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Old Dec 21, 2011, 01:56 PM   #151
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OOh I love Star Wars....so very tempted. Looks at GF with "Puss from Shrek eyes" for an early chrimbo present
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Old Dec 21, 2011, 08:04 PM   #152
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Originally Posted by W1zzard View Post
your actua play time does not matter. it's 1 month from when you start playing.

so if you start dec 20, it will end jan 20
You mean if I play only a couple of hours/week I have just wasted 60$ ??????
Thanks, but no thanks Bioware.
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Old Dec 21, 2011, 08:15 PM   #153
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You mean if I play only a couple of hours/week I have just wasted 60$ ??????
Thanks, but no thanks Bioware.
first mmo ever?
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Old Dec 21, 2011, 08:23 PM   #154
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Yeah, that's how monthly subscriptions for most things work, not just games. Your television service provider is going to charge you the same amount of money every month regardless of whether you don't watch a single show or if you sit in front of the TV 24/7 for the whole month.
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Old Dec 21, 2011, 08:53 PM   #155
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WHY THE FUCK IS THIS GAME PAY TO PLAY! I WOULD HAVE GOTTEN IT IF THERE WASN'T A MONTHLY FEE!
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Old Dec 21, 2011, 08:57 PM   #156
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Originally Posted by nvidiaintelftw View Post
WHY THE FUCK IS THIS GAME PAY TO PLAY! I WOULD HAVE GOTTEN IT IF THERE WASN'T A MONTHLY FEE!
Probably because EA sank up to $300 million dollars into developing it.
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Old Dec 21, 2011, 10:23 PM   #157
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Originally Posted by nvidiaintelftw View Post
WHY THE FUCK IS THIS GAME PAY TO PLAY! I WOULD HAVE GOTTEN IT IF THERE WASN'T A MONTHLY FEE!
Chill dude, give it a year or so and it'll be free . . . sorta.
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Old Dec 22, 2011, 10:23 PM   #158
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Probably because EA sank up to $300 million dollars into developing it.
They already regained those money by just selling the game, never-mind the future monthly fees...Blizzard made a couple of billions so far, so why not Bioware...
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Old Dec 22, 2011, 11:03 PM   #159
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Is anyone currently playing this game? I bought the retail standard version and I cannot get the launcher to run asset updates without failing. Clicking repair puts the launcher into an infinite cycle of download then fail. I'm very disappointed with BW right now. A few google searches will turn up threads on this same problem. Apparently the issue is pretty widespread. BW hasn't made a comment on it yet or an effort to quiet the upset masses. Anyone on this forum have a similar problem and/or find a solution?

It's funny, I think BW may have made an initial comment about this matter... Something along the lines of, "It's your computer's fault."

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Old Dec 23, 2011, 01:49 AM   #160
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Originally Posted by Prima.Vera View Post
They already regained those money by just selling the game, never-mind the future monthly fees...Blizzard made a couple of billions so far, so why not Bioware...
Bioware and EA are not non-profit corporations. If you want to play the game, you pay the fee. That is all.
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Old Dec 25, 2011, 02:17 AM   #161
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Originally Posted by nvidiaintelftw View Post
WHY THE FUCK IS THIS GAME PAY TO PLAY! I WOULD HAVE GOTTEN IT IF THERE WASN'T A MONTHLY FEE!
Because it's a high-production MMO, the likes of which nobody has ever seen. WoW at launch was nowhere near as fancy as SWTOR is. BioWare spent tons on Voice Acting, writing 8 different stories, and setting up dozens of servers in anticipation of a huge launch. I read the figure was about $150m in development, and nearly that much in marketing and things such as website, licensing, and customer service.

This was never marketed as KOTOR 3, it was always intended to be an MMO. I find it ridiculous that people are whining so badly that it is pay-to-play. Free to play games never have decent features, or run even remotely well. I would rather pay for SWTOR and get a high quality experience than save some money and hate every second of playing.
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Old Dec 25, 2011, 02:40 AM   #162
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SW:TOR was always touted as an MMO, and nothing else. Subscription fees are standard, nothing more or less than what was expected. Unless you've never played an MMO before, I don't see how this comes as a surprise for anyone. Swtor.com had information up for months on the game, so if a person didn't know that they had to pay a monthly charge shows a lack of research on that person's part.

