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#2976 | |
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Banstick Dummy
Join Date: Jun 2007
Location: Crystal River, FL
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Quote:
http://en.wikipedia.org/wiki/Milad_Tower Cheap middle east knock off like I said. |
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#2977 |
![]() Join Date: May 2010
Location: Steeler Country
Posts: 108 (0.10/day)
Thanks: 113
Thanked 1,263 Times in 518 Posts
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| The Following 7 Users Say Thank You to GullyFoyle For This Useful Post: |
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#2978 |
![]() Join Date: Jun 2011
Location: Slovakia, Europe
Posts: 83 (0.12/day)
Thanks: 65
Thanked 22 Times in 17 Posts
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Will be B2K avaible still later after game is released? And if yes, will I have to buy it, like Vietnam for BC2?
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#2979 | |
![]() Join Date: Oct 2009
Location: Starkville, MS
Posts: 878 (0.67/day)
Thanks: 1,002
Thanked 256 Times in 190 Posts
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Quote:
I love running transport. in BF2 i would create a squad and call it transport. Then I would fly the blackhawk from base to wherever and have my squad mates running the mini-guns. Worked great when I had people who knew how to fire a mini gun. I got shot down alot when people would sit in the mini gun position and do absolutely nothing. |
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#2980 |
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can someone copy and paste the information?
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#2981 |
![]() Join Date: Feb 2011
Location: Texas
Posts: 23 (0.03/day)
Thanks: 12
Thanked 10 Times in 8 Posts
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And once again, Dice actually makes me interested and want to play the single player! Awesome trailer, so much stuff happening. I know I'm going to just jump into playing the multi opening day, but these trailers keep making the single player look better and better.
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#2982 |
![]() Join Date: Feb 2010
Location: Indiana
Posts: 366 (0.31/day)
Thanks: 477
Thanked 274 Times in 201 Posts
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yes, it will be available (when it is released), and yes, if you did not pre-order, you will have to pay for it.
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#2983 |
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Crazy 4 TPU!!!
Join Date: Jul 2007
Location: Virginia
Posts: 6,437 (3.01/day)
Thanks: 3,511
Thanked 1,285 Times in 937 Posts
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Battlefield 3: Guillotine Gameplay Trailer: http://www.youtube.com/watch?v=W1N1J...&feature=feedu
Not sure if this was already posted. If not then omg i posted something before GullyFoyle!!. lol
__________________
Currently playing: Team Fortress 2 (PC) ![]() "And remember if you didn't build it yourself, it's not really yours." |
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#2984 | |
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Banstick Dummy
Join Date: Jun 2007
Location: Crystal River, FL
Posts: 15,109 (6.94/day)
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Thanked 6,829 Times in 3,739 Posts
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Quote:
http://www.techpowerup.com/forums/sh...postcount=2968 |
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#2985 | |
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Crazy Dogmatic Bullsh!t!
Join Date: Apr 2007
Location: (British Born Chinese) London, United Kingdom
Posts: 7,516 (3.38/day)
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Thanked 1,598 Times in 1,281 Posts
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Peoples attitudes reflected it in gameplay. players would just jump into the blackhawk and take off without picking anyone up. and the chopper usually ended up being dumped a few seconds later once the pilot has reached a cap point away from the carrier. flying in the attack chopper was better though. gets more kills = more rewards for the pilot (I always prefered to be the pilot)
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![]() “I used to be a serial upgrader like you, then i took a downgrade to the knee” -FreedomEclipse |
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#2986 | |
![]() Join Date: May 2010
Location: Steeler Country
Posts: 108 (0.10/day)
Thanks: 113
Thanked 1,263 Times in 518 Posts
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Don’t Revive Me Bro - Podcast Episode 24: Ian aka Crash7800. The BF3 CM for EA
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#2987 | |
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Crazy 4 TPU!!!
Join Date: Jul 2007
Location: Virginia
Posts: 6,437 (3.01/day)
Thanks: 3,511
Thanked 1,285 Times in 937 Posts
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Quote:
__________________
Currently playing: Team Fortress 2 (PC) ![]() "And remember if you didn't build it yourself, it's not really yours." |
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#2988 |
![]() Join Date: Feb 2011
Location: Texas
Posts: 23 (0.03/day)
Thanks: 12
Thanked 10 Times in 8 Posts
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good try man, good try. I don't know how Gully does it all, but sure am glad he does.
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#2989 | |
![]() Join Date: Oct 2009
Location: Starkville, MS
Posts: 878 (0.67/day)
Thanks: 1,002
Thanked 256 Times in 190 Posts
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Quote:
I wish they had the option of roping down from the chopper too. That way I could hover and the guys on the mini guns could provide cover while the squad in the hold rappelled to the roof or ground. That would be cool. It would be nice if they included the option to engage hover so that the chopper could hover at a preset height like in ARMA II. It would be something that would have to be turned on or off like autopilot or cruise control. That would be useful as the pilot could put the bird in hover and switch to mini-gun or bay and man a sniper rifle or something and use it as a floating nest. Or a sniper could be in the bay and the pilot could set it to hover while the squad rappelled and a sniper covers them as well as the mini-guns.....maybe that is a little too much like ARMA II and Rainbow Six...
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#2990 | |
![]() Join Date: Jun 2011
Location: Slovakia, Europe
Posts: 83 (0.12/day)
Thanks: 65
Thanked 22 Times in 17 Posts
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Quote:
![]() Actually, it looks for very late September
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#2991 | |
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Crazy 4 TPU!!!
Join Date: Jul 2007
Location: Virginia
Posts: 6,437 (3.01/day)
Thanks: 3,511
Thanked 1,285 Times in 937 Posts
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Quote:
I so eager to play!!
