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Old Feb 11, 2012, 11:42 AM   #101
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Originally Posted by TheMailMan78 View Post
Or you could just read reviews and make back ups of your physical disks
though i dont disagree isnt that half the debate as they say you shouldnt even be allowed to do that and imho they should demo all games ,piracy would half as most only try a game before not bothering and demos make that easier

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Why would a shameless person pay for something that he can get for free?
Well because if you took entertainment from it and enjoyed it ,thats the right thing to do, and you can get on multiplayer then too
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Old Feb 11, 2012, 12:02 PM   #102
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Why would a shameless person care about what is right or wrong?
Pirate players played online for years. Which is exactly why almost every game killed off LAN and non-centrally regulated servers.
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Old Feb 11, 2012, 03:04 PM   #103
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One question for the moralists: If I borrow a music CD or an original DVD with some game or a BluRay, does it mean I am pirating???? torrents do EXACTLY the same thing, only at a bigger scale. Wake up people, sharing is NOT pirating.
That very much depends on what you do with it and the license involved. It's not a simple thing, stop trying to score schoolboy debating points.
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Old Feb 11, 2012, 03:07 PM   #104
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That very much depends on what you do with it and the license involved. It's not a simple thing, stop trying to score schoolboy debating points.
Torrenting itself IS sharing. None of the downloaders/uploaders get money from doing so, ad revenue barely covers operating costs (especially true for private torrent sites; it's donations that keep them afloat).
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Old Feb 11, 2012, 04:34 PM   #105
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And I think a simple extension of an existing product and copyrighting or claiming it as your own is misguided~to some degree...
Yes I believe people should be rewarded for their work but I think they or some corporation should only have the right to hold onto to that extension for a limited amount of time...

It's currently 50 years after the life of the original Author/Creator/Artist and 75 years for Corporations.
Copyright Term Extension Act

Those laws are meant to encourage creativity and innovation and I just don't see how that's possible. If anything they are discouraging..

It's nothing more than Corporate Welfare.....and as far as the artists go they either need to keep creating or go broke...There should be no reason for them to rest on their laurels....Imagine if everyone was treated equally on those regards...mechanics could retire after fixing three or four cars but I think we all know that's absolutely ridiculous and so are the laws that protect Intellectual Properties....
Halelujah, finnaly someone who gets it, and actually thinks about it!!! At least some people still have some common sense in their heads!
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Old Feb 11, 2012, 04:36 PM   #106
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Originally Posted by Prima.Vera View Post
One question for the moralists: If I borrow a music CD or an original DVD with some game or a BluRay, does it mean I am pirating???? torrents do EXACTLY the same thing, only at a bigger scale. Wake up people, sharing is NOT pirating.
What about if you let someone borrow a book? Is that file Sharing?


How about if that person later likes said book so much that he goes out and buys another one by the same author. Did that not just help sells?

Lets look at the cost of living, health insurance, taxes, minimum wage, etc.. and then lets look at the cost of products used for entertainment purposes. What about other countries that do far worse economically? Like Romania where minimum salary is like $3.00 and now they tell Greece if Romania can do it so can yall. I'm still even amazed people go out and pay $9.50 to see a movie one time at the theaters (Usually only when my friends are up for it). I used to be able to get a student discount and that was when it was 7 bucks to get in. Now they jacked up the prices and got rid of any kind of discount (not sure if babies can get in for free now either). Not to mention how crappy some of the movies are and most of them aren't even original ideas anymore. They just take old ideas that did well and remake them with some new actors and new technology and re-sell it.
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Old Feb 11, 2012, 05:33 PM   #107
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Old Feb 11, 2012, 05:45 PM   #108
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Make less shitty games and we wont torrent them^^
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Old Feb 11, 2012, 06:40 PM   #109
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Originally Posted by AphexDreamer View Post
What about if you let someone borrow a book? Is that file Sharing?


How about if that person later likes said book so much that he goes out and buys another one by the same author. Did that not just help sells?
I get what you're saying. In Med-School it's common for students to borrow books from the library and take photostatic copies of them to study. The author isn't getting any part of it, so does that mean students are breaking the law and deserve jail time, as the guys who do the same with entertainment products? Think about it.
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Old Feb 11, 2012, 06:50 PM   #110
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I get what you're saying. In Med-School it's common for students to borrow books from the library and take photostatic copies of them to study. The author isn't getting any part of it, so does that mean students are breaking the law and deserve jail time, as the guys who do the same with entertainment products? Think about it.
Take that a step further and ask:
Did the author of said book do all of the research that went into that text?
-or-
Did they have to rely on the collective knowledge of researchers that came before them?
-and-
If so, did they search them out to pay them for the text or research that they gained from their research?

