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Old Sep 15, 2011, 07:47 PM   #101
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Originally Posted by Black Haru View Post
... why?
maybe he has a brother, sister or dog he wants to play co-op with?

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Old Sep 16, 2011, 07:34 PM   #102
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will there be offline co-op for PC too?
i mean will there be split screen??
nope - maybe tweakable via debug tools
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Old Sep 16, 2011, 09:11 PM   #103
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Rage...Is it me or it's just a mixture between Fallout and Borderlands??
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Old Sep 16, 2011, 09:40 PM   #104
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Originally Posted by Prima.Vera View Post
Rage...Is it me or it's just a mixture between Fallout and Borderlands??
The best bits of both... hopefully.

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Old Sep 16, 2011, 10:36 PM   #105
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On the awesome AMC series Breaking Bad, Jesse was playing through a wicked looking Rage level 2 episodes ago.

Saw a TV ad a few days later for the game that looked really lame... let's hope it doesn't suck. Like D00m3.
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Old Sep 17, 2011, 05:18 PM   #106
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Quote:
Originally Posted by TUngsten View Post
On the awesome AMC series Breaking Bad, Jesse was playing through a wicked looking Rage level 2 episodes ago.

Saw a TV ad a few days later for the game that looked really lame... let's hope it doesn't suck. Like D00m3.
THe PC version looks the same as console version (really bad texture resolution)

That's when the super packs come in - im confident i'll be something substantial.
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Old Sep 17, 2011, 10:16 PM   #107
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thread upd: (more info in sys. req. section)

- x360 minimal install space requirement = 8 GB. (one disc)
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Old Sep 17, 2011, 10:33 PM   #108
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Edit: Sorry!! My question was answered in an updated OP that I had not checked in a while!

Great job keeping up with news!!

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Old Sep 17, 2011, 10:46 PM   #109
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thread OP upd:

- Modding Section(PC only): x64 bit and mod tool release info (fucking finally found this)



Quote:
Originally Posted by Spaceman Spiff View Post
Can you elaborate on "super packs"? Custom packs for PC version? Mods?


There is a high chance that the first (free?) packs or (crappy payable) DLC will be "super quality textures pack" for PC. This means RAGE's textures will look like crysis if not even better after you apply the ?~25+? GB update. This content is already done it's sitting in their studio - they just need to prepare and release it. They made the game originally for PC And they made it all super-quality , but very very EXTENSIVE and a combination of different compression tools was used to make the +150 GB game into a 25GB shipping product.

There can also be kinect/HMD/Eyefinity support in future patches. (HMD is head mounted display)

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Old Sep 17, 2011, 11:16 PM   #110
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Thanks Ruski. I'll scrutinize the OP closer in the future so I don't ask already answered/retard questions.
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Old Sep 19, 2011, 11:24 PM   #111
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Gladly ask anything answered - wanting this game to get a community!
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Old Sep 20, 2011, 12:30 AM   #112
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This is a picture of DVDs that were release candidates for RAGE - they got to rid off those that weren't "quite there"






ID Software finally put a logo sign outside the studio:

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Old Sep 20, 2011, 12:45 AM   #113
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This thread aint mega
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Old Sep 20, 2011, 07:50 AM   #114
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Originally Posted by douglatins View Post
This thread aint mega
you don't know how many work went into the OP post - try to find that cache of info anywhere else on the web
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Old Sep 20, 2011, 08:12 AM   #115
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when Carmack talked about creating a high resolution texture pack he was only speculating. I also remember him saying the mod tools would be limited.

watch 47:46 in

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Old Sep 20, 2011, 12:11 PM   #116
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Quote:
Originally Posted by BumbleBee View Post
when Carmack talked about creating a high resolution texture pack he was only speculating. I also remember him saying the mod tools would be limited.

watch 47:46 in

I saw a video or read where he said it would come soon after launch.
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Old Sep 20, 2011, 12:29 PM   #117
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where?

oh look someone else agrees with me.

Quote:
Carmack was only SPECULATING when he mentioned that. He was playing around with the idea of pushing out a super high texture pack or a massive level to see how far he could push the technology on PC. Far from confirmed though. I wouldn't bet on it.
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Old Sep 20, 2011, 12:43 PM   #118
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Quote:
Originally Posted by BumbleBee View Post
when Carmack talked about creating a high resolution texture pack he was only speculating. I also remember him saying the mod tools would be limited.
He mentioned that 4-5 times - one subject

Tuned up
future up quality packs
super quality pack
10times the bitrate 2GB level
sad artists


That's as good as 99% planned.


