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Old Jan 12, 2012, 06:48 PM   #1551
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Originally Posted by FordGT90Concept View Post
Waterfalls (flowing water) don't freeze, only springs (water sources). I would build two dirt walls one wide flanking the how large you want the ice wall to be. For example if you wanted an ice wall 3 wide:
Code:
[dirt][water][water][water][dirt]
Place water around it one layer thick and once it freezes, do the next layer and the next layer. The wall will be built about as fast as you can place dirt, water, and how quickly it freezes.


Torches melt ice. I'm not sure if glowstone does not.
Actually, the strategy you described is the one I have been having in my mind from the beginning. I only was not sure about the interpretation of your previous post.

And maybe some snow blocks in the mix would be a nice idea, if that makes the process any faster (for example to have an inner core that also gives some cover)

And indeed does glowstone melt ice, everything of light level 12 or higher does AFAIK, except sunlight. Hence my idea to use glass floors in its proximity. There are plenty of deserts in our MC world, so that's no problem.

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I really wish there was a 'dirt like' material that you could manually place that would prevent mob spawning. I know half blocks and such prevent it, but that would be a pain.
Glass should suffice. And further away from the build location, we could place torches as an extra layer of defence. But don't worry guys, there will be no start on the project as long as the place isn't made a bit more "civilised".

BTW, here are some screenshots of Lotsacobble Castle and the point at which the Kings' Road leaves the forest directly south of the castle behind.













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Old Jan 12, 2012, 08:09 PM   #1552
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Lotsacobble Castle
Ha, I like it! Unless Fords got a name already picked out....

It looked like they used pistons for the ice castle, I wonder if it is something like the bridge builder for the castle?
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Old Jan 13, 2012, 12:39 AM   #1553
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It looked like they used pistons for the ice castle, I wonder if it is something like the bridge builder for the castle?
I dunno if that would work. I think a piston would crush an ice block rather than move it. If it did work, the wall would be limited to one thick and 12 tall.
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Old Jan 13, 2012, 12:47 AM   #1554
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I think they used pistons for the objects that couldn't normally be placed on ice, like the bed. Placing them on dirt first, then using pistons to move the dirt without destroying the object(I think that is currently a glitch that is being fixed with the next update).

As for building with ice, I don't think you need dirt to contain it. Just put the water source where you want the ice to form then wait. The water will spread at first, but once the source freezes the flowing water will disappear.
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Old Jan 13, 2012, 02:07 AM   #1555
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Looks like the 1.1 update has been released. As usual, don't update if you still want to play on the server until I give the go ahead. Hopefully this update won't take nearly as long as the transition to 1.0 from Beta did as there aren't that many changes.
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Old Jan 13, 2012, 05:34 AM   #1556
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Quote:
Originally Posted by -KarL- View Post
Ha, I like it! Unless Fords got a name already picked out....

It looked like they used pistons for the ice castle, I wonder if it is something like the bridge builder for the castle?
Actually, it appeared that when I mentioned it in the in-game chat Ford said he liked it (he asked me to think along about a name).

@Newtekie1: the dirt keeps the area around the ice wall better walkable though.
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Old Jan 13, 2012, 06:09 AM   #1557
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I don't like Lotsofcobble because when it is finished, there's likely to be 4 blocks of dirt for every cobble. Additionally, it's too long for warping. Should be equal or less than "Castle" in length.


jpsandman and I managed to track down one of the strongholds and Ender Portals. Warp is "Stronghold"

Be careful, the terrain generator tore it to shreads.
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Old Jan 13, 2012, 06:22 AM   #1558
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Than let's keep the warp "Castle" and you guys can pick any name you like for it (it seems your lol was a reaction on the funnyness within the context of the chat, not to a general likeing).
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Old Jan 13, 2012, 07:48 AM   #1559
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It must have been someone else. I never say "lol", ever. XD


Can we increase the player limit to 12-16 now?
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Last edited by FordGT90Concept; Jan 13, 2012 at 07:58 AM.
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Old Jan 13, 2012, 05:40 PM   #1560
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Can we increase the player limit to 12-16 now?
Yes, thank you, the player limit has been increase to 16!
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Old Jan 13, 2012, 11:07 PM   #1561
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/warp doesnt seem to be working. says unknown command.
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Old Jan 14, 2012, 01:18 AM   #1562
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/warp doesnt seem to be working. says unknown command.
Sorry about that, it should be working now. I had to disable it for some troubleshooting and forgot to re-enable it afterwards.
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Old Jan 14, 2012, 04:55 AM   #1563
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Quote:
Originally Posted by FordGT90Concept View Post
It must have been someone else. I never say "lol", ever. XD


Can we increase the player limit to 12-16 now?
I know you type things like "XD" etc. though, I used "lol" in the general meaning (covering lol, XD, lmao, ...).
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Old Jan 14, 2012, 08:44 PM   #1564
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The End Dragon dead. Easiest. Boss. Ever.
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Old Jan 15, 2012, 04:25 AM   #1565
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Maybe we should be on "normal" difficulty on the server, instead of easy. Mobs being harder to beat, hunger removing more hearts (down to one heart instead of four) and thus a bigger challenge. Caves would become a bit tricky though, as I experienced with my SP adventures on normal diff.
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Old Jan 15, 2012, 05:19 AM   #1566
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Maybe we should be on "normal" difficulty on the server, instead of easy. Mobs being harder to beat, hunger removing more hearts (down to one heart instead of four) and thus a bigger challenge. Caves would become a bit tricky though, as I experienced with my SP adventures on normal diff.
Ok, done.
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Old Jan 15, 2012, 03:08 PM   #1567
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That is amazing
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Old Jan 15, 2012, 03:09 PM   #1568
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Originally Posted by Chevalr1c View Post
Maybe we should be on "normal" difficulty on the server, instead of easy. Mobs being harder to beat, hunger removing more hearts (down to one heart instead of four) and thus a bigger challenge. Caves would become a bit tricky though, as I experienced with my SP adventures on normal diff.
You son of a..... :P

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Old Jan 16, 2012, 09:57 AM   #1569
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Those screen shots... Are... Are they from the server?
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Old Jan 16, 2012, 01:47 PM   #1570
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Which screen shots?
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Old Jan 16, 2012, 03:32 PM   #1571
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Those screen shots... Are... Are they from the server?
The ones at the very top are.
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Old Jan 16, 2012, 06:02 PM   #1572
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Warp name changes...

Castle Village -> U.S.S. Prime (just enter prime and it should find it)
Castle Keep -> Kard Keep
Castle Tower -> Kard Tower
Castle Crypt -> Kard Crypt

Added...
Kard - Inside the "black smith's" house near Prime. It will move as Kard is expanded (eventually ending up in about the middle of the castle walls).
Kard Castle - Just outside the main gate of the castle.
Kard Market - By the fountain in the castle.


Kard is a combination of Karl and Ford.
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Old Jan 17, 2012, 04:55 AM   #1573
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Hurry up and update the server so I can play! Darn addons
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Old Jan 17, 2012, 07:46 AM   #1574
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http://forums.bukkit.org/threads/fix...ersions.14168/


Download: http://home.exetel.com.au/flippit/Mi...er%20v14.0.msi
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Old Jan 18, 2012, 01:30 AM   #1575
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The latest addition to Kard Castle:

A fire breathing dragon!
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