techPowerUp! Forums

Go Back   techPowerUp! Forums > Software > Games

View Poll Results: Do you use 64 or 32
win 32 bit 5 3.65%
win 64 bit 133 97.08%
Multiple Choice Poll. Voters: 137. You may not vote on this poll

Reply
 
Thread Tools
Old Apr 3, 2012, 06:41 PM   #26
newtekie1
Semi-Retired Folder
 
newtekie1's Avatar
 
Join Date: Nov 2005
Location: Indiana
Posts: 17,737 (6.49/day)
Thanks: 780
Thanked 5,112 Times in 3,703 Posts

System Specs

I actually still have machines that don't have a 64-bit processor, so I have to use Win7 32-bit on some.
__________________

Rig1: System Specs.
Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5
Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD
Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate
newtekie1 is offline  
Crunching for Team TPU More than 25k PPD
Reply With Quote
The Following User Says Thank You to newtekie1 For This Useful Post:
Old Apr 3, 2012, 06:43 PM   #27
_JP_
2000 Posts
 
_JP_'s Avatar
 
Join Date: Apr 2010
Location: Portugal
Posts: 2,112 (1.87/day)
Thanks: 1,952
Thanked 644 Times in 466 Posts

System Specs

I have taken a second look at the survey and noticed something that definitely wasn't there the last time I checked.
The most used DX11 card is (now) the GTX 560. It used to be the HD 5770. When did that happen?
_JP_ is offline  
Reply With Quote
The Following 2 Users Say Thank You to _JP_ For This Useful Post:
Old Apr 4, 2012, 02:29 AM   #28
zootac
75 Posts
 
zootac's Avatar
 
Join Date: Mar 2012
Location: england
Posts: 121 (0.28/day)
Thanks: 142
Thanked 39 Times in 21 Posts

Quote:
Originally Posted by Inceptor View Post
It's a world market now, for computers, computer components, and computer gaming. It doesn't matter where those people come from; it tells you what most game developers need to factor into their designs, and what hardware manufacturers need to produce for a world market.
I bet Steam sell on that info there get two the game devs for makeing games must land Steam some good cash that side line,

Last edited by zootac; Apr 4, 2012 at 03:01 AM.
zootac is offline  
Reply With Quote
Old Apr 4, 2012, 11:17 AM   #29
keling
75 Posts
 
Join Date: Jul 2007
Posts: 93 (0.04/day)
Thanks: 46
Thanked 10 Times in 8 Posts

System Specs

After a week of playing around with my freshly installed Windows 7 64 bit last September, I was so disappointed with myself for not getting it earlier.

I still have the old Win XP on another HDD just in case. Unfortunately it have been months since I last booted it up since the Win 7 seems to handle the older games rather exceptionally.
keling is offline  
Reply With Quote
The Following User Says Thank You to keling For This Useful Post:
Old Apr 5, 2012, 03:10 AM   #30
ThE_MaD_ShOt
3500 Posts
 
ThE_MaD_ShOt's Avatar
 
Join Date: Nov 2011
Location: Hi! I'm from the Internet
Posts: 3,737 (6.97/day)
Thanks: 2,529
Thanked 2,442 Times in 1,468 Posts

System Specs

I use 32 bit for gaming and 64 bit for web surfing.
__________________
Crunchers : Phenom II x6 1090t / 2x Phenom II x6 1055t / Phenom II x4 970BE /
“I always succed in my mission tho. Beer just delays it!” -ChaoticAtmosphere
“TPU is very mild, and I love to tell people I love them when they are being retarded, it makes me feel special in my special places. What was the point of this thread again? Oh well, I love all of you.” -Steevo

ThE_MaD_ShOt is offline  
Crunching for Team TPU
Reply With Quote
The Following User Says Thank You to ThE_MaD_ShOt For This Useful Post:
Old Apr 5, 2012, 03:49 AM   #31
mastrdrver
2000 Posts
 
mastrdrver's Avatar
 
Join Date: Feb 2009
Posts: 2,340 (1.52/day)
Thanks: 496
Thanked 491 Times in 395 Posts

System Specs

The real question is when are the developers going to start releasing 64-bit games?

