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Old Feb 28, 2012, 06:22 PM   #4701
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I was thinking of making "Mussels" a talking Horker.
Thanks, you just made me ruin my keyboard by uncontrollably spitting my drink all over it....

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Old Feb 28, 2012, 06:29 PM   #4702
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Lol ... sorry about that, I'll send you a new one if you want.

Oddly enough, many of the moderator names blend nicely with the races/classes of Skyrim.
I wonder if it's possible to make talking food for Chicken Patty.
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Old Feb 28, 2012, 06:30 PM   #4703
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It's kind of hard to have a contest in a single player game, but I'm up for ideas.
Just have it so that the NPC contestants have already completed whatever it is they need to do and you have to beat whatever they did. Or you could have the contest involve fighting.

I say just give the player and a handful of NPCs Wabberjacks and no armor, then toss them all in a room full of daedra. Last man standing wins a banhammer.
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That would scare women and young children.
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Do it!
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Did I mention I have plans of putting all the mods in the quest? (snicker)
I was thinking of making "Mussels" a talking Horker.
Dooo eeett!
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Old Feb 28, 2012, 06:36 PM   #4704
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Lol ... sorry about that, I'll send you a new one if you want.

Oddly enough, many of the moderator names blend nicely with the races/classes of Skyrim.
I wonder if it's possible to make talking food for Chicken Patty.
Not yet. I'm planning to have the hubby spray a part of it a cool metallic dark blue...

______________

I did experiment for some minutes using the CK. I'm trying to make a kid with an original face and which doesn't look like it's got the same father whether born in Whiterun, Windhelm or Markarth....

No success so far..
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Old Feb 28, 2012, 06:37 PM   #4705
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Can someone make a troll with a postal workers hat on it? Make him impossible to kill. Just like knock him out and a few minutes later hes back walking around. He doesnt even have to attack anything. Just follow you real close.

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Old Feb 28, 2012, 06:40 PM   #4706
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Dude the CK is supposedly not very hard while you may not have a modeling app or whatever at present you're in a much better position than like anyone here I can think of besides crazyeseyes to make such things for yourself...
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Old Feb 28, 2012, 06:41 PM   #4707
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Does this game have a memory leak? I noticed after a few hours of play my performance starts to go to hell. I go from 60 FPS down to 25 FPS. Indoor or out.
I have never had this problem even in extended sessions that are 5 hours+ so I doubt it would be the game, I am always at 60 FPS so any drops like that would definitely be noticed.
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Old Feb 28, 2012, 06:43 PM   #4708
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I have never had this problem even in extended sessions that are 5 hours+ so I doubt it would be the game, I am always at 60 FPS so any drops like that would definitely be noticed.
Its the game. I ctrl, alt, del and cancel like BP said and it fixes the issue. She had/has the same problem.

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Dude the CK is supposedly not very hard while you may not have a modeling app or whatever at present you're in a much better position than like anyone here I can think of besides crazyeseyes to make such things for yourself...
I have no clue to even where to begin man.
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Old Feb 28, 2012, 07:01 PM   #4709
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it can be done mailman you simply need someone to edit the trolls nif file to have said hat on it, something i cant do because well, bethesdas tools and nifskope are pretty ass backwards.

case in point it can be done.
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Old Feb 28, 2012, 07:04 PM   #4710
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it can be done mailman you simply need someone to edit the trolls nif file to have said hat on it, something i cant do because well, bethesdas tools and nifskope are pretty ass backwards.

case in point it can be done.
I wouldnt expect ya too. But it would be funny as hell.
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Old Feb 28, 2012, 07:06 PM   #4711
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I did experiment for some minutes using the CK. I'm trying to make a kid with an original face and which doesn't look like it's got the same father whether born in Whiterun, Windhelm or Markarth....

No success so far..
Since the children are not a playable race, I don't know if you could easily do that without new models and/or textures. I haven't looked into it though.

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Can someone make a troll with a postal workers hat on it?
I have no idea how to add art assets to Skyrim. Crazy is the only person I've seen on this forum who has done that.
I would think you could add a "helmet" object (in this case a hat), but there is a lot more to that than one would assume.
(Like how to get a troll (a non-playable race) to wear it)
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Old Feb 28, 2012, 07:11 PM   #4712
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he has to export the troll file from the meshes which i can do, then add the hat to the troll mesh, edit the troll texture to include troll hat, then create a duplicate troll in the CK, which gets pointed to said edited troll mesh, its getting a hat on the troll mesh etc to work, I use Autodesk Maya i can edit weapons etc but anything that has to be weight painted rigged etc to work in skyrim doesnt like Maya at all and the plugins are all half assed to an extreme. Theres not alot I can do i know the process just not the required tools, its why i dont put my own armor designs into the game.
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Old Feb 28, 2012, 09:01 PM   #4713
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A question was asked on the Bethesda forums about the devs at Bethsoft actually using the CK as we know it. This was posted by Joel Burgess, one of the level designers at BGS ...
Quote:
I've seen this skepticism elsewhere, and I wanted to say - yeah, it really is the same tool. Honest!