As for the game itself, it's much better than WoW in my opinion. The story line is much more in-depth than anything WoW threw my way. I also enjoy the various features such as companions to help you during questing/crafting and the voice acting. This is a game that I'll enjoy for a while.
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Old Dec 25, 2011, 12:25 PM   #163
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Since the search feature is down on the SWTOR website, anyone else having flickering shadows again with Crossfire?
They got it working on the last beta build before early access, but then something changed and now they're broken again.

However some people tell me they work fine for them, so I don't get it.


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Originally Posted by Cja123 View Post
Is anyone currently playing this game? I bought the retail standard version and I cannot get the launcher to run asset updates without failing. Clicking repair puts the launcher into an infinite cycle of download then fail. I'm very disappointed with BW right now. A few google searches will turn up threads on this same problem. Apparently the issue is pretty widespread. BW hasn't made a comment on it yet or an effort to quiet the upset masses. Anyone on this forum have a similar problem and/or find a solution?

It's funny, I think BW may have made an initial comment about this matter... Something along the lines of, "It's your computer's fault."

This issue has been around since early BETA - where you'll download an asset or file and it will fail to install.
The workaround is to take the downloaded files and copy/save them before the launcher attempts to install.

So for example, you're on asset 13, and it's six gigabytes. When it's about 50mb (or something close like that) to go, pause the launcher then close it. Go into your SWTOR folder and there should be one named 'patcher_XtoXX' where X's are numbers, or it may read 'assets_swtor_us_version' etc. Within that folder will be the data that you've already downloaded. Make a copy of the folder and move it elsewhere from SWTOR.
Also, find the files 'assets_swtor_en_us.version' and 'assets_swtor_main.version'
Yours may be slightly different in name, but they should be obvious, and they're in the root SWTOR folder. Make a copy of them as well.

Now reopen the launcher, let it resume and finish the small remaining download and attempt to install.
Should it fail, close the launcher. Go into your SWTOR folder and remove the temporary patching folder AND the assets.version files mentioned above. Then copy/paste back your temporary saved files. Rinse and repeat until the launcher installs properly.

Note that you cannot do this with files that have already been installed (or attempted to) and failed prematurely. You will need to remove the files and start again as per above.
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Old Dec 31, 2011, 01:58 AM   #164
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Came here to talk the game.. to bad it seems to be trolls against subscriptions.. go get a job if u cant afford $15 a month (3 trips to mcdonalds a month) then u need to grow up a bit.
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Old Jan 1, 2012, 06:26 PM   #165
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Old Jan 3, 2012, 12:06 AM   #166
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What I do...

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Old Jan 4, 2012, 08:39 AM   #167
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Jazzelle -- Vulkar Highway

What I do...

http://img.techpowerup.org/120102/Sweatshopmngmt.png
lol, im bio so im enjoying my reusable stims and medkits.

U auction house those, or just mass vendor sales?


--


http://www.swtor.com/community/showthread.php?t=119676

^^ Probably my biggest issue with the game. Being an ex wow player I fully understand where he is coming from. The delay from pressing the button to an insta cast spell actually casting is redic right now, I find myself constantly spamming my rotation only to see my guy breakdancing thru the animations yet none of the spells firing. And as he points out this has nothing to do with latency or FPS, this is all an engine problem that plagued alot of other mmo's yet WoW seems to be the only one who has minimized this to make combat a smooth and enjoyable experience.
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Old Jan 4, 2012, 12:54 PM   #168
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Originally Posted by Prima.Vera View Post
They already regained those money by just selling the game, never-mind the future monthly fees...Blizzard made a couple of billions so far, so why not Bioware...
Actually I believe they have only sold around 1.5 million copies, thats 90 million made, so they haven't even made back 1/3 of what it costs them to make the game. Blizzard makes over 150 million a month, and they have been in the business for over half a decade, kind of a unfair comparison you are making here.
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Old Jan 4, 2012, 05:34 PM   #169
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lol, im bio so im enjoying my reusable stims and medkits.