That will be the real game changer.
__________________
AV-Test reports (updated Quarterly)
Fan sounds, airflow, and voltage/rpm recordings: Martinm210, Cooling Technique, atreviewnet
mastrdrver is offline  
Reply With Quote
The Following 2 Users Say Thank You to mastrdrver For This Useful Post:
Old Apr 5, 2012, 05:10 AM   #32
slyfox2151
2000 Posts
 
slyfox2151's Avatar
 
Join Date: Jan 2009
Location: Brisbane, Australia
Posts: 2,515 (1.59/day)
Thanks: 57
Thanked 528 Times in 470 Posts

System Specs

Quote:
Originally Posted by mastrdrver View Post
The real question is when are the developers going to start releasing 64-bit games?

That will be the real game changer.
World of Warcraft has a x64 bit executable

http://us.battle.net/wow/en/forum/topic/3988300405
__________________
“it's still EA.. they will F*** it up. F***ing up games is the only thing they do consistently.” -TRIPTEX_MTL
slyfox2151 is offline  
Reply With Quote
The Following User Says Thank You to slyfox2151 For This Useful Post:
Old Apr 5, 2012, 05:40 PM   #33
mastrdrver
2000 Posts
 
mastrdrver's Avatar
 
Join Date: Feb 2009
Posts: 2,340 (1.52/day)
Thanks: 496
Thanked 491 Times in 395 Posts

System Specs

Any others? How long has x64 OSes been with us?

I was really expecting BF3 to be x64, shouldn't have been surprised.
__________________
AV-Test reports (updated Quarterly)
Fan sounds, airflow, and voltage/rpm recordings: Martinm210, Cooling Technique, atreviewnet
mastrdrver is offline  
Reply With Quote
Old Apr 5, 2012, 10:48 PM   #34
newtekie1
Semi-Retired Folder
 
newtekie1's Avatar
 
Join Date: Nov 2005
Location: Indiana
Posts: 17,737 (6.49/day)
Thanks: 780
Thanked 5,112 Times in 3,703 Posts

System Specs

Quote:
Originally Posted by mastrdrver View Post
Any others? How long has x64 OSes been with us?

I was really expecting BF3 to be x64, shouldn't have been surprised.
There are several, but 64-bit games are rather pointless considering most games don't benefit from the extra memory allocation space beyond 4GB.

Now I'm not saying PCs don't benefit from more than 4GB of RAM. What I'm saying is that a properly coded 32-bit game/executable run in a 64-bit OS can access up to 4GB of RAM just for the game/executable itself, and most games barely use half that.
__________________

Rig1: System Specs.
Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5
Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD
Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate
newtekie1 is offline  
Crunching for Team TPU More than 25k PPD
Reply With Quote
The Following User Says Thank You to newtekie1 For This Useful Post:
Old Apr 5, 2012, 11:09 PM   #35
phanbuey
Eligible for custom title
 
phanbuey's Avatar
 
Join Date: Nov 2007
Location: Miami
Posts: 5,010 (2.49/day)
Thanks: 1,484
Thanked 959 Times in 812 Posts

System Specs

Wasn't there something that the wayt that x32 OS handles graphics that the game couldnt address Ram and Vram separately, and was therefore limited cumulatively to both.
phanbuey is offline  
Reply With Quote
The Following User Says Thank You to phanbuey For This Useful Post:
Old Apr 5, 2012, 11:25 PM   #36
newtekie1
Semi-Retired Folder
 
newtekie1's Avatar
 
Join Date: Nov 2005
Location: Indiana
Posts: 17,737 (6.49/day)
Thanks: 780
Thanked 5,112 Times in 3,703 Posts

System Specs

Quote:
Originally Posted by phanbuey View Post
Wasn't there something that the wayt that x32 OS handles graphics that the game couldnt address Ram and Vram separately, and was therefore limited cumulatively to both.
No, that is actually the OS limitation. I don't believe games directly address VRAM.
__________________

Rig1: System Specs.
Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5
Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD
Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate
newtekie1 is offline  
Crunching for Team TPU More than 25k PPD
Reply With Quote
The Following User Says Thank You to newtekie1 For This Useful Post:
Old Apr 6, 2012, 01:29 AM   #37
mastrdrver
2000 Posts
 
mastrdrver's Avatar
 
Join Date: Feb 2009
Posts: 2,340 (1.52/day)
Thanks: 496
Thanked 491 Times in 395 Posts

System Specs

Quote:
Originally Posted by newtekie1 View Post
There are several, but 64-bit games are rather pointless considering most games don't benefit from the extra memory allocation space beyond 4GB.

