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Old Jun 19, 2011, 07:14 PM   #12326
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meh seems its not the first time theyve banned good players id just avoid the server seems there banning ppl that do better then the clan does.
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Old Jun 19, 2011, 07:16 PM   #12327
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That would be a shame. I have long been a fan of the Turd servers. Maybe now I'm in the clear. Odd, though, since I have had plenty of good games on that server.
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Old Jun 20, 2011, 12:47 AM   #12328
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gonna try and get on at 9pm with Highway and JrRacingfan lets see some more faces.
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Old Jun 20, 2011, 01:22 AM   #12329
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That would be a shame. I have long been a fan of the Turd servers. Maybe now I'm in the clear. Odd, though, since I have had plenty of good games on that server.
Got some more feedback. Like I said, the Turd servers are pretty good.

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Originally Posted by "OzumSage" post=1341
i see now what the problem is and it is our fault. arica harbor is supposed to be 500 tick, but in the startup file we made a mistake in the variable to use. it is running at about 900 tick. i bet you got caught with a max kills we have set. we have fixed this and will be adjusted at the next server restart. for now we have set the max kills higher to accomodate arica harbor until the server restarts early tomorrow morning.

we are sorry and appreciate you bringing this to our attention. :blush: ops:
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Old Jun 20, 2011, 03:43 AM   #12330
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gonna try and get on at 9pm with Highway and JrRacingfan lets see some more faces.
Yo a timezone would be helpful and shit.
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Old Jun 20, 2011, 03:46 AM   #12331
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uh TPU time zone herp derp East coast herp derp lol

not to be an ass tho if you looked at my location under my avatar and google that you would have an answer sorry bud just busting your balls
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Old Jun 20, 2011, 03:54 AM   #12332
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Hummm. First thing you learn when you google that zip is there are 13 registered sex offenders.
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Old Jun 20, 2011, 07:11 AM   #12333
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actually i took it back the tech guys did some diagnostic test on it which took a day and found out it was defective, so Monday some time i have to wait for one pick it up, hopefully this card is not a dud this time around, and for the record its a 8800gts 512mb, not a 8800gt lmo
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Old Jun 20, 2011, 02:39 PM   #12334
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uh TPU time zone herp derp East coast herp derp lol

not to be an ass tho if you looked at my location under my avatar and google that you would have an answer sorry bud just busting your balls
LOL why the hell isn't location listed in your posts there like it is for mine? You actually expect me to dig into your profile then Goggle a fucking Zip? Whatever.
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Old Jun 20, 2011, 07:05 PM   #12335
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zip code for me is right under my avatar.... or it should be just lists the area code just above post count... unless its not showing up
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Old Jun 20, 2011, 07:42 PM   #12336
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Oh yeah. I guess that didn't register with me as I didn't know there were any zips starting with zero. NYC starts with one and I just always figured the system began there I guess.
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Old Jun 21, 2011, 11:07 PM   #12337
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as for the texture flicker

its a flaw in the game engine that becomes more and more noticeable with

AA turned on as you increase AA lvls flickering becomes worse
Bloom causes it as well
Multi gpu aka Crossfire AND Sli increase this as well
I never had this problem about a year ago even with two cards. I did noticed that leaving AA down fixes most of it though larger maps like Heavy Metal still has problems.

I just hope it is not a problem in BF3 because I'm going to lose it then.
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Old Jun 21, 2011, 11:38 PM   #12338
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yea it will piss me off as well but then Dice has stopped working on BC2 so its to be expected its there Call Of Duty esque series.. BF3 pure and simple should see alot of dev time
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Old Jun 21, 2011, 11:42 PM   #12339
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I never had this problem about a year ago even with two cards. I did noticed that leaving AA down fixes most of it though larger maps like Heavy Metal still has problems.

I just hope it is not a problem in BF3 because I'm going to lose it then.
my guess is that its an in-game mechanism to reduce the memory footprint and reduce/prevent crashing when it hits the 2GB address space wall in 32 bit OS.

iirc, BF3 will be DX11 only - so they'll be able to optimise that codepath a lot better and fix things like this, should they choose to do so.
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Old Jun 21, 2011, 11:45 PM   #12340
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well DX10 / DX11 no DX9 which is probably why as windows xp = gpu memory mirrored in system memory so thats probably an issue when trying to build an engine.
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Old Jun 22, 2011, 06:40 AM   #12341
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do anybody notice performance drop in BFBC2 lately ... nothing wrong with other games,
I heard its the PB client maybe lag although the ping is good
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Old Jun 22, 2011, 06:48 AM   #12342
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do anybody notice performance drop in BFBC2 lately ... nothing wrong with other games,
I heard its the PB client maybe lag although the ping is good
Nope, still getting 100+ fps @ 1920x1080 w/ everything turned on
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Old Jun 22, 2011, 12:39 PM   #12343
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my guess is that its an in-game mechanism to reduce the memory footprint and reduce/prevent crashing when it hits the 2GB address space wall in 32 bit OS.

iirc, BF3 will be DX11 only- so they'll be able to optimise that codepath a lot better and fix things like this, should they choose to do so.
DX11 only? Link?
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Old Jun 22, 2011, 01:11 PM   #12344
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DX11 only? Link?
DX11 engine, with support for 10/10.1 with disabled features. its been discussed a fair bit, just not in this thread. Technically its all rumour til the game comes out, but its not a surprising move for them to pull.
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Old Jun 22, 2011, 01:16 PM   #12345
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DX11 engine, with support for 10/10.1 with disabled features. its been discussed a fair bit, just not in this thread. Technically its all rumour til the game comes out, but its not a surprising move for them to pull.
I highly doubt it. It will have DX11 support no doubt but it will scale down to DX9. This is going on consoles AND going against CoD. They need to make it open to as many people as possible.....however I hope I'm wrong
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Old Jun 22, 2011, 01:20 PM   #12346
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I highly doubt it. It will have DX11 support no doubt but it will scale down to DX9. This is going on consoles AND going against CoD. They need to make it open to as many people as possible.....however I hope I'm wrong
remember that PC in this game is going to have bigger maps, more player support etc on PC - they ARE making the PC game different, and not just identical clones on each platform, with combined bugs because of it.
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Old Jun 22, 2011, 01:40 PM   #12347
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I highly doubt it. It will have DX11 support no doubt but it will scale down to DX9. This is going on consoles AND going against CoD. They need to make it open to as many people as possible.....however I hope I'm wrong
I do remember quite a lot of talks about bf3 not supporting dx9. I thought they were confirmed, but could've just been rumors.
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Old Jun 22, 2011, 02:54 PM   #12348
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Well I hope you guys are right.
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Old Jun 22, 2011, 03:10 PM   #12349
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direct x

http://www.neoseeker.com/news/14494-...for-pc-gamers/


so it's about 75% confirmed as of 8/2010 it looks like. Still can change
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Old Jun 22, 2011, 03:16 PM   #12350
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DX11 engine, with support for 10/10.1 with disabled features. its been discussed a fair bit, just not in this thread. Technically its all rumour til the game comes out, but its not a surprising move for them to pull.
How many disabled features, it'll still be better then BC2 for us DX 10 people won't it? I'm just imagining no tessalation/lower post proccesing
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