Modding tools aren't limited - it's just hard to make a new megatexture - but you won't be able to create console assets.
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Old Sep 20, 2011, 12:48 PM   #119
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When an artist is sad.....massive amounts of work are being done.
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Old Sep 21, 2011, 01:45 PM   #120
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I don't know if it was in the context but Carmack mentioned "we'll get that tuned-up relatively soon" - speaking about high quality packs


before BF3 ... after , on xmas ... no idea but probably still in 2011 would be nice.


Somebody help translate this:

Quote:
id Softwareの完全新作FPS「Rage」
 独特のグラフィックスや軽快な操作感に注目したい

 「Rage」は「Doom」「Quake」など数多くのメガヒット作品で知られるid Softwareが手がける新作FPSだ。今回はPlayStation 3版を試遊することができた。ゲームの世界観から基本的な操作方法を学べる「ニューゲーム」,シューターと しての面白さを体感できる「オーソリティ刑務所」「Bash TV」,ビークル(乗り物)でのレースに特化した「ダスティ8」ら,合計4つのデータがテストプレイ用に用 意されていた。

 今回は,ニューゲームとオーソリティ刑務所,ダスティ8の3つを試してみたが,いずれもゲーム内の音声は 日本語吹き替えになっており,さらに日本語字幕も表示されるという仕様になっていた。


 実際に遊んでみた印象として,まずは独特なグラフィックスに目を奪われた。コンピュータグラフィックスな のだが,質感はどこか漫画チック。それでいてモーションなども自然で,すんなりと受け入れられた。Rage の舞台となる世界は非常に荒廃しており,こういった終末世界的な雰囲気が好きな筆者としては,いろいろ惹か れるものがあった。
 操作に関しては,ニューゲームを始めると,一通り教えてくれるようになっている。新しい操作が要求される 部分や,特殊な操作が必要な場面になると,その都度メッセージがポップアップする仕組みだ。ゲームを遊びな がら学べるので,マニュアルを読まなくても,いきなりゲームを始めてもいいかなと思わせるほど だった。



 オーソリティ刑務所は,一般的なFPSだ。肝心のシューティング部分だが,普段からFPSを遊び慣れてい るのなら,こちらも何の問題もなくプレイが可能になっている印象を受けた。銃の種類はハンドガン,ショット ガン,アサルトライフルなど,この手のゲームにおける定番のものが収録されているし,相手に狙いをつけて撃 って倒すという基本部分もしっかり作られていて,この辺の調整はさすがFPS黎明期から活躍しているデベロ ッパー,id Softwareといったところか。
 また,パズル的な要素も盛り込まれていて,ドアを管理する電気装置にEMP系のグレネードを使い,システ ムを強制的にシャットダウンして先に進むとか,同じく電気系のシールドを使用する兵士に同様の手段で攻撃し ,シールドを解除してから銃で狙い撃つとか,頭を使ったプレイも要求されるようだ。



 なお,倒した敵に対しては装備品をルートすることも可能で,銃弾やお金などを入手できる。こういったアイ テム以外に,空き瓶や用紙の束なども入手できる。拾ったものがどういった効果を持つのかは今回のプレイでは 確認できなかったが,取引の際に使うとか,もしくは新しい武器を作るのに必要だとか,さまざまなことが考え られそうだ。

 ダスティ8に関しては,バギーによるレースを行うが,コース上には青いポイントがあり,この上を通過する ことでポイントが入るようだ。ほかにも黄色いポイントを通過するとミサイルなど攻撃アイテムが手に入り,こ れでライバルカーをぶっ壊して妨害できたりする。まぁ,要するに超過激な○○○カートなのだが,シンプルな 操作とルールで楽しく遊ぶことができた。


 「Rage」は2011年10月6日に発売ということで,もうしばらくの辛抱で遊ぶことができる。ゲーム 自体は丁寧に作られている印象だし,声優による吹き替えも自然で違和感もなかった。実際に遊んでみて個人的 にも期待度はグッと増したので,発売日を楽しみに待ちたいと思う。
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Old Sep 21, 2011, 02:07 PM   #121
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Here ya go.
Quote:
New FPS is known for numerous mega "Doom" "Quake", such as id Software's "Rage". You able this time to playing a PlayStation 3 version. Data from the dusty 8 specifically for race can experience the fun as a new "game" learn the basic principles from the world of the game, shooting an authority prison Bash TV, vehicle ( rides ), four had been prepared for test play.