Now I'm not saying PCs don't benefit from more than 4GB of RAM. What I'm saying is that a properly coded 32-bit game/executable run in a 64-bit OS can access up to 4GB of RAM just for the game/executable itself, and most games barely use half that.
Got some more examples? I'm interested.

Um I'm pretty sure the reason games don't use more then 4GB of ram is because they are x86. Thus has to allocate not only system ram but also VRam, etc. Though I've never programmed a modern game so I could be wrong there. Also I'm pretty sure that the game controls the textures and such that are loaded in to the VRam, thus it has to account for that address space since it and not the OS handles that.

According to that link for the x64 WoW executable, at least that game, benefits from the extra address space that is available. By quite a bit too.

edit: Thanks to Mussels posting I remembered his x86 vs x64 thread and found this:

Quote:
MS article: "On a modern operating system such as Windows Vista, applications run within their own private virtual address space. Typically, the size of the virtual address space is fixed at 2 gigabytes (GB) for 32-bit applications. How much virtual address space is available is not related to how much physical memory there is on the computer.

A modern graphics processing unit (GPU) can have 512 MB or more of video memory. Applications that try to take advantage of such large amounts of video memory can use a large proportion of their virtual address space for an in-memory copy of their video resources. On 32-bit systems, such applications may consume all the available virtual address space."

Mussels: This shows another side to this - 32 bit applications can only have 2GB total for the entire application, regardless of the amount of available ram and system-wide address space. so even if you have 4GB of ram and 3.5GB showing as available, if you've got a 1GB video card in a 32 bit OS you're in for a world of hurt on high settings on modern games.
This is why a game does not use more then 2GB of system memory. It has nothing to do with a game being properly coded. It has to do with the limitations MS put on x86 programs even in a x64 OS.
__________________
AV-Test reports (updated Quarterly)
Fan sounds, airflow, and voltage/rpm recordings: Martinm210, Cooling Technique, atreviewnet

Last edited by mastrdrver; Apr 6, 2012 at 05:11 AM.
mastrdrver is offline  
Reply With Quote
The Following User Says Thank You to mastrdrver For This Useful Post:
Old Apr 6, 2012, 01:51 AM   #38
Super XP
2000 Posts
 
Super XP's Avatar
 
Join Date: Mar 2005
Location: Ancient Greece, Acropolis
Posts: 2,209 (0.74/day)
Thanks: 1,204
Thanked 534 Times in 362 Posts

System Specs

I've been using 64-bit Windows months after the very first one got released. I believe that was Win XP x64.
__________________
Super XP is offline  
Reply With Quote
The Following User Says Thank You to Super XP For This Useful Post:
Old Apr 6, 2012, 04:03 AM   #39
Mussels
Doctor Moderator
 
Mussels's Avatar
 
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,544 (10.98/day)
Thanks: 3,699
Thanked 8,686 Times in 6,387 Posts

System Specs

they need to add in a steam benchmark, similar to windows vista/7's WEI score, and show the average results.


that way developers know just how fast steam gamers CPU's are in single and multi threaded apps, ram, GPU, etc.
Mussels is offline  
Reply With Quote
The Following 3 Users Say Thank You to Mussels For This Useful Post:
Old Apr 6, 2012, 12:16 PM   #40
RuskiSnajper
1000 Posts
 
RuskiSnajper's Avatar
 
Join Date: Feb 2009
Location: slovenia , europe
Posts: 1,435 (0.93/day)
Thanks: 146
Thanked 201 Times in 127 Posts

System Specs

I went from XP 32bit to Win7 x64bit
RuskiSnajper is offline  
Reply With Quote
The Following 2 Users Say Thank You to RuskiSnajper For This Useful Post:
Old Apr 6, 2012, 02:40 PM   #41
_JP_
2000 Posts
 