I'm guessing probably not just as PC game makers don't search out and pay the people that originally wrote the base programming that are used in today's programs....since we all know that all modern programming is an extension of what has came before...
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Old Feb 11, 2012, 07:54 PM   #111
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Originally Posted by jmcslob View Post
Take that a step further and ask:
Did the author of said book do all of the research that went into that text?
-or-
Did they have to rely on the collective knowledge of researchers that came before them?
-and-
If so, did they search them out to pay them for the text or research that they gained from their research?

I'm guessing probably not just as PC game makers don't search out and pay the people that originally wrote the base programming that are used in today's programs....since we all know that all modern programming is an extension of what has came before...
Yeah, like who owns math to begin with? I guess Newton should have copyrighted Calculus and the ancient Greeks should have done the same with Democracy and geometry.

This country is founded off of taking other peoples work/property. It shouldn't come to us as a surprise when people practice what founded this country. "stick a flag in it, its ours".
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Old Feb 11, 2012, 10:00 PM   #112
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Make less shitty games and we wont torrent them^^
... what i talked about for years
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Old Feb 11, 2012, 10:49 PM   #113
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excuses to justify personal self righteousness...pathetic . Don't make excuses why you pirate and don't speculate on how it does or doesn't effect sales. if you enjoy pirating, then just say you do and are not gonna stop and move on.

i use free and open source software alternatives and rent games on my ps3 or use demo if available before i decide to buy the PC version. The cheaper option always wins because money is what it all boils down to, so i don't really give a crap about what some anonymous behind a username pirates or don't...just don't sink to immaturity by making excuses to justify yourself.
If a game or app is so s****y, then why would you want to play it? If it costs too much, then just admit your a tightass. i'm an honest tightass, thats why i use freeware and cheap rentals, how doing that or pirating effects sales is pure speculation. You guys don't really care about sales, admit it, you just care about having a product that you enjoy and thats all that matters to consumers, less you own stock....keep it real
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Old Feb 11, 2012, 11:00 PM   #114
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excuses to justify personal self righteousness...pathetic . Don't make excuses why you pirate and don't speculate on how it does or doesn't effect sales. if you enjoy pirating, then just say you do and are not gonna stop and move on.

i use free and open source software alternatives and rent games on my ps3 or use demo if available before i decide to buy the PC version. The cheaper option always wins because money is what it all boils down to, so i don't really give a crap about what some anonymous behind a username pirates or don't...just don't sink to immaturity by making excuses to justify yourself.
If a game or app is so s****y, then why would you want to play it? If it costs too much, then just admit your a tightass. i'm an honest tightass, thats why i use freeware and cheap rentals, how doing that or pirating effects sales is pure speculation. You guys don't really care about sales, admit it, you just care about having a product that you enjoy and thats all that matters to consumers, less you own stock....keep it real
You may not have seen my post here about this. Definitely keep this in mind before attacking 'pirates'.
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Old Feb 11, 2012, 11:13 PM   #115
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http://techreport.com/discussions.x/22456

^^ This is what every artist and developer should do, but I'm sure the big corporations would find a way to make that illegal. It's so totally clear that people don't want to pay for games right? So much that the people interested in that game paid $1.3 million beforehand, in just one day, and almost "blindly". But we are all pirates.

I wonder how many game developers are really paid so much by their publishers for making a game. I'm sure not many do, only AAA developers which have probably become as corrupt and greedy as their publishers. I even remember that Activision didn't want to pay $30 million or something like that to Infinity Ward employees that worked on MW2, even though the game made billions in profits. Bastards.

I'm not interested in point and click adventures, but I'm almost tempted to "invest" something in their project. Only to see if it serves as an example and we can ultimately show the door to all those greedy bastards. Down with greedy useless "intermediaries".
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Old Feb 11, 2012, 11:32 PM   #116
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Originally Posted by pr0n Inspector View Post
Why would a shameless person care about what is right or wrong?
Pirate players played online for years. Which is exactly why almost every game killed off LAN and non-centrally regulated servers.
I'm a pirate and there is VERY few pirated games playable online since steam has come along.

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Originally Posted by AphexDreamer View Post
What about if you let someone borrow a book? Is that file Sharing?


How about if that person later likes said book so much that he goes out and buys another one by the same author. Did that not just help sells?

Lets look at the cost of living, health insurance, taxes, minimum wage, etc.. and then lets look at the cost of products used for entertainment purposes. What about other countries that do far worse economically? Like Romania where minimum salary is like $3.00 and now they tell Greece if Romania can do it so can yall. I'm still even amazed people go out and pay $9.50 to see a movie one time at the theaters (Usually only when my friends are up for it). I used to be able to get a student discount and that was when it was 7 bucks to get in. Now they jacked up the prices and got rid of any kind of discount (not sure if babies can get in for free now either). Not to mention how crappy some of the movies are and most of them aren't even original ideas anymore. They just take old ideas that did well and remake them with some new actors and new technology and re-sell it.
Please stop comparing physical items to non physical data.