 It was tried out this new game and prison authorities, dusty 8 three, both in-game voice Japan language dubbing is and appear Japan language subtitles further specifications.



 Impressions actually played as first were deprived eye unique graphics. Is a computer graphics, texture's comic tics somewhere. But motion as well as natural and easily accepted. World becomes the stage of rage and devastated very as the author likes these apocalyptic global atmosphere, many gravitated that there was one.
 Starting a new game for the operation, and as one to teach is that. Mechanisms become scenes, special operation or parts that require new actions are required, each message will pop up to it. Game play is enough to provoke without having read the manual, so you can learn while, suddenly start game also nice I wonder if it was.




 Authorities jail, typical FPS's. Not familiar with play FPS shooter portion of essential however, usually from impression of if here no problem nor a play is enabled. A place where developers they are made of solid basic parts and types of guns comes the classic games of this kind, such as a handgun, shot gun, assault rifle, in what is, applying the aim to hammer it overthrow also adjust this side of done is from the Jurassic period of the FPS has worked, id Software.
 Also electrical devices and incorporates a puzzle element to manage the door to use of EMP grenades, forced to shut down the system to proceed or to use electrical shielding as well as soldiers and attack by similar means to unlock the shield from sniping rifles or play head also seems required.




 Be possible to route equipment against the enemy, such as ammunition or money available. These eye system other than, as well as a bunch of empty bottles and paper can be obtained. Use, making a deal could not be in this play examines those picked up have what effects or to create new weapons required or, many a likely that was so.


 Enters it seems and blue points on the course is done by buggy race for dusty 8, passing on this point. And passing the yellow point also into items, such as the missile attack, this is in rybalka, hanging gone breaks can interfere. Well, in short-violent 000 able is a cart, fun with simple operation and rules.



 You can play again while persevering in "Rage" is 10/6/2011 in that release. Impression made in the game itself and, with voice actors dubbing is natural, there was no discomfort. I think because the increased expectations and also personally try playing really release date forward to want to wait.
Um....after reading it I have no idea whats going on. Other then the fact someone reads gaming manuals......Who the hell does that anymore?
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Old Sep 24, 2011, 06:56 PM   #122
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Euro Expo interview
http://www.eurogamer.net/articles/di...of-id-software
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Old Sep 26, 2011, 04:57 PM   #123
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Update:

Rage x32 might have dev-console - i remember carmack saying:
Quote:
"all the tools are present only in the x64 version ... umm i don't know which one they brought ... somebody try ... turn bring down the console and type id studio [and see what happens]"
it's down to his context context - it's not a fact but it's a possibility.


It's here on 1:18:30
http://www.youtube.com/watch?v=00Q9-ftiPVQ

Yeah - there is really no reason for x32 to not have dev console - i don't see any limitation whatsoever. It just sounds funny as carmack previously noted dev consoles as "debug tools" - who knows if he meant the whole console.



UPDATE_2:

CUDA Support: "only a small modular part"
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Old Sep 27, 2011, 10:42 AM   #124
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So much for steam fanboys

Rage is 49 EUR on Steam
Rage is 35 EUR on my local web retailer in my country

The glorious UK Retailers have even lower prices at 26 GBP that is like 30 EUR

never belived in steam and never will - but im forced to use it to play Rage

I don't find chat - achivements clouds and all those loadsofstuff not useful at all - guess what - im too old for this stuff that a 13 old sees and goes "WooooW".

As long as Steam doesn't crash or annoy me - i should be fine.

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Old Sep 27, 2011, 12:49 PM   #125
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Just as a comparrison for people to have an idea what kind of difference carmack speak about here "what's 4k by 4k texture on consoles we can do *smiles* 16k by 16k texture on the PC"

these are pixels (resolution)

for this comparrison let me use one pixel as one byte (but it's just numbers - bytes/size has no connection)

4096x4096 = 16777216
16384x16384 = 264908176

say we apply the results as bytes and convert to megabytes to bring down numbers

and we get:

consoles: 16 MB
PC: 256 MB

Well That's a difference. Disregard actual size - it doesn't work like that in reality. Space Size doesn't increase linearly(exponentially) with resolution size.

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