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Old Sep 10, 2011, 05:15 AM   #3001
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Originally Posted by 1Kurgan1 View Post
I forgot to mention earlier, but with Recon spawn beacons out doors deploying you in the air is interesting. I don't think I like the concept though, expect to see people landing on roofs and on hills that are on the border of the maps, and the only way to access these places is by spawning off a beacon.
Its Dice, I'm sure it will work out.

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They fixed the LMG accuracy problem a long time ago with nerf after nerf to the M60. I put a ton of hours in with the M60 back when it was great, and it shows it's accuracy. The besrt LMG now is the PKM, and here's the stat differences for me. M60 = 13.3 headshots/hour and 55.6 kills/hour vs the PKM = 12.6 heads/hour and 70.6 kills/hour. I didn't start using the PKM till they made it the best LMG, and it by far is a better killing machine than the M60 was, but I felt like a sniper with the M60, I rarely kill people at range with the PKM. (using Iron sights for both examples) I do like the look of the Bipod though, should be interesting to see in use.



Recon is a great tool, but I don't see why they are so OP in HC mode, without a minimap, their greatest tool (motion mine) isn't too useful. Motion mine + shotgun = lame as hell if the player is really good.
I think they become so overpowered because of the numbers. Sometimes you have over half a team sniping. As soon as you spawn you just get sniped again and it only take one bullet to the body so they don't even have to worry about getting a headshot.

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CG is M2CG (the personnel rocket). I feel RPG's arc isn't that great against troops, and it's movement is slow.
I meant any of the rockets. RPG/M2CG/M136.
I like the RPG the most but any of them work.

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Originally Posted by 1Kurgan1 View Post
I like the diversity. I have the Specact dlc and I use it to play all of my kits 2 ways since I can save 2 loadouts for each kit.
Assault 1 = AR/Noob tube extension/Mag Ammo (this is my removing ranged cover spec) Assault 2 = Usas-12/Extended C4/Extended Shotty Clip (close range ownerer, and c4 for removing other team off flag caps).
Engi 1 = Shotty/Extended Rockets/Extra Rocket Damage/Tracer (I stay in towns to own people with shotty, and hammer tanks from distance)
Engi 2 = SMG/landmines/extra landmines (my favorite, place landmines and forget about them, work on flag capping).
Medic 1 = shotty/sprint/extended shotty clips (flag capping meat grinder who keeps allies up) Medic 2 = PKM/sprint/mag ammo (Medium range and more tactical play)
Recon 1 = Sniper Rifle/Mortar/12x Scope (long range lamer) Recon 2 = Usas 12/Sprint/Extended shotty clips (close range meat grinder you can't hide from, and will c4 to remove you off flag)

Thats just 2 ways off playing each kit, but you can do more, like Assault toss on a scope and almost become a Sniper (with an ammo box for your wookie friends), or Medic do the same and sit with your Wookie Squad and revive them when other Snipers get them. Or Recon use a VSS rather than a Shotty and be the guy who moves outside a flag, motion mines it, others move in then you do right after them and clear the flag. I just like being able to make the classes have multiple play styles.
We need to play sometime together.
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Old Sep 10, 2011, 06:11 AM   #3002
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A good tip with coming in low to do drop offs with the transport chopper is to gain some altitude when you take off, roll off the torque a little. Ideally you want the throttle at around 70-80% - even as low as 60-65% if possible.

set up a steep angle of decent so youre still accelerating - the remaining 20-30% of throttle is youre reserve power or overdrive incase you need to dodge jets or anti-aircraft on the way in.

when you come in low. keep an eye on altitude, you want to come in as low to the ground without touching it.

you can cut down on the torque to 40% so you can at least hover. order everyone to bail out, then crank the throttle to max and the blackhawk should respond almost instantly and get you out of the area.

Also when you are hovering, make sure the chopper isnt at a complete stop or the 'overdrive' wont react the same when you floor it. Gotta keep the chopper moving.

think of the blackhawk as having turbo lag like a racing car.

-----

as for hover, I still think its a bad idea, as hovering is so easy to do.
I fly with keyboard and mouse. so as far as throttle goes, if there isnt a HUD displaying that info, i fly by the sound of the engine.
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Old Sep 10, 2011, 09:11 AM   #3003
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theres your first problem then....

get Joystick!!
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Old Sep 10, 2011, 10:12 AM   #3004
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I fly with my keyboard only.
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Old Sep 10, 2011, 10:50 AM   #3005
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Im planning to upgrade my trusty Logitech Xtreme 3D Pro to a saitek X52 set up
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Old Sep 10, 2011, 12:10 PM   #3006
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Any word on a re-done Mashtur city? did I spell that right? Love that map.
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Old Sep 10, 2011, 12:55 PM   #3007
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Originally Posted by FreedomEclipse View Post
theres your first problem then....

get Joystick!!
I have a craptastic Saitek Cyborg X. I have tried using it but it makes no sense and is very difficult to use.
I wouldnt mind one of those stiff sticks like Logitech has in their higher range or the HOTAS but Im not rolling in dough and flour
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Old Sep 10, 2011, 01:10 PM   #3008
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I have a craptastic Saitek Cyborg X. I have tried using it but it makes no sense and is very difficult to use.
I wouldnt mind one of those stiff sticks like Logitech has in their higher range or the HOTAS but Im not rolling in dough and flour
I started off with a Cyborg Evo Force

there was a bug with the drivers with BF2 that made any jet or chopper yaw to the top left. so it basicly made flying impossible.

the bug was widespread, saitek released multiple patches and fix's. none of them worked. so i took the evo back to the shop for refund and just said it was faulty.

the saitek joysticks look nice though.

