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| View Poll Results: Do you use 64 or 32 | |||
| win 32 bit |
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5 | 3.65% |
| win 64 bit |
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133 | 97.08% |
| Multiple Choice Poll. Voters: 137. You may not vote on this poll | |||
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#26 |
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I actually still have machines that don't have a 64-bit processor, so I have to use Win7 32-bit on some.
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#27 |
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I have taken a second look at the survey and noticed something that definitely wasn't there the last time I checked.
The most used DX11 card is (now) the GTX 560. It used to be the HD 5770. When did that happen?
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#28 | |
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Quote:
Last edited by zootac; Apr 4, 2012 at 03:01 AM. |
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#29 |
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After a week of playing around with my freshly installed Windows 7 64 bit last September, I was so disappointed with myself for not getting it earlier.
I still have the old Win XP on another HDD just in case. Unfortunately it have been months since I last booted it up since the Win 7 seems to handle the older games rather exceptionally. |
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#30 |
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I use 32 bit for gaming and 64 bit for web surfing.
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#31 |
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The real question is when are the developers going to start releasing 64-bit games?
That will be the real game changer.
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#32 | |
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Quote:
![]() http://us.battle.net/wow/en/forum/topic/3988300405
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#33 |
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Any others? How long has x64 OSes been with us?
I was really expecting BF3 to be x64, shouldn't have been surprised.
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#34 | |
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Now I'm not saying PCs don't benefit from more than 4GB of RAM. What I'm saying is that a properly coded 32-bit game/executable run in a 64-bit OS can access up to 4GB of RAM just for the game/executable itself, and most games barely use half that.
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#35 |
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Wasn't there something that the wayt that x32 OS handles graphics that the game couldnt address Ram and Vram separately, and was therefore limited cumulatively to both.
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#36 |
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No, that is actually the OS limitation. I don't believe games directly address VRAM.
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#37 | ||
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Quote:
Um I'm pretty sure the reason games don't use more then 4GB of ram is because they are x86. Thus has to allocate not only system ram but also VRam, etc. Though I've never programmed a modern game so I could be wrong there. Also I'm pretty sure that the game controls the textures and such that are loaded in to the VRam, thus it has to account for that address space since it and not the OS handles that. According to that link for the x64 WoW executable, at least that game, benefits from the extra address space that is available. By quite a bit too. edit: Thanks to Mussels posting I remembered his x86 vs x64 thread and found this: Quote:
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#38 |
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I've been using 64-bit Windows months after the very first one got released. I believe that was Win XP x64.
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#39 |
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they need to add in a steam benchmark, similar to windows vista/7's WEI score, and show the average results.
that way developers know just how fast steam gamers CPU's are in single and multi threaded apps, ram, GPU, etc.
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#40 |
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I went from XP 32bit to Win7 x64bit
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#41 |
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What the hell are you waiting for? Send a mail to Newell immediately! He could pay you in games for that idea!
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#43 | |
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Quote:
Also, the in memory copy of their video memory was done away with in DX10/11.
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#44 |
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If it was that simple how come all the games are not doing it? Seems too simple but odd that few (if any?) implement this flag.
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#45 |
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because if they did and then customers ran a 32 bit OS, they'd just crash passing the 2GB limit.
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#46 | |
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Quote:
Hopefully games will take better advantage of 64bit after the next wave of consoles are released.
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#47 |
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I thought that flag only worked (to expand to 4GB) on x64 OSes?
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#48 | |||
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Quote:
Quote:
Quote:
And yes, it really is as simple as switching a flag, in fact there was even a program floating around somewhere on these forums that "patched" normal 32-bit executables to be large address aware. Why aren't more games using it? Because like I said, most games don't even use 2GB of RAM, so giving them access to 4GB doesn't help any. And even most games that have 64-bit native executables don't really show any improvement over the 32-bit executable.
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#49 | |
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Quote:
the problem is that with or without the flag, if the apps try to use more than 2GB in a non modded 32 bit OS, they crash to desktop. so the game devs put in limits to prevent that happening (which then get breached by people running higher res displays and cranking AA and such past levels that were normal when the game was tested/launched) it wont go away until x86 gaming machines go away, but when it does, games will finally stop suffering consolitis - look at all the texture limitations skyrim had/has, and all the crashes people get/had running a non LAA version of the game with texture mods enabled.
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