U auction house those, or just mass vendor sales?


--


http://www.swtor.com/community/showthread.php?t=119676

^^ Probably my biggest issue with the game. Being an ex wow player I fully understand where he is coming from. The delay from pressing the button to an insta cast spell actually casting is redic right now, I find myself constantly spamming my rotation only to see my guy breakdancing thru the animations yet none of the spells firing. And as he points out this has nothing to do with latency or FPS, this is all an engine problem that plagued alot of other mmo's yet WoW seems to be the only one who has minimized this to make combat a smooth and enjoyable experience.
I haven't noticed the lag as much, but I get like 27ms. We've cleared EV on normal 8 man, half way through 16 man(other 8 players are a touch behind gearwise). And I disassemble everything I craft for mats..
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Old Jan 7, 2012, 09:09 PM   #170
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I just hit 50 the other day. The last few planets I have to admit drag on pretty badly >.<
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Old Jan 7, 2012, 09:29 PM   #171
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This game is boring as sin. I got bored in the BETA! Thats never happened before. Anyone who is mad about the game being sub-based... youre not missing anything
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Old Jan 13, 2012, 01:35 AM   #172
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This game is boring as sin. I got bored in the BETA! Thats never happened before. Anyone who is mad about the game being sub-based... youre not missing anything
The game has no endgame content. And leveling is WAYYYY too fast.

That being said, rated warzones r on the way which will be nice. That alone will provide me and my 3 friends i dragged from wow with entertainment. But who knows when we'll see them..

Also endgame pvp gear right now is a joke, its just farmed as theirs no weekly/daily cap on the tokens. That and the OP'ness of sorc/sage and ops/"their counterpart" makes pvp a pain right now.

All in all, from the PVP side it has alot of potential. But their need to be some changes, most of which will basically be copy and pasting wow (Seasonal gear, hard caps on the number of commendations/tokens, rated warzones and arenas, CROSS REALM MATCHMAKING bolded for importance)
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Old Jan 13, 2012, 11:33 AM   #173
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I hate to knock the idea of a clubhouse since they are famous for other reasons, but an MMO is about server and guild.

I can see this thread dying out as it's not going to be a consolidated and updated source for people seeking information on the game.

Maybe if nothing else people will find objective reasoning to play or not to play the game - though the SWTOR forums should be enough.

Anyways, end game being boring maybe isn't the right word.
You have to consider that - as atypical MMOs go - when you reach the level cap, you aren't 'geared' to raid or do difficult events. There's a process (usually involves a pattern or cycle) that you go through to get some basic end-game equipment and then from there, you have a fighting chance at being successful in raids.

SWTOR offers that. There's several ways and methods to prepare for the raids:
'Daily' quests - results in modifications and accessories
PVP quests - results in equipment/armor/weapons
Hard mode flashpoints(group instances) - results in equipment/armor/weapons and crafting materials


All of which, if you consider is a mixed bag of single play, to four player group to eight player warzone group, means that you'll be spending several weeks( if not longer depending on the size of your guild), trying to upgrade everyone so they can do normal difficulty raids easily, and then take on harder difficulty raids with success.

Most MMOs have some type of raid or two at the end of the game these days, but not all of them give you a handful of options on how to go about preparing for these raids.


Given that the main reason for raiding(in developers') eyes is to acquire items/loot, then they only need to provide enough events where each piece of equipment you need is rewarded. I.e. you have ten equipment slots, then there needs to be ten drops.
Thus they don't need to make an unncessary amount of raid bosses and raid zones. People in general don't care about the fun or the mechanics, they just want loot.
Now combine that with knowledge that these raids still use horrific random loot generators, and you have prescription for what developers consider success.

They keep people playing because of the carrot-stick mentality, and they don't have to put any extra or unncessary effort into doing so.

