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Old Feb 7, 2012, 07:37 AM   #1651
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Did you get the End reset?


Valmy is almost done:
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Old Feb 7, 2012, 11:47 AM   #1652
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That is a pretty ship. You should post it in the screenshots thread once it is finished, I think.
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Old Feb 7, 2012, 03:38 PM   #1653
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https://twitter.com/#!/jeb_/statuses/166808028413308928

Nice! Soon things will be taller
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Old Feb 7, 2012, 04:17 PM   #1654
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Dammit, right when Valmy is almost done. I think the actual height relative to beam was closer to 70m tall but obviously that couldn't be done so all three masts were scaled down to fit to 64.

Oh, and the Bermuda Triforce too FFS.

Anyone hate Jeb yet?


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That is a pretty ship. You should post it in the screenshots thread once it is finished, I think.
All that's left are the angular sails between the front mast and the wood sticking out the front. They're the most difficult to design.
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Old Feb 7, 2012, 04:29 PM   #1655
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Just add a cover to the Triforce, being 5 or 6 high (the pines need 6, I believe), so that the trees will not be able to turn into giants (like I did just north of the Winterfell settlement).
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Old Feb 7, 2012, 04:34 PM   #1656
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That was the entire point of building it next to the max height--using the max height to prevent them from growing too tall. newtekie1 will probably have to raise the island like he did before (because it was built 2m too low).
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Old Feb 7, 2012, 05:03 PM   #1657
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The End has been reset. I'll try to get on the schedule of resetting it every Friday so we a fresh end to mess around in on the weekends.
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Old Feb 8, 2012, 11:52 AM   #1658
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Quote:
Originally Posted by FordGT90Concept View Post
That was the entire point of building it next to the max height--using the max height to prevent them from growing too tall. newtekie1 will probably have to raise the island like he did before (because it was built 2m too low).
If heightening the Triforce is easier than adding a cover/roof than I would do that.
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Old Feb 8, 2012, 06:28 PM   #1659
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Silly question, the End portal is marked on the Tectonicus map with a sign, but I cannot find it.
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Old Feb 8, 2012, 06:34 PM   #1660
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It's the Stronghold warp.
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Old Feb 8, 2012, 07:11 PM   #1661
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I should have known, because the portals are placed in strongholds.

Edit: I found out that melon slices have the same "compacted storage" as lapis lazulli, iron and so on. Nine slices can be put together to form a whole melon again (so, 64 melons instead of 64+26 (90) melon slices). However, some slices will be wasted when cutting the melon into slices again, because the number of slices generated will be equal to a harvested melon (3-7).

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Old Feb 10, 2012, 04:46 AM   #1662
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I just got kicked/dropped again with "internal server error" the instant I click on a level 50 bow enchantment (not always). Could you check the logs for a Java exception and post it here so I can make a topic on GetSatisfaction? I'm thinking it might do that every time it is trying to give me infinity because I got all the other ones already.


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Edit: I found out that melon slices have the same "compacted storage" as lapis lazulli, iron and so on. Nine slices can be put together to form a whole melon again (so, 64 melons instead of 64+26 (90) melon slices). However, some slices will be wasted when cutting the melon into slices again, because the number of slices generated will be equal to a harvested melon (3-7).
I didn't know you could do that.
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Old Feb 10, 2012, 03:41 PM   #1663
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Quote:
Originally Posted by FordGT90Concept View Post
I just got kicked/dropped again with "internal server error" the instant I click on a level 50 bow enchantment (not always). Could you check the logs for a Java exception and post it here so I can make a topic on GetSatisfaction? I'm thinking it might do that every time it is trying to give me infinity because I got all the other ones already.



I didn't know you could do that.
Code:
2012-02-09 23:38:35 [WARNING] Failed to handle packet: java.lang.NullPointerException
java.lang.NullPointerException
	at net.minecraft.server.ContainerEnchantTable.a(ContainerEnchantTable.java:147)
	at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:1008)
	at net.minecraft.server.Packet108ButtonClick.handle(SourceFile:18)
	at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
	at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:100)
	at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78)
	at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:536)
	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:434)
	at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
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Old Feb 10, 2012, 03:56 PM   #1664
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https://getsatisfaction.com/mojang/t...bow_on_smp_1_1
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Old Feb 10, 2012, 06:54 PM   #1665
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Cool, does it do it with any other weapons or just the bow? I'm guessing it is a bug with bow enchanting since they just added that in the last update.
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Old Feb 10, 2012, 07:46 PM   #1666
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So, there have been some developer previews released recently and I figured I'd give everyone a little heads up about what is likely going to be coming in the next update for anyone not paying attention, because there are some pretty major new things:

New Biome: There is now a Jungle biome.

