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#1126 |
![]() Join Date: Jul 2011
Location: Illinois
Posts: 57 (0.08/day)
Thanks: 4
Thanked 2 Times in 2 Posts
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Hay you guys! Anyone that wants to play, feel free to hit me up. Neekappa - 661 - NA server. Gold-level Zerg, which means I'm not particularly good but I have fun with it.
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#1127 | |
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Doctor Moderator
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,560 (10.96/day)
Thanks: 3,700
Thanked 8,693 Times in 6,392 Posts
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Quote:
try again in about 11 hours from the time of this post, i'm often playing then.
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#1128 |
![]() Join Date: Jul 2011
Location: Illinois
Posts: 57 (0.08/day)
Thanks: 4
Thanked 2 Times in 2 Posts
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Well, yeah, I'm at work right now. 11 hours from now is 8:30PM my time, which tends to be roughly when I'm online too.
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#1129 | |
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Doctor Moderator
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,560 (10.96/day)
Thanks: 3,700
Thanked 8,693 Times in 6,392 Posts
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Quote:
spellcheck is useful.
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#1130 |
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Knows what makes you tick
Join Date: Jan 2006
Location: DFW/ Texas
Posts: 6,047 (2.26/day)
Thanks: 714
Thanked 912 Times in 696 Posts
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I am still around. Got burned out on SC2, but 12 hours in Bad Company 2 and 17 in Just cause 2 has me wanting to play SC2 some more.
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Core 2 Duo Overclocking guide Athlon 64 overclocking guide “If I were to do this, it'd be my luck that the door would rip off the hinges, burst into flames, and rape my face with fiery hot death.” -El Fiendo
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#1131 |
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Eligible for custom title
Join Date: Dec 2007
Location: KU
Posts: 6,921 (3.50/day)
Thanks: 1,598
Thanked 2,048 Times in 1,602 Posts
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I got a bit burnt out as well. Havn't been playing as much.
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#1132 |
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Doctor Moderator
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,560 (10.96/day)
Thanks: 3,700
Thanked 8,693 Times in 6,392 Posts
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me and JC are online in SCII right now
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#1133 |
![]() Join Date: Nov 2008
Location: Langenburg Saskatchewan Canada
Posts: 218 (0.13/day)
Thanks: 63
Thanked 42 Times in 33 Posts
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id join to but i just flew in this morning and just finished driving after my interview stuff so im kindah tired
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#1134 |
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Doctor Moderator
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,560 (10.96/day)
Thanks: 3,700
Thanked 8,693 Times in 6,392 Posts
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you missed out, we had an aussie replace you. made gold in our 4v4 team.
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#1135 |
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TPU Janitor
Join Date: Nov 2009
Location: Science Museum, Londinium
Posts: 5,979 (4.70/day)
Thanks: 261
Thanked 1,464 Times in 1,211 Posts
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Your lazy OP is back! Time for season 3 awesumnesss! I am happy that they got rid of shitty maps, but they also got rid of Metalolol. Makes me a sad panda, but as they said, some variety is good
![]() Monsieur DeerSteak, you are now added to front page. |
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#1136 |
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Eligible for custom title
Join Date: Oct 2005
Location: Newport Beach, CA
Posts: 8,631 (3.10/day)
Thanks: 1,362
Thanked 2,018 Times in 1,585 Posts
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Played a few games yesterday with friends, I'm now high diamond 2's with my buddy Byaah, and also in two high diamond 3's groups.
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#1137 |
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Eligible for custom title
Join Date: Dec 2007
Location: KU
Posts: 6,921 (3.50/day)
Thanks: 1,598
Thanked 2,048 Times in 1,602 Posts
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Let me play with ya, you'll be back to gold in no time
![]() Too bad your on Pac time, 2 full hours difference between us.
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#1138 |
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Eligible for custom title
Join Date: Oct 2005
Location: Newport Beach, CA
Posts: 8,631 (3.10/day)
Thanks: 1,362
Thanked 2,018 Times in 1,585 Posts
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I know! But my last final is done tomorrow, and I've got a full month off before I go back. I should be playing a LOT more often!
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#1139 |
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Eligible for custom title
Join Date: Dec 2007
Location: KU
Posts: 6,921 (3.50/day)
Thanks: 1,598
Thanked 2,048 Times in 1,602 Posts
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Promise! I'll stay up really late(like midnight) just to get to game with you
lol
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#1140 |
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Eligible for custom title
Join Date: Oct 2005
Location: Newport Beach, CA
Posts: 8,631 (3.10/day)
Thanks: 1,362
Thanked 2,018 Times in 1,585 Posts
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We'll work out some sort of schedule so we can all game at least once a week together.
