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Old Aug 24, 2011, 09:07 PM   #2726
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Aw how I'm going to miss a tank driver taking off on me mid-repair and leaving me standing with my dick in my hand. Defenseless and under fire in a huge open field...
Might still happen, depends how easy it is to move that thing, if it's on tracks it probably won't strafe. Also depends on how much fire it can take. It sounds like it will be a good tool, just really depends on exactly how it is implemented.
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Old Aug 24, 2011, 09:43 PM   #2727
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A few big things I'm noticing that I haven't seen mentioned now that I look at that.

Interesting I finally see mention of that little robot. He's an engineer deployment that can be used to repair vehicles and arm crates. A tool that allows them to do this from safety should make things interesting.

Then I see that Medic (which now use AR's) show Medkit, Defib, then Under barrel extensions... I had been thinking they would have to chose between Medic capabilities and noobtube capability. If Assault gets that all rolled into one, I don't think you will be seeing much else around. But I'm only judging by the list structure showing them on the same level, so hopefully my initial guess is correct.

And I see Support gets C4, makes a bit of sense as Shotty Assault got it before, but I also see we now get Claymores. Not sure what to think about that, yes it's warfare, but just seems to promote camping. Either way, just interesting that something like that hasn't been mentioned to catch COD fanbase attention, I always hear mention of damn claymores from them.

Recon getting a mini UAV, thats interesting, wonder how capable it is. Also their new motion mine setup. Can't throw it, so won't be able to whip it and see people, can also be destroyed, and you can actually sneak past it. I kind of like those changes.

Also nice to see some more weapons that can be used by all kits, instead of mostly shotguns.
remember that clamores can be snuck past. give that sniper a nasty surprise when he thinks his back is protected!

as for the EOD bot, I plan on having a lot of fun with that. deploy out of transport chopper? I hope so.

as for assault, I don't care either way. even if they get med kit and under-slung attachments, they will be able to do very little against vehicles.
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Old Aug 24, 2011, 09:51 PM   #2728
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Originally Posted by Easy Rhino View Post
that is boiler plate. all of your installed games have that i bet.
Exactly. Here's a part of the EULA from Burnout Paradise:
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3. Consent to Use of Data. To facilitate Technical Protection Measures, the provision of software updates, any dynamically served content, product support and other services to you, including online play, you agree that EA and its affiliates may collect, use, store and transmit technical and related information that identifies your computer (including an Internet Protocol Address and hardware identification), operating system and application software and peripheral hardware. EA and its affiliates may also use this information in the aggregate, in a form which does not personally identify you, to improve our products and services and we may share anonymous aggregate data with our third party service providers.
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Old Aug 24, 2011, 11:33 PM   #2729
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Originally Posted by Black Haru View Post
remember that clamores can be snuck past. give that sniper a nasty surprise when he thinks his back is protected!

as for the EOD bot, I plan on having a lot of fun with that. deploy out of transport chopper? I hope so.

as for assault, I don't care either way. even if they get med kit and under-slung attachments, they will be able to do very little against vehicles.
Yeah, I don't mind claymores too much, but if they allow 2 or 3 to be used, then it becomes a real pain in the ass.

I'm assuming the bot will have fall damage. And if you plan to land and deploy I'm betting like most things controlled by remote, it will have a range. But maybe not.

But I want you to think of it right now. Current Assault class has no use against vehicles. The weakness of playing Medic is, you can't destroy vehicles and you an't remove cover (unless it's thin). To allow noobtubing and a medbox even is pretty ridiculous then add on reviving. I already hate a good Squad of roaming Medic, only chance is to take cover and try and keep them suppressed. But if they could remove cover, I'll probably just run like a girl. It will be a almost every utility in it's arsenal. Here's how I look at it now.