What developers fail to realize is that people unsubscribe when all they are left to do is log on a few days a week to attend raids that take several hours only to find the loot(assuming they complete the raid [bugs, lag, bad luck etc] isn't even for classes that are in attendance to the raid.
What people want, is a fair challenge, gauranteed results for their hard work/efforts and then they can turn around and make use of the items they've achieved. They'll be more likely to stick around and play the game, WITH THEIR NEW ITEMS.

Unfortunately, despite all SWTOR's bugs and growing pains, the above mentioned issue is the crux....a large glaring reminder that this game is an average modern template MMO just abusing the Star Wars franchise and in doing so, suffers all the same pit-falls and groan moments you get with these type of games (thanks largely in part to Warcraft's abuse of their successs - why develop for progress when people are complacent?).
So you spend all your time enjoying a nice single player driven levelling experience, then get hit in the face with a truck with the reminder that you just left Warcraft, Aion, Warhammer, Rift etc, only to come full circle right back to it.

I don't suspect that MMO end-games will change in a significant way anytime soon, but they could evolve the genre by making changes such as considerations to the time people haev to spend in order to achieve things that are only being delayed simply because the developers want to take shortcuts.



If you haven't started it yet, and didn't play in BETA, do yourself the favor and stay away from the game.
If you're like us and already raiding nightmare modes, then get ready to unsubscribe for six months afterwards.
If you're halfway through and enjoying it so far, start to ween yourself off it slowly until you really don't care anymore. Then when you hit 50, unsubscribe and move on.



The only reason to play SWTOR is if you love anything and everything SWTOR.

That's the real tagline that they won't admit.
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Old Jan 15, 2012, 03:49 PM   #174
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Quote:
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I hate to knock the idea of a clubhouse since they are famous for other reasons, but an MMO is about server and guild.

---Insert wall of text---

Ur post is kinda all over the place and a huge wall of text.

But were a clubhouse and not a guild, somewhere to vent some qualms with the game without the trolls at the swtor forums to worry about. I'm going to ask to have the first post switched over to me and get this organized a bit.


And you like many sound like you came over expecting WoW 2.0 which SWTOR is not.. It has alot of WoW elements and will likely add a few more, but its also less then a month released while wow is 4(?) expansions and numerous content patches in. The game has alot of promise, and nearly endless room for expansion thanks to the fact that space is massive. It lacks endgame due too the fact that most players r just now getting 50, anyone before this is not a casual gamer and is the loud minority. That being said, my next post will be version 1.1 details, which include a new OP (Raid), level 50 brackets, and numerous bug fixes.
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Old Jan 15, 2012, 04:04 PM   #175
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Game Update 1.1: Rise of the Rakghouls

Version 1.1 Release date 1/17/2012



Quote:
we wanted to let you know that we will be performing scheduled maintenance for eight hours on January 17th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET)
http://www.swtor.com/gameupdates

Flashpoint: Kaon Under Siege


A new Flashpoint introduced with Game Update 1.1, 'Kaon Under Siege' takes players to Kaon, a small world in a resource-rich sector of space known as the Tion Hegemony. A mysterious outbreak of the Rakghoul plague has ravaged the planet's population, and those not lucky enough to be killed by the virus have mutated into twisted monstrosities. In the midst of the chaos a small group of survivors have been able fend off the seemingly endless waves of Rakghouls, but their time is running short. You, along with up to three of your Imperial or Republic allies, will have to travel to Kaon to rescue the survivors and discover the truth behind the release of the plague.

Operation: Karagga's Palace, part II

Part II of the Karagga's Palace Operation picks up where the first section ends. After you first confront Karagga and defeat the monsters in his beast pit, you and your allies will battle your way through Karagga's palace before confronting the Hutt himself. You and your allies will have your skills and teamwork tested against Karagga's private army of bounty hunters and Battle Droids, but your efforts will not go unrewarded. Defeating Karagga and his army will reward you with powerful weapons and armor, with even more exceptional rewards for players who conquer this Operation's hard mode.


Patch Notes (Will update, these are the PTR notes)
1.1
Spoiler


1.1a (Fixes to be included with the above patch notes, will likely be released with 1.1)
Spoiler
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