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Old Aug 18, 2011, 02:55 AM   #2551
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Originally Posted by TheLaughingMan View Post
Actually I disagree. The landing strip in Tampa Bay was just small. You are basing this assumption of scale on those strips being about the same length, which I am sure they are not. Harvest Day is a lot larger than you think. It just seems small because of the rather clustered flag locations and lack of flying vehicles. Think about this. The squad Deathmatch mode for Harvest Day is a 16 player man that takes place in just city area on the hillside. It has proven to be more than enough space to still hide and spread out.

Harvest Day in full could support maybe 48 people with the inclusion of 2 more flags close to either base. Since that is my scale Caspian Border should be plenty large enough.
Dude the roads in Tampa were two lane and they are the size of a single lane in that overlay. I think you forgot how large some of those BF2 maps where.


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Old Aug 18, 2011, 03:07 AM   #2552
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I gotta agree with you mailman. I sure do hope we get at least one map in BF3 that is as big as or bigger than Fushe Pass.

Anyone got BF2 installed and able to do a distance check in game between the two uncaps on Fushe or another map?
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Old Aug 18, 2011, 03:13 AM   #2553
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FuShe pass is HUGE it takes like 14min to run across that map
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Old Aug 18, 2011, 06:38 AM   #2554
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twitter.com/BattlefieldNews: "Some more interesting info on GFX cards & #BF3 from someone who supposedly works at Alienware - http://t.co/oucoxCp CC: @repi"

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Gamescom 2011: Battlefield 3 Co-Op and Conquest Preview

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Battlefield 3 Video Interview: Co-op campaign (PC)
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Old Aug 18, 2011, 12:47 PM   #2555
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twitter.com/BATTLEFIELDO: "Deployable Mortars and hardcore mode confirmed in live q/a with @zh1nt0 LIVE RIGHT NOW! #BF3 omgz"
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Old Aug 18, 2011, 12:58 PM   #2556
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Man I miss BF2.
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Old Aug 18, 2011, 01:14 PM   #2557
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Originally Posted by btarunr View Post
Man I miss BF2.
I do too. As awesome as BF3 looks I just think the magic might be gone. Time will tell I guess.
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Old Aug 18, 2011, 01:57 PM   #2558
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Gabe Newell apparently wants EA's games on Steam badly: http://www.gamespot.com/news/6329649...op%3Btitle%3B1

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"I think at the end of the day we're going to prove to Electronic Arts they have happier customers, a higher quality service, and will make more money if they have their titles on Steam," he continued. "It's our duty to demonstrate that to them. We don't have a natural right to publish their games…We really want to show there's a lot of value having EA titles on Steam. We want EA's games on Steam and we have to show them that's a smart thing to do."
Hope they work something out.
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Old Aug 18, 2011, 02:53 PM   #2559
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Battlefield 3 - Caspian Border Analysis & In-Depth Breakdown - this guy is pretty good. Best breakdown so far.
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Old Aug 18, 2011, 02:56 PM   #2560
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Gabe Newell apparently wants EA's games on Steam badly: http://www.gamespot.com/news/6329649...op%3Btitle%3B1



Hope they work something out.
I hope do too. But I highly doubt it.
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Old Aug 18, 2011, 03:30 PM   #2561
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Quote:
Originally Posted by TheMailMan78 View Post
I do too. As awesome as BF3 looks I just think the magic might be gone. Time will tell I guess.
What magic exactly? It's all relative. Fire it up now and fly a jet super fast across a giant map. It still sucks despite that awesomeness cause the game is crusty and outdated.

I don't think they'll have any problem making new, better "magic" with this one.
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Old Aug 18, 2011, 03:35 PM   #2562
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Originally Posted by Wrigleyvillain View Post
What magic exactly? It's all relative. Fire it up now and fly a jet super fast across a giant map. It still sucks despite that awesomeness cause the game is crusty and outdated.

I don't think they'll have any problem making new, better "magic" with this one.
BF is about BIG maps and BIG battles. 1942, BF2 to 2142 all had maps bigger then the last and a massive mod community......now we MIGHT have smaller maps and they slowed down the jets to compensate? I don't care how awesome the graphics are. Thats a step backward.

All in all I still have hope. I do! Its just I am worried its been dumbed down so its not to vast of a difference compared to the consoles.
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Old Aug 18, 2011, 03:58 PM   #2563
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Originally Posted by TheMailMan78 View Post
BF is about BIG maps and BIG battles. 1942, BF2 to 2142 all had maps bigger then the last and a massive mod community......now we MIGHT have smaller maps and they slowed down the jets to compensate? I don't care how awesome the graphics are. Thats a step backward.

All in all I still have hope. I do! Its just I am worried its been dumbed down so its not to vast of a difference compared to the consoles.
I think you have that backwards. The maps have been getting smaller the whole time. The BF1942 maps were the biggest. I did some modding in BF2 and it was difficult to remake a map like Midway in BF2, the map area was just not large enough. Project Reality did quite a bit of tweaking to enable maps 4 times larger than vanilla BF2, that rivaled the maps in BF1942. (4K maps vs. 1K maps)

In BFBC2, the maps were about as large as BF2, but they used the out of bounds mechanic to keep you in a tiny area, because the playing areas were designed for 12 vs. 12 battles.

It will be interesting to see the console version of Caspian Border Vs. the one we see in the video. The differences could be dramatic, seeing as they created a whole seperate game mode called Conquest 64 for the PC.