If youre not rolling in dough and flour, look for a cheaper alternative called the 'Thrustmaster T-Flight Hotas X' highly recommended.
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Old Sep 10, 2011, 02:02 PM   #3009
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Any word on a re-done Mashtur city? did I spell that right? Love that map.
I`m pretty sure the 4 map pack back to Karkand will have
1,Karkand
2,Oman
3,Dragon Valley
4,Sharqi
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Old Sep 10, 2011, 02:40 PM   #3010
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Originally Posted by H82LUZ73 View Post
I`m pretty sure the 4 map pack back to Karkand will have
1,Karkand
2,Oman
3,Dragon Valley
4,Sharqi
Nope: (from the OP in this thread):

Strike at Karkand
Gulf of Oman
Wake Island
Sharqi Peninsula
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Old Sep 10, 2011, 02:46 PM   #3011
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Quote:
Originally Posted by FreedomEclipse View Post
I started off with a Cyborg Evo Force

there was a bug with the drivers with BF2 that made any jet or chopper yaw to the top left. so it basicly made flying impossible.

the bug was widespread, saitek released multiple patches and fix's. none of them worked. so i took the evo back to the shop for refund and just said it was faulty.

the saitek joysticks look nice though.

If youre not rolling in dough and flour, look for a cheaper alternative called the 'Thrustmaster T-Flight Hotas X' highly recommended.
Are there any that are best for flying choppers? As that seems to be my forte per-say.
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Old Sep 10, 2011, 02:48 PM   #3012
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Are there any that are best for flying choppers? As that seems to be my forte per-say.
a joystick is a joystick. doesnt matter which one you use*, so long as it has a throttle and buttons for weapons switching, attacking and chaff.


(*So long as the drivers aint buggy with the game)
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Old Sep 10, 2011, 03:11 PM   #3013
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Originally Posted by FreedomEclipse View Post
a joystick is a joystick. doesnt matter which one you use*, so long as it has a throttle and buttons for weapons switching, attacking and chaff.


(*So long as the drivers aint buggy with the game)
By adjustable resistance, does this mean that it can be stiff stick? Like those highend Logitech controllers?

http://www.amazon.com/Logitech-Fligh...667749&sr=1-16
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Old Sep 10, 2011, 03:37 PM   #3014
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No idea but with that particular model you linked, they are talking about the rudder pedals having adjustable resistance, not the actual stick itself.
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Old Sep 10, 2011, 03:40 PM   #3015
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No idea but with that particular model you linked, they are talking about the rudder pedals having adjustable resistance, not the actual stick itself.
Force Feedback Joystick - what ever that means..
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Old Sep 10, 2011, 04:05 PM   #3016
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force feedback is nice.
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Old Sep 10, 2011, 04:19 PM   #3017
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September is now 1/3rd over! Where isssssss it???
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Old Sep 10, 2011, 05:30 PM   #3018
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force feedback is nice.
define force feedback I'm not to sure what that implies. does it feel like G-forces?
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Old Sep 10, 2011, 07:24 PM   #3019
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Saw this? It was deleted from twitter already..

http://forums.electronicarts.co.uk/b...me-its-ea.html
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Old Sep 10, 2011, 08:07 PM   #3020
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I'm jelly.
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Old Sep 10, 2011, 08:11 PM   #3021
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Some say its shopped. I don't think it is. It was posted by guy who works for EA, why then he should do that? They are obviously testing the beta for some time now
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Old Sep 10, 2011, 08:18 PM   #3022
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They're already having fun with the Beta and we have to wait till the end of the damn month for it.
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Old Sep 10, 2011, 08:38 PM   #3023
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So, the general consensus is to replace the craptastic cyborg X with the THRUSTMASTER T.Flight Hotas X for BF3? I'm not rolling in dough and flour so my bucks need to count. I want to be the best damn chopper/a10c pilot i can be. I have been using the k/m to fly in BFBC2 and BF2.
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Old Sep 10, 2011, 09:57 PM   #3024
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In my opinion. force feedback is more of a gimmick. it adds very little to the overall experience. the thustmaster HOTAS makes an excellent buy. Its a solid peice of kit and has many great reviews.
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Old Sep 10, 2011, 11:38 PM   #3025
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It might be worth waiting for the beta to come out to see what joysticks work well with the game.
I never did get the throttle on my Thrustmaster Fox Pro 2 to work with BFBC2.
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