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#1141 |
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Doctor Moderator
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,560 (10.96/day)
Thanks: 3,700
Thanked 8,693 Times in 6,392 Posts
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i'll be online in about an hour for some games.
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#1142 |
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Doctor Moderator
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,560 (10.96/day)
Thanks: 3,700
Thanked 8,693 Times in 6,392 Posts
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i'm online right now (NA) if anyones up for gaming.
__________________
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#1143 |
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TPU Janitor
Join Date: Nov 2009
Location: Science Museum, Londinium
Posts: 5,979 (4.70/day)
Thanks: 261
Thanked 1,464 Times in 1,211 Posts
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Anybody finds Zerg players still 1aclicking and whining about balance? I know I have. Switched to tankless TvZ style and all they do is 1aclicking their banelings to my rauders >.>
Want suggestions for first post, its starting to get a bit bland. Pictures, guides, replays, etc are all good. |
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#1144 |
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Eligible for custom title
Join Date: Dec 2007
Location: KU
Posts: 6,921 (3.50/day)
Thanks: 1,598
Thanked 2,048 Times in 1,602 Posts
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Terrans have to turtle harder, bunker up and slow push. After saturating a 3rd is when the death march should come. Until then, sieged tanks and bunkers are a good ground hold.
Granted I'm not playing anyone in Masters or Diamond for that matter but when I play random and roll T I know I'd better slow push than sac drop ships(my micro sucks for this) or just hold map control. Trouble is bunkering up and turtleing is great, but usually Z will be on 5 bases and can instantly reinforce after loosing a 75+ army.
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#1145 |
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TPU Janitor
Join Date: Nov 2009
Location: Science Museum, Londinium
Posts: 5,979 (4.70/day)
Thanks: 261
Thanked 1,464 Times in 1,211 Posts
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I used to play turtle Terran, but I figured why not play zerg style instead? Result was me constantly pressuring them with pretty much everything. Most zergs cannot keep up, and the few who can are naturally aggressive players themselves, in which case I will turtle for 2-3 bases and then do a push.
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#1146 |
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Doctor Moderator
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,560 (10.96/day)
Thanks: 3,700
Thanked 8,693 Times in 6,392 Posts
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when i 1v1, i go for absurd constant push - rally at the entrance to their base, non stop stream of weak units, never let up. the second they have to take off their workers to join the fight, you have won... just never let up the production, and they cant catch back up to your stream.
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#1147 |
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Eligible for custom title
Join Date: Oct 2005
Location: Newport Beach, CA
Posts: 8,631 (3.10/day)
Thanks: 1,362
Thanked 2,018 Times in 1,585 Posts
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Against Zerg, a good way to play is force unit production. They have to choose. Workers or army. If you make the choice for them, their economy shits the bed. One way to play ZvZ that Day9 suggested that I think applies to other matchups as well.
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#1148 | |
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Eligible for custom title
Join Date: Dec 2007
Location: KU
Posts: 6,921 (3.50/day)
Thanks: 1,598
Thanked 2,048 Times in 1,602 Posts
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Quote:
How can I practice this and reinforce good mechanics at the same time? Hot keys are had for me to use, multiple building assignments throws me off(especially Tw/addons).
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#1149 | |
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TPU Janitor
Join Date: Nov 2009
Location: Science Museum, Londinium
Posts: 5,979 (4.70/day)
Thanks: 261
Thanked 1,464 Times in 1,211 Posts
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Quote:
I hotkey all my CC to 4, all my production to 5 (and tab switch as I need), and tech on 6. 1 = main army (ie 1aclick), 2 tanks if I have them, or "special units" like ghosts, 3 scout/drop. 7 for scv patrolling for ninja bases. |
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#1150 |
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Eligible for custom title
Join Date: Dec 2007
Location: KU
Posts: 6,921 (3.50/day)
Thanks: 1,598
Thanked 2,048 Times in 1,602 Posts
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Sounds like I need to just hammer out a build order and practice Macro while microing.
Any tips for doing the multiple buildings on single key thing? Like I said, thumbing through 6 rax, some with reactors, some with tech, some naked is foreign to me.
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