Last edited by GullyFoyle; Aug 18, 2011 at 04:07 PM.
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Old Aug 18, 2011, 04:08 PM   #2564
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There were some awesome maps that i loved in BF2, as the scale of them really did make it a ton of fun. I really enjoyed the map were you'd spawn on a war ship in ocean and fly jets over to the island, the scale was insane and it would suck if in fact the maps were smaller, but hey, as long as they don't get as small as COD's MP maps, then im still buying it.

One thing that i hated about the huge maps in BF2 was that when everybody grabbed all the available vehicles, you're left to walk and that took away from the experience a bit since the actual battles were happening far off someplace and i'd have to spend a bunch of time just trying to get there.(and if i remember BF2 characters couldn't sprint for very long like in BC2)
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Old Aug 18, 2011, 04:19 PM   #2565
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Anyone here wanna have a battlefield 2 night? Where we all dust off our old copies and play.
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Old Aug 18, 2011, 04:46 PM   #2566
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Battleblog #7: Battlefield 3 introduces themed co-op campaign

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OffDutyGamers - Breakdown: Battlefield 3 Caspian Border Multiplayer Gameplay

Demize99 - 3d Spotting Has Not Been Removed But Tweaked

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Old Aug 18, 2011, 04:58 PM   #2567
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Quote:
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Anyone here wanna have a battlefield 2 night? Where we all dust off our old copies and play.
I'd be up for that, but i'd have to find all the discs cause i don't have the Steam version.
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Old Aug 18, 2011, 05:03 PM   #2568
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I'd be up for that, but i'd have to find all the discs cause i don't have the Steam version.
I hope my disc still works! lol. It's a bit scratched.
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Old Aug 18, 2011, 05:24 PM   #2569
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If anyone needs a copy of BF2 then I have a CD key I could sell for 5$ I think you can activate on origin?
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Old Aug 18, 2011, 05:25 PM   #2570
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If anyone needs a copy of BF2 then I have a CD key I could sell for 5$ I think you can activate on origin?
You can use your codes on there? SWEET!
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Old Aug 18, 2011, 05:28 PM   #2571
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You can use your codes on there? SWEET!
I think so but dont hold it to me
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Old Aug 18, 2011, 05:31 PM   #2572
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Quote:
Originally Posted by GullyFoyle View Post
In BFBC2, the maps were about as large as BF2, but they used the out of bounds mechanic to keep you in a tiny area, because the playing areas were designed for 12 vs. 12 battles.
Not that I doubt ya man but I question that statement. You got any links showing BC2 maps are as big as BF2 maps?
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Old Aug 18, 2011, 05:44 PM   #2573
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Originally Posted by Kevinheraiz View Post
You can use your codes on there? SWEET!
Nope, just tried:

-BF2
-BF2142
-Crysis
-Crysis Warhead

EDIT: These were all boxed copies FYI.
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Old Aug 18, 2011, 05:45 PM   #2574
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This lets you essentially "nudge" your buddy to tell him about a target, or point out a sniper on a hill you see but cannot engage (with your shotgun for example). But it prevents players from using 3D spotting as a wall hack.
Thank G-d. Crazyeyes spams the spot button constantly. That kinda bullshit is why I like hardcore.
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Old Aug 18, 2011, 05:48 PM   #2575
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Demize99 having his own Community Day on the EA UK forums...

Quote:
Alan Kertz wrote on 2011-08-18 @ 16:34 in the forums (source):

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Originally Posted by stardouser19 View Post
If jets need 3D spots to see tanks, what is the SOFLAM for?
Oh, it has its own purposes...
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Alan Kertz wrote on 2011-08-18 @ 16:33 in the forums (source):

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Originally Posted by gerv View Post
When he says "he will always be on the minimap" i assume that means once someones spotted they remain spotted for the minimap untill they get killed?
Sorry, I meant as long as the spot lasts he will appear on the minimap. You disappear after a timer, unless someone else spots you again, then the timer can be refreshed.
Quote:
Alan Kertz wrote on 2011-08-18 @ 16:28 in the forums (source):
First, the 4 on 4 TDM setup is for Gamescom's lounge specifically. The full game will support 24 players in TDM by Design. In theory we could go bigger on PC of course, but we wanted to focus on a tight infantry TDM game. There are no vehicles in TDM.

Second, on Motion Sensors. First, you cannot throw them like the motion balls in BC2. You deploy them, they are larger (and easier to see) than BC2, they can be destroyed, they beep when they detect movement. A recon soldier can only have 1 deployed at a time. You can crouch or prone and move past a motion sensor without setting it off. Motion sensors will only show you briefly on the minimap (approximately 0.5sec).

You can, therefor, easily walk into range of a sensor, get detected, crouch, sneak away and either destroy the beacon or move and ambush anyone nearby who goes to investigate your position.
Quote:
Alan Kertz wrote on 2011-08-18 @ 16:20 in the forums (source):

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Originally Posted by Jakobii View Post
I wonder if this EOD Bot can raise a CQ Flag?
Remotely operated vehicles cannot take flags. Go put your lalala at risk if you want to take ground.
Quote:
Alan Kertz wrote on 2011-08-18 @ 16:18 in the forums (source):

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Originally Posted by guggi7 View Post
Now the only thing is, will there be auto-stabilization on consoles? Because if there is, I will rage, if not then
Party on. Same Jet, Tank, Chopper, and Jeep physics across all platforms.
Quote:
Alan Kertz wrote on 2011-08-18 @ 16:09 in the forums (source):
Not far off guys, I'm impressed. There's one BIG thing you're missing though, I think you'll be pumped when the surprise is revealed.

And no, I won't tell you if you figure it out! I gotta Troll somehow!
This last one is regarding his recent Tweet: "Honestly cannot believe no one's commented on 1:37 in the Caspian Border Trailer... just after the bot hits the wall. "
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