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#101 | ||
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Last edited by theoneandonlymrk; Feb 11, 2012 at 11:51 AM. |
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#102 |
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Why would a shameless person care about what is right or wrong?
Pirate players played online for years. Which is exactly why almost every game killed off LAN and non-centrally regulated servers.
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#103 |
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That very much depends on what you do with it and the license involved. It's not a simple thing, stop trying to score schoolboy debating points.
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#104 |
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Torrenting itself IS sharing. None of the downloaders/uploaders get money from doing so, ad revenue barely covers operating costs (especially true for private torrent sites; it's donations that keep them afloat).
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#105 | |
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At least some people still have some common sense in their heads!
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#106 | |
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How about if that person later likes said book so much that he goes out and buys another one by the same author. Did that not just help sells? Lets look at the cost of living, health insurance, taxes, minimum wage, etc.. and then lets look at the cost of products used for entertainment purposes. What about other countries that do far worse economically? Like Romania where minimum salary is like $3.00 and now they tell Greece if Romania can do it so can yall. I'm still even amazed people go out and pay $9.50 to see a movie one time at the theaters (Usually only when my friends are up for it). I used to be able to get a student discount and that was when it was 7 bucks to get in. Now they jacked up the prices and got rid of any kind of discount (not sure if babies can get in for free now either). Not to mention how crappy some of the movies are and most of them aren't even original ideas anymore. They just take old ideas that did well and remake them with some new actors and new technology and re-sell it.
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Sent from my PC using chrome. Last edited by AphexDreamer; Feb 11, 2012 at 04:49 PM. |
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#107 |
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Always one step ahead
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#108 |
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Make less shitty games and we wont torrent them^^
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#109 |
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I get what you're saying. In Med-School it's common for students to borrow books from the library and take photostatic copies of them to study. The author isn't getting any part of it, so does that mean students are breaking the law and deserve jail time, as the guys who do the same with entertainment products? Think about it.
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#110 | |
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Did the author of said book do all of the research that went into that text? -or- Did they have to rely on the collective knowledge of researchers that came before them? -and- If so, did they search them out to pay them for the text or research that they gained from their research? I'm guessing probably not just as PC game makers don't search out and pay the people that originally wrote the base programming that are used in today's programs....since we all know that all modern programming is an extension of what has came before... |
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#111 | |
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This country is founded off of taking other peoples work/property. It shouldn't come to us as a surprise when people practice what founded this country. "stick a flag in it, its ours".
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#112 |
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#113 |
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excuses to justify personal self righteousness...pathetic . Don't make excuses why you pirate and don't speculate on how it does or doesn't effect sales. if you enjoy pirating, then just say you do and are not gonna stop and move on.
i use free and open source software alternatives and rent games on my ps3 or use demo if available before i decide to buy the PC version. The cheaper option always wins because money is what it all boils down to, so i don't really give a crap about what some anonymous behind a username pirates or don't...just don't sink to immaturity by making excuses to justify yourself. If a game or app is so s****y, then why would you want to play it? If it costs too much, then just admit your a tightass. i'm an honest tightass, thats why i use freeware and cheap rentals, how doing that or pirating effects sales is pure speculation. You guys don't really care about sales, admit it, you just care about having a product that you enjoy and thats all that matters to consumers, less you own stock....keep it real |
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#114 | |
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Overclocked quantum bit
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Siggie in the post. |
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#115 |
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http://techreport.com/discussions.x/22456
^^ This is what every artist and developer should do, but I'm sure the big corporations would find a way to make that illegal. It's so totally clear that people don't want to pay for games right? So much that the people interested in that game paid $1.3 million beforehand, in just one day, and almost "blindly". But we are all pirates. ![]() I wonder how many game developers are really paid so much by their publishers for making a game. I'm sure not many do, only AAA developers which have probably become as corrupt and greedy as their publishers. I even remember that Activision didn't want to pay $30 million or something like that to Infinity Ward employees that worked on MW2, even though the game made billions in profits. Bastards. I'm not interested in point and click adventures, but I'm almost tempted to "invest" something in their project. Only to see if it serves as an example and we can ultimately show the door to all those greedy bastards. Down with greedy useless "intermediaries". |
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#116 | |||
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YES. Quote:
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#117 |
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Pirating isn't going to make game companies make better games. Period. If anything they'll eventually close up shop and find something/someone else to profit off of and/or just make things even more difficult for someone who actually buys their crap. This has been happening for years already and it's not going to change. Games aren't getting any better and they won't be. So, enjoy your "free" crappy games until the internet blows up.
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#118 | |
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Doctor Moderator
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look at all the small indi games that are making them companies lots of money now, via steam and other online delivery methods. the old system would never support them or allow them to succeed - without massive profits they'd just get shut down by the big boys.
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#119 | ||
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My name is Dave
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I don't play games to have a "good" or "bad" experience...I play games to pass the time. It's not like I ahven't played 1000's of games over the years...there really isn't anything new out there in videogames besides things like PlayStation's Move, and XBOX's Kinect. Otherwise, it's FPS episode 768, RPG chapter 4003, platformer level 1,000,000... You're not just paying for the "quality" of a title...you're also paying for the time spent not bored staring at the wall, picking your nose. There is no justification for "piracy" of intellectual property, period. There is only "I wanted it, I got it without paying, and I don't care". Quote:
My only issue with there being so many development houses is that the true talent gets spread very thin, which kinda prevents any truly compelling stuff from ever coming out. |
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#120 | |
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#121 | |
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After the game is finished they could even release the game for free, because they already got paid, maybe 6-12 months later so as to not alienate the people who did pay for it (they could even ask to the peopl who paid, if and when). That model would work if no one is greedy. The people who really want the game pay for it, the people who make it are paid and their children are safe, and the people who are not really interested but would like to try it get it free after some time. The greedy people that used to work as publishers cry on their $2 million mansion that the bank will soon take it from them. It's a win-win-win-win-win-win scenario. |
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#122 | |
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#123 | |
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Banstick Dummy
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#124 | |
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Look I have worked for this industry, maybe a little indirectly if you wish, and I know what I get paid, I know what the real people who end up making the games are paid (there's lots of outsourcing, when they don't just steal it that is). Hint: we don't see a dime of that money, we are paid the same as any other normal guy. |
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#125 | |
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Banstick Dummy
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