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Make less shitty games and we wont torrent them^^
YES.

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Originally Posted by F1reFly View Post
excuses to justify personal self righteousness...pathetic . Don't make excuses why you pirate and don't speculate on how it does or doesn't effect sales. if you enjoy pirating, then just say you do and are not gonna stop and move on.

i use free and open source software alternatives and rent games on my ps3 or use demo if available before i decide to buy the PC version. The cheaper option always wins because money is what it all boils down to, so i don't really give a crap about what some anonymous behind a username pirates or don't...just don't sink to immaturity by making excuses to justify yourself.
If a game or app is so s****y, then why would you want to play it? If it costs too much, then just admit your a tightass. i'm an honest tightass, thats why i use freeware and cheap rentals, how doing that or pirating effects sales is pure speculation. You guys don't really care about sales, admit it, you just care about having a product that you enjoy and thats all that matters to consumers, less you own stock....keep it real
I am a pirate, I don't necessarily enjoy it, but I admit it. How are we supposed to know if a game is shitty without playing it dude? Lastly, I'm not a tightass, I'm just poor. I have a shitty job and I have to provide full living costs for me and my fiance, and living costs here, like software, is ridiculous. Next energy bill will be about double because the government just introduced the worlds highest carbon-emission-based tax. So you can be a tightass all you like, but don't go accusing everyone of being a tightass and not giving a crap about giving back to the indistry. Because not everyone's living conditions are the same as yours. I'm not a tightass and I do give back to the gaming/music/movie industry when I feel they deserve it.
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Old Feb 11, 2012, 11:36 PM   #117
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Pirating isn't going to make game companies make better games. Period. If anything they'll eventually close up shop and find something/someone else to profit off of and/or just make things even more difficult for someone who actually buys their crap. This has been happening for years already and it's not going to change. Games aren't getting any better and they won't be. So, enjoy your "free" crappy games until the internet blows up.
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Old Feb 11, 2012, 11:48 PM   #118
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Pirating isn't going to make game companies make better games. Period. If anything they'll eventually close up shop and find something/someone else to profit off of and/or just make things even more difficult for someone who actually buys their crap. This has been happening for years already and it's not going to change. Games aren't getting any better and they won't be. So, enjoy your "free" crappy games until the internet blows up.
i actually hope some of them do go belly up. so many mass produced shit games in an industry that fails to support them.


look at all the small indi games that are making them companies lots of money now, via steam and other online delivery methods. the old system would never support them or allow them to succeed - without massive profits they'd just get shut down by the big boys.
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Old Feb 11, 2012, 11:58 PM   #119
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How are we supposed to know if a game is shitty without playing it dude?
I haven't not enjoyed any game in years. My STEAM and other similar accounts show that I pay for my games.

I don't play games to have a "good" or "bad" experience...I play games to pass the time. It's not like I ahven't played 1000's of games over the years...there really isn't anything new out there in videogames besides things like PlayStation's Move, and XBOX's Kinect.


Otherwise, it's FPS episode 768, RPG chapter 4003, platformer level 1,000,000...


You're not just paying for the "quality" of a title...you're also paying for the time spent not bored staring at the wall, picking your nose.

There is no justification for "piracy" of intellectual property, period. There is only "I wanted it, I got it without paying, and I don't care".


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i actually hope some of them do go belly up. so many mass produced shit games in an industry that fails to support them.
I kinda agree, but then, the places making "crappy" games, and giving people jobs. Not everyone has to be "the best" at their job...in fact, that's impossible. I don't really see why it's a big deal. People need work...crappy games is work.


My only issue with there being so many development houses is that the true talent gets spread very thin, which kinda prevents any truly compelling stuff from ever coming out.
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Old Feb 12, 2012, 12:00 AM   #120
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i actually hope some of them do go belly up. so many mass produced shit games in an industry that fails to support them.


look at all the small indi games that are making them companies lots of money now, via steam and other online delivery methods. the old system would never support them or allow them to succeed - without massive profits they'd just get shut down by the big boys.
Doesn't matter. Small indi games will just eventually be bought out by the "big boys" with an offer they can't refuse. Again, history dictates this.
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Old Feb 12, 2012, 12:07 AM   #121
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Pirating isn't going to make game companies make better games. Period. If anything they'll eventually close up shop and find something/someone else to profit off of and/or just make things even more difficult for someone who actually buys their crap. This has been happening for years already and it's not going to change. Games aren't getting any better and they won't be. So, enjoy your "free" crappy games until the internet blows up.
Game developers will not blow up if they are smart. It's the publishers who will and I don't see anything wrong with that. Did you look up the link I posted above? They already have raised 1.6 million and there's 30 days to go yet (now imagine if a game developer - say Crytek, DICE- does the same and accepts donations through the entire development time). You tell me a game cannot be done with that kind of money? Sure you can if no one making it is a greedy bastard. With $1.6 million you can pay 30 50k salaries, more than enough to start making an awesome game for 1 year. Show what you did in that period and much more money would come in.

