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Editor & Senior Moderator
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Alan Wake for PC Earns Back Investment in 48 Hours
In what is a tight slap in the face of those who even question the future of PC gaming, Alan Wake, which was launched for the PC platform years after its console launch, is reported to have earned back Remedy's development and marketing costs of the game's venture to the PC platform within the first 48 hours of sales on Steam. "We made it a priority to create the best PC version of the game we possibly could, as opposed to a sloppy port we ourselves would hate to play, and judging by the amount of encouragement and positive feedback that has been pouring in, that's really paid off!" said CEO Matias Myllyrinne in a thank you note to the game's fans. "Rest assured that we are still listening to your requests and will maintain efforts to make necessary updates to the build now that it's been released," he added. The game is also reported to be also available via Origin, soon.
![]() Sources: GamesIndustry.biz, The Verge |
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#2 |
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So much for thrashing us, PC gamers as ungrateful bastards. PC platform is not dead and we still buy plenty of games. I just think developers should get their plans to a more realistic level. They just expect every junk to sell in million numbers. Things don't work that way.
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#3 |
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Well the price wasn't outrageous. That went a long way to making it do so well on PC. $30 on Steam...heck that is a fantastic deal for a new PC release. Almost tempted me into buying it too had my account not been so low right now. Oh well, future Steam sale for sure!
Hope this shuts up some of those devs harping on PC.
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#4 |
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Yeah, piracy is the best excuse ever if your software is a failure...
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#5 |
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#6 |
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Is the game any good, how many hours of gameplay could one expect to get out of it? I might look into it now.
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#7 |
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Resident Grammar Amender
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Can't wait to play Alan Wake. This was the Core 2 Quad poster boy back in the Q6600 days and I was gaggin' to get my hands on it then. I'll buy this, when I have money. Does anyone have it?
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#8 |
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That's a game, best suited for console controller and not for keyboard and mouse.
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#9 |
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didn't hear about that game ... will give it a try after watching its game play from youtube
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#10 |
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Same question here, I'd like to hear impressions.
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#11 | |
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#12 |
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Doesn't matter, PC gamers are still thieves, crooks, pirates, burglars, etc. - TheMailMan78
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#13 | |||
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Served 5k and counting ...
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Controls could be very well adapted for keyboard/mouse. All that it is, 3rd person view like Dead Space. |
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#14 |
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I bought two Copy's. I got one my self, and one for a buddy of my. The game is great, and was great on the 360. On the PC it looks and runs so much better, but I highly recommend turning off the lights and getting a pair of headphones for it. My system spec's are as follows
i7 2600k @4.8ghz Corsair DDR3 1600mhz 16gb Gigabyte Z68 UD4 Evga GTX570 @940mhz I know my system is pretty tweaked for performance, but I see no reason why a mid range GTX460 system could not run this game smooth as silk. Single player is about 10-12 hours long if you take in the game by not play rushing it and actually exploring it. Also, there are a lot of Easter eggs to be found. Anyway if you guys got any other questions message me on steam Forsaken1kills. BUY IT. |
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#15 |
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I posted this a while back in the Alan Wake Thread, this is what I had to say then I'll say it now as well.
I think its like this, you can have a million people buy the game for $60 each or 2 million+ people buying the game for $30 each. I believe it turns out you are more likely to earn profits with the latter than the former. I'm not an economist or anything but this is what I see. Most games heavily pirated are Single Player games especially on PC. They have no online check and they are usually just a play once or twice game. To think they sold well, means they did something right. I believe what they did right was A. Not release an entirely crappy console port and B. Priced it right and included the DLC.
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#16 |
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Banstick Dummy
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#17 | |
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#18 |
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played the pc version and the best is to play when you're alone;u can raise the volume without scaring the family;despite the port i must say it was one of the best horror games i played till now.
i expect the next part...
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#19 |
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I'd also like to point out that it's self published by Remedy, even though it uses the cutscenes from the Xbox version. It says it's published by Microsoft in the intro cutscene, but does not require Games for Windows Live.
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