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#1276 |
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Linux Advocate
Join Date: Nov 2006
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yea, maps seem like a big waste. some of the bug fixes though seem fairly important.
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#1277 |
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Semi-Retired Folder
Join Date: Nov 2005
Location: Indiana
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Yeah, 1.6 is definitely great, I just don't care about maps and it seems like every 1.6 video I see is "OMFG Maps!!!! They are so amazing!!!!!1111!!!".
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#1278 |
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Linux Advocate
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that's because most of the people who play minecraft are uber nerds. having maps extends their pathetic life even further into the surreal.
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#1279 |
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"I go fast!1!11!1!"
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The map should of been like every other game--in the corner with a compass, and points of interest near by (like mobs, other players, and buildings).
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#1280 |
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Semi-Retired Folder
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I guess they were trying to make the maps more "realistic", like a map made by someone stranded on a desert island or something, but they have just make maps useless, IMO.
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#1281 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
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Hmm, sounds like 1.6.6 is coming out next week/this week so I guess it is going to be even longer before servers get updated.
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#1282 |
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Semi-Retired Folder
Join Date: Nov 2005
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Server has been update to the point that I feel it is stable enough for use by everyone. All the commands are working again as they should, but no autoreplace as of yet.
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#1283 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
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Dammit, they made the webclient the downloadable client now. Memory consumption is a lot less but it's headache inducing/extremely annoying. WTF?
The framerate also substantiallyed dropped. I frequently hit 70 fps before. Since 1.6, doing nothing, staring at a wall, it only gets ~31 FPS. The graph is also completely red. I'm not liking 1.6. ![]() Edit: I put a portal in below the Welcome Center (follow the steps down and you can't miss it). Be very, very careful though. The portal spawn is above a gigantic lava lake--and I mean WAY above and VERY gigantic. XD Edit: I'm going to have to build an obsidian shelter in nether there so ghasts don't blow it up... Edit: It's done. Be very careful after you leave the building though because ghasts damage everything except obsidian. The bridge will be okay but the land it connects to can be destroyed.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } Last edited by FordGT90Concept; Jun 7, 2011 at 11:49 AM. |
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#1284 |
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Semi-Retired Folder
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Location: Indiana
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You could have used cobble, ghast blasts don't blow up cobble, AFAIK.
As for the client, IDK, I'm not having any issues with my downloadable client.
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#1285 | |
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"I go fast!1!11!1!"
Join Date: Oct 2008
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Quote:
When playing in browser and playing in the downloaded client, it felt different. Additionally, the downloaded version used up to 1 GiB of RAM while the browser version never reached 300 MiB. Everything looks (low memory use) and feels (unresponsive/ackward) like the downloaded version is now the browser version.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
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#1286 | |
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Semi-Retired Folder
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Quote:
I'm going to try to build a large cobble structure on the other side of the bridge for a slightly larger base camp, I might even enclose the bridge. I'm going to try and get some trees growing in the nether too.
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#1287 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
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Trees might be trouble because of fire and ghasts will destroy them easily. I wouldn't even bother bringing anything made out of wood (except chests and work benches) into nether because its not likely to last long.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
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#1288 |
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Semi-Retired Folder
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Unfortunately the Nether has been reset, sorry! A power outage from the storms last night corrupted the world and the nether. The world was restored from a backup, however the nether couldn't be.
So I had to reset it.
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#1289 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
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Oh well. The only reason why I put that much effort into it was because of where the obsidian gate ended up in Nether. Hopefully it is in a better, more protected place now.
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#1290 | |
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Semi-Retired Folder
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Quote:
Though the obsidian looked really cool, especially once I lined the bridge you made with cobble on either side. I'm looking into why the nether didn't backup as it should have now.
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#1291 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
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Looks like 1.7 is going to add an "adventure" engine. Maybe the game will finally become useful for more than just building. XD
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#1292 |
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Semi-Retired Folder
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It seems 1.7 is out, as usually the server won't be updated for a week or two until all the plugins are updated and tested.
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#1293 |
![]() Join Date: Apr 2008
Location: london
Posts: 608 (0.33/day)
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Has anyone else noticed that the world generation has gotten a lot better? I remember when it used to look like god got lazy and just patched a bunch of random environments together and now it looks like this (world created on beta 1.7).
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#1294 |
![]() Join Date: Sep 2010
Location: Tilburg, Netherlands
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Cool, I did not notice that because I did not make a new world yet. No more mixed biomes anymore, as it seems from those pictures, but instead 1 biome per world section.
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#1295 |
![]() Join Date: Apr 2008
Location: london
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Yah. I made a new world and was like "It's beautiful".
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#1296 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
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I think when it generates a new world, it selects a biome size. The TPU server uses a small biome size where some servers have gigantic biomes. I think I prefer small biomes because it's easier to find what you're looking for.
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#1297 | |
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Semi-Retired Folder
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Quote:
Man...I still remember when you loaded a map and you either got a snow map, a grass map, or a desert map. And you were screwed if you got a desert map, just delete that world and try again.
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#1298 |
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Semi-Retired Folder
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The server is updated to 1.7.2!
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#1299 |
![]() Join Date: Aug 2010
Location: Tampa Bay, Fl
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test
ugh. sorry. Trying to do something
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#1300 |
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Better Than You
Join Date: Sep 2006
Location: Toledo,Ohio
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does this thing work?
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