After the game is finished they could even release the game for free, because they already got paid, maybe 6-12 months later so as to not alienate the people who did pay for it (they could even ask to the peopl who paid, if and when). That model would work if no one is greedy. The people who really want the game pay for it, the people who make it are paid and their children are safe, and the people who are not really interested but would like to try it get it free after some time. The greedy people that used to work as publishers cry on their $2 million mansion that the bank will soon take it from them. It's a win-win-win-win-win-win scenario.
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Old Feb 12, 2012, 12:11 AM   #122
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Game developers will not blow up if they are smart. It's the publishers who will and I don't see anything wrong with that. Did you look up the link I posted above? They already have raised 1.6 million and there's 30 days to go yet (now imagine if a game developer - say Crytek, DICE- does the same and accepts donations through the entire development time). You tell me a game cannot be done with that kind of money? Sure you can if no one making it is a greedy bastard. With $1.6 million you can pay 30 50k salaries, more than enough to start making an awesome game for 1 year. Show what you did in that period and much more money would come in.

After the game is finished they could even release the game for free, because they already got paid, maybe 6-12 months later so as to not alienate the people who did pay for it (they could even ask to the peopl who paid, if and when). That model would work if no one is greedy. The people who really want the game pay for it, the people who make it are paid and their children are safe, and the people who are not really interested but would like to try it get it free after some time. The greedy people that used to work as publishers cry on their $2 million mansion that the bank will soon take it from them. It's a win-win-win-win-win-win scenario.
Sounds great! Unfortunately, the people who make all of the money off of the current system aren't going to let it go. They will exploit the market in any way possible. Piracy isn't going to do anything to corporate greed other than make it stronger.
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Old Feb 12, 2012, 12:22 AM   #123
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Game developers will not blow up if they are smart. It's the publishers who will and I don't see anything wrong with that. Did you look up the link I posted above? They already have raised 1.6 million and there's 30 days to go yet (now imagine if a game developer - say Crytek, DICE- does the same and accepts donations through the entire development time). You tell me a game cannot be done with that kind of money? Sure you can if no one making it is a greedy bastard. With $1.6 million you can pay 30 50k salaries, more than enough to start making an awesome game for 1 year. Show what you did in that period and much more money would come in.

After the game is finished they could even release the game for free, because they already got paid, maybe 6-12 months later so as to not alienate the people who did pay for it (they could even ask to the peopl who paid, if and when). That model would work if no one is greedy. The people who really want the game pay for it, the people who make it are paid and their children are safe, and the people who are not really interested but would like to try it get it free after some time. The greedy people that used to work as publishers cry on their $2 million mansion that the bank will soon take it from them. It's a win-win-win-win-win-win scenario.
The marketing alone for Battlefield 3 was close to 100 million dollars. The marketing.....alone. Like I said I'm gonna stay out of these threads the best I can but I just wanted to let you know 1.6 million for a AAA title is chump change.
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Old Feb 12, 2012, 12:36 AM   #124
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The marketing alone for Battlefield 3 was close to 100 million dollars. The marketing.....alone. Like I said I'm gonna stay out of these threads the best I can but I just wanted to let you know 1.6 million for a AAA title is chump change.
And who needs that kind of marketing in this day and age again? Who really sold that game and who spent that amount of money on marketing so as to get even higher profits again? NOT the developers for sure. Developers/artists are lucky if they get even 1% of that money.

Look I have worked for this industry, maybe a little indirectly if you wish, and I know what I get paid, I know what the real people who end up making the games are paid (there's lots of outsourcing, when they don't just steal it that is). Hint: we don't see a dime of that money, we are paid the same as any other normal guy.
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Old Feb 12, 2012, 12:43 AM   #125
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Quote:
Originally Posted by Benetanegia View Post
And who needs that kind of marketing in this day and age again? Who really sold that game and who spent that amount of money on marketing so as to get even higher profits again? NOT the developers for sure. Developers/artists are lucky if they get even 1% of that money.

Look I have worked for this industry, maybe a little indirectly if you wish, and I know what I get paid, I know what the real people who end up making the games are paid (there's lots of outsourcing, when they don't just steal it that is). Hint: we don't see a dime of that money, we are paid the same as any other normal guy.
Ive worked in it too and if you don't get paid thats your fault. Who needs 100 million in marketing? People who make games that cost more then that to develop.
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