minecraft. Regarding parallel programming, I'm sure Notch won't do that, for many reasons them being:
  1. Notch is Lazy
  2. It would take a shitton of recoding on his part
  3. Notch is Lazy
  4. Some things returning values before other actions are complete would completely break the game (however this can be solved by Thread Safe Java code. Also, good luck with EDT's Notch!)
  5. Minecraft is not that intensive anyway
I do believe there would be easy things to put into parallel, IE clouds moving, water moving, monster animations, all happening in 1 thread, etc. But what about hit detection on monsters then variables... oh god they get rewritten... then have to use thread safe... oh god Java save me!
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Old Apr 11, 2011, 10:54 PM   #909
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The networking code that updates the client from the server needs to be torn apart and completely rewritten. There is way to much needless world data being sent.
It should only send what you can see, and only load sections as you get close to them.
There is no reason to load the data all the way down to the bedrock if you are standing on top of a mountain.
I am also not sure if Notch's NBT format is a best fit for the way this game works. It seems like this could use a bit of tightening up too.

But hey ... the game has made over $32M so who am I to be overly critical.
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Old Apr 11, 2011, 11:38 PM   #910
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Meh i wanna buy this game, but at the same time notch sounds like toady from df.. Keeps adding new features while leaving old ones unfinished and the game engine unstable.
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Old Apr 11, 2011, 11:39 PM   #911
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It should only send what you can see, and only load sections as you get close to them.
It very much does, but horizontally. It loads the chunks as you walk, however, vertically I agree with you. Maybe the chuck size should be reduced, I believe right now there are 16x128. If they were 16x16 I could see an increase in efficiency.
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Old Apr 11, 2011, 11:43 PM   #912
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Meh i wanna buy this game, but at the same time notch sounds like toady from df.. Keeps adding new features while leaving old ones unfinished and the game engine unstable.
Buy the game because it is stupid fun, not because of what you've heard about Notch.

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It very much does, but horizontally. It loads the chunks as you walk, however, vertically I agree with you. Maybe the chuck size should be reduced, I believe right now there are 16x128. If they were 16x16 I could see an increase in efficiency.
That's what I meant, on my pathetic connection I can walk and come to a point where I have to stop and can see the world open all the way down to the bedrock. It's nice for spotting diamond deposits if I don't get disconnected. lol
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Old Apr 11, 2011, 11:44 PM   #913
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Buy the game because it is stupid fun, not because of what you've heard about Notch.
Im debating it.. im big into ARMA 2 right now and might go back to eve for a bit first.
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Old Apr 11, 2011, 11:57 PM   #914
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mine keeps *not responding? saying a Java binary SE issue and ran into a compatibility issue so running it in xp mode but still crashes after 3mins?

Edit: java is up to date this is on a fresh install?????
Why would you run it under XP Mode?
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Old Apr 12, 2011, 12:11 AM   #915
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yea i just tried playing it on the zbox which has an atom 330 in it with an nvidia ion2 which plays 1080p x264 rips just fine. there is graphical lag and high cpu load even on the default window size. fail code is fail.
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Old Apr 12, 2011, 12:22 AM   #916
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Im debating it.. im big into ARMA 2 right now and might go back to eve for a bit first.
The only thing that ARMA 2, EveOnline and Minecraft have in common is that you play them on a computer and an internet connection is required.

The best way I can think of to describe Minecraft is like a 3D Etch-a-Sketch that makes you work for each part of your drawing.
There is no goal other than building whatever you want.
On a survival server, they say the goal is to survive. But the only reason to survive is so you can continue building, so that too has no real meaning other than to add a little battle dimension to the game.

If you want hardcore FPS action or deep RTS intrigue then Minecraft is not for you.
If you want to run around and build crazy stuff for no other reason than that you could ... you may like it.

For me, the building of goofy (or awesome) stuff and the hysterical community chat on the servers make the game a good time without any real stress.

Just my opinion.
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Old Apr 12, 2011, 12:25 AM   #917
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I run Minecraft on a netbook with no issues.
what netbook is letting you run minecraft? my atom 330 box wont put out more then ~8fps
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Old Apr 12, 2011, 12:42 AM   #918
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Spider Collector, 2 Skeleton Collectors, 2 Zombie Collectors, Pig Collector, Spider Fight Club, Zombie Fight Club, and Skeleton Flight Club are all now operational.
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Old Apr 12, 2011, 12:52 AM   #919
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Well I've had the game for about a month...never really played it until last night. It's freaking awesome! I have no idea how to get started online, but feel I need to learn more offline before venturing into anyone else's world. I'm still learning the ropes, but I have about 2 hours under my belt...it felt like 15 minutes to be honest.
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Old Apr 12, 2011, 12:55 AM   #920
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You are wrong, Kursah. The best way is to get Newt or Easy to whitelist you on their server and go for it.
No guts no glory. rofl
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Old Apr 12, 2011, 01:59 AM   #921
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what netbook is letting you run minecraft? my atom 330 box wont put out more then ~8fps
Anything with an ION chipset should be able to handle it at the tiny netbook LCD resolution.
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Old Apr 12, 2011, 02:15 AM   #922
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Ive finished the road to the tree farm on Tekie's server. 5 full inv's of stone slabs. You do the math.
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Old Apr 12, 2011, 03:37 AM   #923
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Why would you run it under XP Mode?
it flagged for compadability issues. It still don't work gotta play via browser which sucks... I bought it for my wife too and installed on her rig and same thing?
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Old Apr 12, 2011, 03:42 AM   #924
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Ive finished the road to the tree farm on Tekie's server. 5 full inv's of stone slabs. You do the math.
4 x 8 = inventory space = 32

32 x 64 = 2048 stone slabs. At a road of 4 x 2, assuming no hills, that means you went 2048 / 8 blocks in a direction, which means 256 blocks per inventory, a total of 1280 from the origin.
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Old Apr 12, 2011, 04:03 AM   #925
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Is the TPU logo ever going to get fixed? I can help out if need be but recording will be starting in two days....
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