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Currently playing: Team Fortress 2 (PC) ![]() "And remember if you didn't build it yourself, it's not really yours." |
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#2992 |
![]() Join Date: Oct 2009
Location: Starkville, MS
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Thanked 256 Times in 190 Posts
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Heh, i'd love to know the forum site address for the suggestion box for BF3. Submit a couple suggestions including "move up the Beta" ^_^
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#2993 |
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Banstick Dummy
Join Date: Jun 2007
Location: Crystal River, FL
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Thanked 6,829 Times in 3,739 Posts
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I wonder if DICE has discovered some kinda neurological algorithm that will make peoples nuts explode if they take the F#$KING transport helicopter EMPTY at the start of a match.
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#2994 | |
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Crazy 4 TPU!!!
Join Date: Jul 2007
Location: Virginia
Posts: 6,437 (3.01/day)
Thanks: 3,511
Thanked 1,285 Times in 937 Posts
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Quote:
__________________
Currently playing: Team Fortress 2 (PC) ![]() "And remember if you didn't build it yourself, it's not really yours." |
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#2995 |
![]() Join Date: Oct 2009
Location: Starkville, MS
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Thanked 256 Times in 190 Posts
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My algorithm is to plant c4 on the chopper when they are going to take off and blow them away over the water. or mow em down with the AA weapons
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#2996 | |
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Crazy 4 TPU!!!
Join Date: Jul 2007
Location: Virginia
Posts: 6,437 (3.01/day)
Thanks: 3,511
Thanked 1,285 Times in 937 Posts
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Quote:
I miss doing that.
__________________
Currently playing: Team Fortress 2 (PC) ![]() "And remember if you didn't build it yourself, it's not really yours." |
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#2997 | |||
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Crazy Dogmatic Bullsh!t!
Join Date: Apr 2007
Location: (British Born Chinese) London, United Kingdom
Posts: 7,516 (3.38/day)
Thanks: 823
Thanked 1,598 Times in 1,281 Posts
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Quote:
Quote:
Thats why they give you parachutes as standard. Quote:
small arms fire, tanks, mounted MGs, Engineers with RPGs. and we havent even counted enemy choppers and Jet aircraft. Might sound like a good idea on paper, but put to practise no one would ever use that feature/function. Transport choppers dont handle very well so you need to be aware of your surroundings and incoming threats so you can react. Autopilot would just get you killed. I only tend to use the blackhawk as a gun platform with my clan, but we're all on teamspeak so any of the guys on the guns can just tell me to give them more of a firing angle if they need to chase a target.
__________________
![]() “I used to be a serial upgrader like you, then i took a downgrade to the knee” -FreedomEclipse |
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#2998 | |
![]() Join Date: Oct 2009
Location: Starkville, MS
Posts: 878 (0.67/day)
Thanks: 1,002
Thanked 256 Times in 190 Posts
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Quote:
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#2999 |
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Crazy Dogmatic Bullsh!t!
Join Date: Apr 2007
Location: (British Born Chinese) London, United Kingdom
Posts: 7,516 (3.38/day)
Thanks: 823
Thanked 1,598 Times in 1,281 Posts
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A good tip with coming in low to do drop offs with the transport chopper is to gain some altitude when you take off, roll off the torque a little. Ideally you want the throttle at around 70-80% - even as low as 60-65% if possible.
set up a steep angle of decent so youre still accelerating - the remaining 20-30% of throttle is youre reserve power or overdrive incase you need to dodge jets or anti-aircraft on the way in. when you come in low. keep an eye on altitude, you want to come in as low to the ground without touching it. you can cut down on the torque to 40% so you can at least hover. order everyone to bail out, then crank the throttle to max and the blackhawk should respond almost instantly and get you out of the area. Also when you are hovering, make sure the chopper isnt at a complete stop or the 'overdrive' wont react the same when you floor it. Gotta keep the chopper moving. think of the blackhawk as having turbo lag like a racing car. ----- as for hover, I still think its a bad idea, as hovering is so easy to do.
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#3000 | |||
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The Knife in your Back
Join Date: Dec 2008
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I forgot to mention earlier, but with Recon spawn beacons out doors deploying you in the air is interesting. I don't think I like the concept though, expect to see people landing on roofs and on hills that are on the border of the maps, and the only way to access these places is by spawning off a beacon.
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CG is M2CG (the personnel rocket). I feel RPG's arc isn't that great against troops, and it's movement is slow. Quote:
Assault 1 = AR/Noob tube extension/Mag Ammo (this is my removing ranged cover spec) Assault 2 = Usas-12/Extended C4/Extended Shotty Clip (close range ownerer, and c4 for removing other team off flag caps). Engi 1 = Shotty/Extended Rockets/Extra Rocket Damage/Tracer (I stay in towns to own people with shotty, and hammer tanks from distance) Engi 2 = SMG/landmines/extra landmines (my favorite, place landmines and forget about them, work on flag capping). Medic 1 = shotty/sprint/extended shotty clips (flag capping meat grinder who keeps allies up) Medic 2 = PKM/sprint/mag ammo (Medium range and more tactical play) Recon 1 = Sniper Rifle/Mortar/12x Scope (long range lamer) Recon 2 = Usas 12/Sprint/Extended shotty clips (close range meat grinder you can't hide from, and will c4 to remove you off flag) Thats just 2 ways off playing each kit, but you can do more, like Assault toss on a scope and almost become a Sniper (with an ammo box for your wookie friends), or Medic do the same and sit with your Wookie Squad and revive them when other Snipers get them. Or Recon use a VSS rather than a Shotty and be the guy who moves outside a flag, motion mines it, others move in then you do right after them and clear the flag. I just like being able to make the classes have multiple play styles.
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