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#26 |
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yes. i love companies who write beautiful code.
like COD used to. i dont like BF3 for that reason. Codemasters is nice as well. what i could do with my 4650 on DIRT 2 is simply awesome. EA isnt :/
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#27 |
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If you cant make a game from UE3 that runs nice in the PC you fail as a developer
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#28 |
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When I personally talk about poorly optimized games, I'm referring to ones that use DX11 and extra bells and whistles to provide what looks to me to be very little image improvement at a tremendous performance hit.
I would have hoped these new standards in hardware and software were introduced to be usable and not to force everyone to buy a new graphics card. So one would hope there is a better way to code these games. That said, I was expecting ME3 to not be in DX9 again. All this talk of delay to make it extra special seems kind of empty now. It looks nice, but pretty much the same as ME2. And they didn't use that extra time to make the story extra special either. So no, I wouldn't call it an optimized game. They just continued to use old technology, mostly for console compatibility. |
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#29 |
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Were you honestly expecting a console port to use a DX level above 9? That's not how it works.
Until there is a console refresh, most console ports and PC specific games will be Dx9 and 32-bit. Lazy programming is a common problem across much of the computing spectrum. They write shoddy code, and rely on our super powerful new processors and video cardss to pick up the slack. One of the major offendors is the new Star Wars MMO. You open your inventory and hit spacebar to jump, and your FPS drops to single digits. Sorry, that was kinda off topic. Back to the original post : as someone else stated, this game was designed to run well on really old hardware, of course it's going to play well on a modern PC. |
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#30 |
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Are you honestly thinking I expected a console port?
If you do then you don't read very well. |
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#31 | |
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Quote:
The XBOX version was released in November 2007 and the PC version was released in May 2008. |
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#32 | |
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Quote:
As for the games optimization, it's optimized as well as any other blockbuster console port. The only game that has really wowed me with how well it looked on my system, was BF3, which looks better than real life, and is severely restricted by my GPU :/
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#33 |
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I wouldn't give GTA:IV any praise at all. Back when it first came out I had a high-end NV card. I was able to run it pretty close to max, but it was fairly laggy.
The game might have looked good, but I can't be sure because it was so buggy. Among crashes, polygons would disappear randomly, and while some textures were OK, the game had so many rips, tears, and glitches that it was very messy. I tried it again later with an ATI card (4870 then later 2x5770s) and while it was much improved, the graphics were still very messy, and still didn't perform that well, with the frames ranging from 20 to 80 depending on where the screen was pointed. To me, GTA:IV is almost the worst case scenario when it comes to ports, but this was my experience. It does have some of the best mods available in terms of making the game look good.
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#34 |
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Here is the thing with "optimization", when you look at Mass Effect 3 and say it is optimized, you are full of shit, period. All they did with Mass Effect 3 was take the console settings and transition them to the PC game, tweaked them slightly, and that is it. The game on PC looks almost identical to the game on consoles. If that is what you think makes a game optimized, then I don't think that word means what you think it means.
Now, look at GTA:IV, and what would have happened if they did that. The console settings for GTA:IV were: Resolution 1280 x 720 Texture Quality Medium Reflection Resolution Medium Water Quality Medium Shadow Quality High Render Quality Low View Distance 21 Detail Distance 10 Vehicle Density 33 If they had done what Mass Effect 3 did and used those settings, or maybe slightly higher settings, as the "Max" everyone would have praised the shit out of it for being optimized so well. And remember, the console versions only got 20-30FPS, with those settings my Athlon X2+4GB RAM+HD4670 easily did 50-60FPS. But instead they opened up the flood gates for the engine and let PC uses really max out what it was capable of, and I commend them for that. So to once an for all answer the OP's question: NO, Mass Effect 3 is not a good example of an optimized PC game. It is a perfect example of a lazy half ass port where they didn't bother to improve the game over the console versions to actually take advantage of PC hardware.
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#35 |
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I blame EA!
/looks up Mass Effect 3 Oh! EA did have something to do with this game. Got my daily EA bash in, and it was apt. |
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#36 | |
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Lazy programming really old hardware. that makes more sails on the games market for low end rigs, Like my self running out dated hard where in my p.c.s set up. It opens the doors for me two by the game and play it but not run it at full settings. Last edited by zootac; Apr 4, 2012 at 03:09 AM. |
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