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Old Oct 10, 2011, 02:43 PM   #1
Aleksander
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Homemade free game

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Hi guys!
I created the game yesterday, so actually i have modified a lot of codes in.
I am sharing the game in this forum to get any ideas or help for more games in the future.
The game is still a crap about graphics and logic, but still is a game, my first game.
Hope you enjoy!

First Version:
http://www.mediafire.com/download.php?wki0omylknbvcha
Latest Version:
http://www.mediafire.com/download.php?i4z99r3akv0omie

(if you find any better uploaders, pls let me know)

EDIT: Just added an icon, slowed the game down and a few other things.
I will wait a bit more and a new version is out

Thinking of adding a platform game in level 2, like the aliens infiltrated in the ship lol

Official YouTube video: http://www.youtube.com/watch?v=no6mb7si-Bc

Minimum requirements:
Ram: 13kb
CPU: ~60Mhz

Last edited by Aleksander; Oct 13, 2011 at 11:30 PM.
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Old Oct 10, 2011, 03:17 PM   #2
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Needs autofire!
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Old Oct 10, 2011, 03:19 PM   #3
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good job looking forward to updates!
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Old Oct 10, 2011, 05:36 PM   #4
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@digi
thanks
@ MRCL
with autofire you mean you press a key and than it fires without stopping, or you have space pressed down and it fires without stopping until you release it
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Old Oct 10, 2011, 06:10 PM   #5
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Until you release it
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Old Oct 10, 2011, 06:12 PM   #6
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Ok, i will add it, but i need a couple of improvements before releasing a new version.
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Old Oct 10, 2011, 06:19 PM   #7
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Nice one What did you use to make it? Which language?
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Old Oct 10, 2011, 06:23 PM   #8
Aleksander
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allegro 5.0.4

EDIT: Also, this language can be used for iPhone if anyone interested

Last edited by Aleksander; Oct 13, 2011 at 09:59 PM.
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Old Oct 10, 2011, 06:25 PM   #9
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A little start up page would be nice :3 I opened the game and turned around to do something and I was dead lol. If you add a start screen, have the obligatory control layout.
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Old Oct 10, 2011, 06:29 PM   #10
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Thanks, gonna learn the startup screens, because i don't know how to add it
Actually i was thinking even for a background cuz that black looks quite awful
Maybe a photo from universe
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Old Oct 10, 2011, 09:12 PM   #11
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HIGH SCORE TABLE

Code and reuse in your next game.

Explosion effects, power-ups, how to get lives back. E.g. Colour code your aliens, get the right combination sequence and get a new life. Catch something for a double gun powerup. TAB for smartbomb.

Worry about gameplay features before you worry about background colours. Changing the background wont make people play the game longer. Not even it the background was a naked woman and you called the game fertilizer!

++++++++++

Why is this game so big? This could have been coded in basic or in assembler in about 2K or less.
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Old Oct 10, 2011, 09:13 PM   #12
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Youtube video or screens?
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Old Oct 10, 2011, 09:57 PM   #13
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Basically you're this red guy with a huge grey boner shooting Mentos at purple Froot Loops.

Aleksander, do you have a fetish for fruity cereal and refreshing chewing gum?
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Old Oct 11, 2011, 08:01 AM   #14
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lol
Well in fact i know how to draw basic shapes, that has nothing to do with chewing gums or cereals
I will try to create cigarettes next time
@bonkers
actually, i am trying to change simple things first, than difficult, like changing the players
create levels, powerups, save & load, start new game screen, configuration, icon, full screen, anti-aliasing, controls, help etc....
The idea is, to change things which are easier for me first than difficult ones
I am new to this language so actually it is a bit difficult for me
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Old Oct 11, 2011, 09:23 AM   #15
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No Dx11???






kidding.

Good effort, the game's actually fun to play
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Old Oct 11, 2011, 09:25 AM   #16
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i likey. nice
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Old Oct 11, 2011, 10:53 AM   #17
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Congratulations on your first game Aleks!
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Old Oct 11, 2011, 12:28 PM   #18
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@complete bonkers
I forgot to tell you that, if you don't have allegro installed in your pc, you need to have the monolith file, cuz the game cannot be played. Since the game cannot be played, i included it in the package. Also the msvr2010.dll is a file which links the objects with each other in visual basic 2010.
The "total" game is the .exe file and the .ttf file. This is all the game really needs to be played. Is like the directX you need to install before you play latest games. The other files are exactly as directX package.
So in total the game is a mere 110 kb
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Old Oct 11, 2011, 12:40 PM   #19
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Here doesn't work the window opens and closes immediately

EDIT: now runs OK it was corrupted, but the O are very dark here and almost no visible

Last edited by Derek12; Oct 11, 2011 at 01:15 PM.
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Old Oct 11, 2011, 12:41 PM   #20
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Mere 110kb! I wonder what is padding that out. Something the compiler is leaving in...

I noticed that the O's flicker quite badly on an older PC. You might want to take a look again at your redraw algorithms. Also I swapped the font out with this one (attached). I think it would be better if your code referred to a font file called font.ttf rather than you RENAMING a font arial.ttf!

Otherwise good first steps.

(Note that this ZIP file is actually an RAR file... but W1z refuses to allow TPU to upload RAR files... but that is the only compressor I have loaded on this PC)
Attached Files
File Type: zip font.zip (7.1 KB, 36 views)
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Old Oct 11, 2011, 01:12 PM   #21
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Well done on your first game.
You might want to make it so you lose a life when you collide with an enemy, this could easily be done by use of their x,y co-ordinates (they being the player and enemy).
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Old Oct 11, 2011, 01:30 PM   #22
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Upped monitor brightness and they are more visible I think they should be green or red, more brigher.
Occasionally appears ones in the far left side of the window and are allegedly impossible to kill for me at least because the tank moves to the right



It's fun anyway
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Old Oct 11, 2011, 01:35 PM   #23
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@ bonkers
I got used to name fonts arial so that is for me :P
I saw that kind of font in minecraft too. With that font, game goes down to... 43.1kb lol
Anyway the problem with old pc is not anyones fault.
Allegro 5.0.4 is programmed like this. So if i want to stop flickering i should use an old allegro.
(maybe there is a hidden path to do this?)

@derek
Raise your screen brightness
Thanks for pointing out!
Yes i know that stupid part there, don't know anyway to make it work
I just can fix the left or the right part, but not both!
So, for example in the game, i have fixed the right part, because i am left-handed

@razaron
thanks for the idea

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Old Oct 11, 2011, 02:11 PM   #24
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Glitchy? There are some rings which one cannot hit (or I cant seem to consistently). These are the rings that are on the far left/right side in between screens. That and there is like some random speedup for no apparent reason then slow down. Weird.
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Old Oct 11, 2011, 03:00 PM   #25
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I think it would be more playable if the rings fall down slower.
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