Assault - Great against infantry, poor against vehicles, great against cover (removing building walls)
Engineer - Comapred to Medic / Assault not the greatest vs infantry, great against vehicles, good for removing cover (not as good as a noobtube and ammo box)
Medic - Great against Infantry, poor against vehicles, poor for removing cover
Recon - Good against infantry, good against vehicles, ok at removing cover (great if using C4, but not able to remove ranged cover).

The new Medic if allowed an underslung will be almost the same as the current Assault, except for the fact that they will be harder to kill and able to keep up allies at the sametime. That will be pretty insane, I want to use an LMG, but if Medic is allowed that many tools, expect me to roll one again.
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Old Aug 25, 2011, 12:10 AM   #2730
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Old Aug 25, 2011, 12:59 AM   #2731
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Planet Battlefield - Battlefield 3 being shown at Insomnia43 in the UK

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BF-Games.net - Battlefield 3: BF-Games.net GamesCom Review

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Old Aug 25, 2011, 01:28 AM   #2732
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Old Aug 25, 2011, 01:54 AM   #2733
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Originally Posted by 1Kurgan1 View Post
Yeah, I don't mind claymores too much, but if they allow 2 or 3 to be used, then it becomes a real pain in the ass.

I'm assuming the bot will have fall damage. And if you plan to land and deploy I'm betting like most things controlled by remote, it will have a range. But maybe not.

But I want you to think of it right now. Current Assault class has no use against vehicles. The weakness of playing Medic is, you can't destroy vehicles and you an't remove cover (unless it's thin). To allow noobtubing and a medbox even is pretty ridiculous then add on reviving. I already hate a good Squad of roaming Medic, only chance is to take cover and try and keep them suppressed. But if they could remove cover, I'll probably just run like a girl. It will be a almost every utility in it's arsenal. Here's how I look at it now.

Assault - Great against infantry, poor against vehicles, great against cover (removing building walls)
Engineer - Comapred to Medic / Assault not the greatest vs infantry, great against vehicles, good for removing cover (not as good as a noobtube and ammo box)
Medic - Great against Infantry, poor against vehicles, poor for removing cover
Recon - Good against infantry, good against vehicles, ok at removing cover (great if using C4, but not able to remove ranged cover).

The new Medic if allowed an underslung will be almost the same as the current Assault, except for the fact that they will be harder to kill and able to keep up allies at the sametime. That will be pretty insane, I want to use an LMG, but if Medic is allowed that many tools, expect me to roll one again.
I bet it'll be a tradeoff. you can have your paddles, and your nade launcher, but you lose out on med pack and explosive upgrade, or you can have all medic, or all assault. something like that. it would hold steady with "play it your way" that DICE has been pushing.
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Old Aug 25, 2011, 02:06 AM   #2734
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Originally Posted by Black Haru View Post
I bet it'll be a tradeoff. you can have your paddles, and your nade launcher, but you lose out on med pack and explosive upgrade, or you can have all medic, or all assault. something like that. it would hold steady with "play it your way" that DICE has been pushing.
Yeah, thats what I was expecting before I seen that chart. So I hope it ends up that way. I finally want to enjoy LMGs for what they are, was sick of people whining in BC2, now the kit is just all about that. But if they make Medic that amazing, I don't know if I can resist the pull.
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Old Aug 25, 2011, 02:25 AM   #2735
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Originally Posted by 1Kurgan1 View Post
Yeah, thats what I was expecting before I seen that chart. So I hope it ends up that way. I finally want to enjoy LMGs for what they are, was sick of people whining in BC2, now the kit is just all about that. But if they make Medic that amazing, I don't know if I can resist the pull.
bah, engi was always my thing. and that's looking better than ever.

as for fall damage on those EODs, I'll just make sure my pilot drops real close... hopefully no range limit.

just thought of something: portable micro-UAV deployed out of the transport chopper "flightception" - aircraft within an aircraft!
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Old Aug 25, 2011, 04:12 AM   #2736
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Originally Posted by Black Haru View Post
bah, engi was always my thing. and that's looking better than ever.

just thought of something: portable micro-UAV deployed out of the transport chopper "flightception" - aircraft within an aircraft!
Yeah, sadly Engi is now my most played kit (even gametime wise). I just love land mines, and it's looking nice now that it's getting something beyond just dillingers. I'm sure I will be a landmine whore on a few maps. Probably start off Support (like I did Medic in BC2) play the crap out of that, then diversify down the road once I know the maps and peoples vehicle tendencies.