We have a lot of the same concerns and workflow frustrations commented upon in the community, and even as I type this we are working on editor improvements that will help all of us in future versions of the Creation Kit. There are other pieces of software used within the studio, of course, and some of those are not publicly available. Our version control system, for example, is why the navmesh bug was never known to us until recently. There are also aspects of the game, such as animation, which are worked on outside of the editor in tools that we have no rights to distribute.

As a level designer, however - and this will be my seventh year at Bethesda - the Creation Kit, in one form or another, is the tool I have used every day. The only difference between your version and mine: my help option points to an internal version of the (same) wiki you have, my version is connected to our version control system, and the upload to Steam options are disabled. That's really it.
Very interesting ...
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Old Feb 28, 2012, 10:36 PM   #4714
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patch came out just now for skyrim, looking up patch notes since steam isnt saying whats new



LAUNCHER

Fixed issue with downloading mods when you are subscribed to more than 50 mods
Fixed crash when loading a subscribed mod that has been removed from Workshop by the author
Mod load order functionality

BUG FIXES

Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist
Fixed issue where controls would become unresponsive while charging an enchanted weapon
Fixed issue where controls would occasionally become unresponsive while switching from third to first person while using the Arcane Enchanter
Fixed issue where controls would become unresponsive if activating a crafting station with autorun active
Fixed issue where keyboard would fail if Rename Item was selected before choosing the number of charges, while using Arcane Enchanter
Fixed several issues with remapping buttons while using an Xbox 360 controller
Fixed issue where pressing Escape button after fast traveling but before the loading would cause certain menus to stop working properly
Followers now sneak properly when player is sneaking
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Old Feb 28, 2012, 10:43 PM   #4715
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hurray none of those are issues ive encountered lol altho i know a few whom do have issues fixed by this patch
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Old Feb 28, 2012, 10:43 PM   #4716
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Is this a new "official patch"? Some of the above items were fixed in the betas.
I don't show any new downloads from Steam.
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Last edited by Kreij; Feb 28, 2012 at 10:47 PM. Reason: rented fingers
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Old Feb 28, 2012, 10:51 PM   #4717
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Is this a new "official patch"? Some of the above items were fixed in the betas.
I don't show any new downloads from Steam.

yup, new official. not beta.

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Old Feb 28, 2012, 11:04 PM   #4718
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yeah I got that earlier. Works fine
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Old Feb 28, 2012, 11:09 PM   #4719
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What's the new exe revision? My Steam shows nothing.
Maybe Steam saw what I want to do with a mod here on TPU and banned me from updates. lol

My TesV.exe still shows 1.4.27.0
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Old Feb 28, 2012, 11:16 PM   #4720
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What's the new exe revision? My Steam shows nothing.
Maybe Steam saw what I want to do with a mod here on TPU and banned me from updates. lol
1.4.27

The beta was 1.4.26
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Old Feb 28, 2012, 11:21 PM   #4721
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Last beta was "27" as I had to get the latest SKSE to work with it.
Maybe if you had the beta no update occurred.
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Old Feb 28, 2012, 11:36 PM   #4722
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Last beta was "27" as I had to get the latest SKSE to work with it.
Maybe if you had the beta no update occurred.
That could be it, that they just decided the beta was stable enough (in regards to not introducing new bugs) and re-released it as official.
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Old Feb 28, 2012, 11:44 PM   #4723
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I did a little digging and found this in the update code for Steam ...

Code:
If (loadedVersion != latest Version)
{
   if (steamUser == "Kreij") terminateWithExtremePrejudice();
   else updateNormally();
}
I'm getting a little paranoid.
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Old Feb 28, 2012, 11:44 PM   #4724
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Ive encountered the unresponsive controls at the Enchanter. Couple times. Triggered by accidentally my mouse wheel into 3rd person view. Was bizarre.
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Old Feb 28, 2012, 11:50 PM   #4725
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Seems like there were a few issues with the enchanter, Wrig. Hopefully the patch will take care of that for you. I never saw the issue, but I haven't used the enchanters a lot so far (at least not while doing movement or anything else with the mouse).
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