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#1 |
![]() Join Date: Apr 2008
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razaron made a game
So I came up with this totally original idea for a game. I call it Break Bricker.
I'll add textures and sounds when I figure them out... You can get the game here. It's free (well, duh, it's on mediafire). If you don't already have Java installed, get it here. There are currently 3 levels, 3 enemy types and 0 power-ups. Lives are indicated by the squares in the top left corner. You have 3 lives and as you lose them the number of squares decrease. When you lose all three the BSOD comes up and you can press the return key to restart. Comments, complaints and suggestions would be much appreciated. ![]() I'll be updating this over time. Last edited by razaron; Oct 18, 2011 at 09:53 PM. |
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#2 |
![]() Join Date: May 2009
Location: In the mountains :) Adirondacks in NY (US)
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revolutionary, this changes the face of modern pc gaming
![]() good job
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#3 |
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Cool, another game for my netbook
![]() BTW is it normal that in some cases when the ball falls the window become blue? |
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#4 |
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I see what you did there.....
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Sneekypeet on my disappearance from TPU: "He went to school for a while to learn how to deal with douchebags and delight in pastries and exotic coffees....or in English, he is a cop now."
You know what time it is...... |
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#5 | |
![]() Join Date: Apr 2008
Location: london
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Quote:
When you lose all three you get a BSOD (see what I did there). |
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#6 | |
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![]() Seems quite fun, for my netbook which doesn't have superb 3D capabilities will be a perfect game ![]() Thanks
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#7 |
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Doctor Moderator
Join Date: Oct 2004
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interesting, it wont even load here. i assume something to do with java.
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#8 |
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#9 |
![]() Join Date: Apr 2008
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I've updated the game, it now has two levels and is winnable (or is it?).
Most of the changes are under the hood. I'm still trying to figure out textures. EDIT: Should I add a pause feature? Last edited by razaron; Oct 18, 2011 at 08:13 PM. |
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#10 |
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Fine
![]() I've notice some (strange?) angle effects (ball changing the angle in a odd manner and possible wrong angle) when hitting the ball at the mobile platform in a acute angle, I will try to record a video
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#11 | |
![]() Join Date: Apr 2008
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Quote:
Also, as you may have noticed, every time the ball collides with the board the y-component of it's velocity is multiplied by a factor of 1.1. Which means that the y-component of the balls velocity will exponentially increase. Last edited by razaron; Oct 18, 2011 at 08:22 PM. |
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#12 | |
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now it's clear for me. at first seemed a bit strange but now makes sense ![]() BTW is that the level 2 in your screenshot? (I was unable for now to pass the 1st level lol) |
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#13 |
![]() Join Date: Apr 2008
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Yes. If level 1's too hard should I switch back to the original level 1?
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#14 |
![]() Join Date: Sep 2009
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Ok am I completely useless or is this game really hard?
![]() Now seriously IMO there's some things that need some tweaking. - Give a little more time between balls and specially at the start of a new game. Sometimes I just lost one ball in the right side of the screen just to loose a second one immediatelly in the left corner, witout being able to do anything. Give me some mercy!! - I've noticed that sometimes the ball goes though 1-2 bricks instead of bouncing off. - More mercy! This is more of a personal thing maybe, but the ball accelerates too much too early IMO. (it doesn't always accelerate so much tho, is this intentional and somehing I have to figure out??) EDIT: The problem is not the ball anyway, it has to be fast in order to challenge our reflexes and be fun, but the platform is too slow I think. I just lost the 3 balls one after another because it was just too slow to reach them. - I have noticed some strange angles when bouncing off bricks too. Maybe it's just me. Other than that, it's a fun game and feels "right" overall which I cannot say of many other break breakers. Keep up the good work! Last edited by Benetanegia; Oct 18, 2011 at 08:48 PM. |
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#15 | ||
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Quote:
![]() Quote:
Last edited by Derek12; Oct 18, 2011 at 08:48 PM. |
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#16 | |
![]() Join Date: Apr 2008
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Quote:
The second point, that's a glitch. I'll fix it now (if I can). The third point, does it only happen when the above glitch occurs? Use the middle of the board. That way the x-component of velocity isn't increased, only reflected. |
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#17 | ||
![]() Join Date: Sep 2009
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Quote:
Quote:
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#18 | |
![]() Join Date: Apr 2008
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I've fixed the bug*, after making another level and changing the ball respawn thingy I'll upload the new version. I should be done in 10-15 mins.
*Hopefully this doesn't create a new bug. Quote:
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#19 |
![]() Join Date: Apr 2008
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New version. Fixed the bug, added a level (and brick type) and changed ball respawn thingy.
http://www.mediafire.com/?8ismn3b9nqjkamj EDIT: If power-ups don't come in the next update I'll temporarily increase starting lives to 8. Last edited by razaron; Oct 18, 2011 at 09:56 PM. |
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#20 |
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The Knife in your Back
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1Kurgan1 is mildly amused.
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#21 |
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Banned
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![]() so it's Breakout for Atari? :P |
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