Now as far as "flightception" if you do pull this off, are you now really in the aircraft or not?
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Old Aug 25, 2011, 04:48 AM   #2737
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.......I already hate a good Squad of roaming Medic.......
I laughed really hard when I read this as I could only think of this.
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Old Aug 25, 2011, 06:15 AM   #2738
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I laughed really hard when I read this as I could only think of this.
Roving, thats the word I was looking for. Me and Marinborn been using that scenario forever, always makes things seem hilarious. And funny that you link that, I just watched that episode a few days ago.
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Old Aug 25, 2011, 06:57 AM   #2739
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The more I learn about Origin, the worse it gets ......

http://bf3blog.com/2011/08/origin-li...are-your-data/
Google bots read my email all the time. Its no biggie cause its platform/hardware data not personal data.
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Old Aug 25, 2011, 01:20 PM   #2740
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Battlefield 3 Caspian Trailer Reaction
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Old Aug 25, 2011, 01:43 PM   #2741
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The more I learn about Origin, the worse it gets ......

http://bf3blog.com/2011/08/origin-li...are-your-data/
LOL so what its not like any other site out there get over the STEAM years for EA games please.OH i bet STEAM has the very same agreement too ..........

Oh for some of you wondering why the web base online connections,This means EA has control over who is hacking,They have since (Nov2010 BF4Free Beta)Banned allot of hackers straight at the ip# and their EA accounts.So please see that as a big +
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Old Aug 25, 2011, 03:12 PM   #2742
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Yeah, sadly Engi is now my most played kit (even gametime wise). I just love land mines, and it's looking nice now that it's getting something beyond just dillingers. I'm sure I will be a landmine whore on a few maps. Probably start off Support (like I did Medic in BC2) play the crap out of that, then diversify down the road once I know the maps and peoples vehicle tendencies.

Now as far as "flightception" if you do pull this off, are you now really in the aircraft or not?
yeah, currently assault is my most played. but it was engi first, and that's how I am starting here too.
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Old Aug 25, 2011, 03:24 PM   #2743
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Yup. That pretty much sums it up.
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Old Aug 25, 2011, 06:56 PM   #2744
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LOL so what its not like any other site out there get over the STEAM years for EA games please.OH i bet STEAM has the very same agreement too ..........

Oh for some of you wondering why the web base online connections,This means EA has control over who is hacking,They have since (Nov2010 BF4Free Beta)Banned allot of hackers straight at the ip# and their EA accounts.So please see that as a big +
its more than usual for games publisher
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Old Aug 25, 2011, 08:36 PM   #2745
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Battleblog #8: Build your weapon of choice

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Old Aug 25, 2011, 08:45 PM   #2746
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I'm just going to throw this out there. You guys can analyze it if you want to ...

twitter.com/Silvanoshi_EA: "That's no mean feat. RT @EARussellW: Origin's EULA has been updated. Hey internet, we listen to you. http://bit.ly/fkR8FJ"
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Old Aug 25, 2011, 08:55 PM   #2747
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It's finally here, the "Capsian border" trailer gameplay analysis from GamerSpawn.
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Old Aug 25, 2011, 10:20 PM   #2748
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Old Aug 26, 2011, 12:44 PM   #2749
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Well I just learned this tasty morsel and figured everyone would enjoy this one...

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Old Aug 26, 2011, 01:17 PM   #2750
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100% of what can be destroyed
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