New Tree Type: There are not "Jungle Trees". The trunks are a yellowish brown color. And they can grow extremely tall. The really tall ones grow with a 2x2 trunk, and you can plant 4 saplings in a 2x2 pattern and use bonemeal on them to grow a super tall 2x2 tree. Jungle trees will also grow with vines on the trunk and hanging from the leaves.

Vines: While vines were in the game already, now any vine that is on a wall or solid surface can be climbed like a ladder.

Cats: Wild cats have been added to the game, currently they only spawn in Jungles. They can be tamed similar to wolves. Wild cats have an orange patterned coat, like a ocelot, but change to a more traditional domesticated cat pattern when tamed. They will follow you like a tamed wolf, but won't really attack anything other than chickens. They can be told to sit like wolves as well.

Wolf/Cat Breeding: Tamed wolves can now be breed to give tamed wolf puppies. You use fresh uncooked pork instead of wheat to make them breed. Currently it isn't known how this affects feeding them to regain their health. It might make it impossible for them to regain health. Cats can also be breed, using fresh fish.

Fire Charge: A new crafting recipe has been added to create the Fire Charge. Which can be used in dispensers to make them shoot a fireball.

Bottle o' Enchanting: Some kind of new potion, recipe currently unknown, that when thrown will give out experience orbs that the player can collect.

New Mob AI:

Zombies: Zombies are now much smarter. They can negotiate obstacles and even find their way out of small mazes to get to the player they are chasing. So no more hiding around corners to escape zombies. Also, on hard/hardcore mode only, zombies will break down wooden doors!

Skeletons: Skeletons will now seek out shade when the sun comes up to stop themselves from burning in the daylight.

I think that is it for now, but there will probably be more developer builds released with some other additions before the next update.
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Old Feb 11, 2012, 01:42 AM   #1667
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Quote:
Originally Posted by newtekie1 View Post
Cool, does it do it with any other weapons or just the bow? I'm guessing it is a bug with bow enchanting since they just added that in the last update.
I've enchanted probably 20 items and it only did it with the bow.



My guess is that tamed wolves and cats regen health like players do.
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Old Feb 11, 2012, 09:08 AM   #1668
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Quote:
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Vines: While vines were in the game already, now any vine that is on a wall or solid surface can be climbed like a ladder.
About time, I have been in situations already in which I tried to climb them and then realised I couldn't.
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Old Feb 11, 2012, 02:41 PM   #1669
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I have finished thre first challenge in my "yet to be officially named dragon puzzle tower". A 45x45 maze. There are two doors at the end. one is timed the other, not. In the future the timed path will lead to either a reward or easier puzzle path or something. In order to prevent creeper damage, there should be no areas in the maze that allows monsters to spawn. More treacherous monster infested puzzles are sure to come later.
To find the tower, if you haven't already, warp to spawn and look left.
Any feedback is welcome, and enjoy!
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Old Feb 14, 2012, 03:53 AM   #1670
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Nice work on the maze! So far, every time I have tried it, i get turned around and end up back at the beginning.

Also, if anyone wants to practice their bow skills, I have finished up the archery range at the castle. Each gate has the approximate distance to different color targets labeled. For any shots over 30m, you may need a spotter to see where the arrow lands. There is also a moving target and a few trick shots. I may add more trick shots if I get anymore crazy ideas...
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Old Feb 14, 2012, 04:04 AM   #1671
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Nice work man! I've been off the last week playing other stuff, should finish the walkway I started.
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Old Feb 15, 2012, 03:37 PM   #1672
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1.2 height limit for perspective.

http://imgur.com/RLiZd

(it didn't like to be brought in as an image for some reason so you have to click the link)
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Old Feb 19, 2012, 02:32 AM   #1673
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When 1.2 happens, we should do this:

http://imgur.com/a/ekjWe
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Old Feb 19, 2012, 04:22 AM   #1674
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When 1.2 happens, we should do this:

http://imgur.com/a/ekjWe
I want a new high drive when the height limit increase!
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Old Feb 24, 2012, 03:48 PM   #1675
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I want a new high drive when the height limit increase!
If you're building it.


"Server shuting down..." you working on something?
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