_JP_'s Avatar
 
Join Date: Apr 2010
Location: Portugal
Posts: 2,112 (1.87/day)
Thanks: 1,952
Thanked 644 Times in 466 Posts

System Specs

Quote:
Originally Posted by Mussels View Post
they need to add in a steam benchmark, similar to windows vista/7's WEI score, and show the average results.


that way developers know just how fast steam gamers CPU's are in single and multi threaded apps, ram, GPU, etc.
What the hell are you waiting for? Send a mail to Newell immediately! He could pay you in games for that idea!
_JP_ is offline  
Reply With Quote
The Following User Says Thank You to _JP_ For This Useful Post:
Old Apr 6, 2012, 03:09 PM   #42
illli
75 Posts
 
Join Date: Mar 2012
Posts: 134 (0.32/day)
Thanks: 0
Thanked 13 Times in 11 Posts

does not surprise me considering how cheap ram is these days
illli is offline  
Reply With Quote
The Following User Says Thank You to illli For This Useful Post:
Old Apr 8, 2012, 05:29 PM   #43
newtekie1
Semi-Retired Folder
 
newtekie1's Avatar
 
Join Date: Nov 2005
Location: Indiana
Posts: 17,737 (6.49/day)
Thanks: 780
Thanked 5,112 Times in 3,703 Posts

System Specs

Quote:
Originally Posted by mastrdrver View Post
This is why a game does not use more then 2GB of system memory. It has nothing to do with a game being properly coded. It has to do with the limitations MS put on x86 programs even in a x64 OS.
No, if they are properly coded they will be large address aware, which allows a 32-bit program to access up to 4GB in a 64-bit OS, or 3GB in a 32-bit OS. That is specifically why I said "properly coded".

Also, the in memory copy of their video memory was done away with in DX10/11.
__________________

Rig1: System Specs.
Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5
Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD
Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate
newtekie1 is offline  
Crunching for Team TPU More than 25k PPD
Reply With Quote
Old Apr 9, 2012, 12:23 AM   #44
mastrdrver
2000 Posts
 
mastrdrver's Avatar
 
Join Date: Feb 2009
Posts: 2,340 (1.52/day)
Thanks: 496
Thanked 491 Times in 395 Posts

System Specs

If it was that simple how come all the games are not doing it? Seems too simple but odd that few (if any?) implement this flag.
__________________
AV-Test reports (updated Quarterly)
Fan sounds, airflow, and voltage/rpm recordings: Martinm210, Cooling Technique, atreviewnet
mastrdrver is offline  
Reply With Quote
Old Apr 9, 2012, 01:36 AM   #45
Mussels
Doctor Moderator
 
Mussels's Avatar
 
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,544 (10.98/day)
Thanks: 3,699
Thanked 8,686 Times in 6,387 Posts

System Specs

Quote:
Originally Posted by mastrdrver View Post
If it was that simple how come all the games are not doing it? Seems too simple but odd that few (if any?) implement this flag.
because if they did and then customers ran a 32 bit OS, they'd just crash passing the 2GB limit.
Mussels is offline  
Reply With Quote
Old Apr 9, 2012, 02:56 AM   #46
xBruce88x
2000 Posts
 
xBruce88x's Avatar
 
Join Date: Oct 2009
Location: Winder, GA, USA
Posts: 2,216 (1.71/day)
Thanks: 652
Thanked 504 Times in 399 Posts

System Specs

Quote:
Originally Posted by slyfox2151 View Post
World of Warcraft has a x64 bit executable

http://us.battle.net/wow/en/forum/topic/3988300405
Crysis and Far Cry also have 64bit executables. Though I haven't really seen a difference in performance. I think Lost Planet does too.

Hopefully games will take better advantage of 64bit after the next wave of consoles are released.
__________________
xBruce88x is offline  
Reply With Quote
Old Apr 9, 2012, 07:27 AM   #47
mastrdrver
2000 Posts
 
mastrdrver's Avatar
 
Join Date: Feb 2009
Posts: 2,340 (1.52/day)
Thanks: 496
Thanked 491 Times in 395 Posts

System Specs

Quote:
Originally Posted by Mussels View Post
because if they did and then customers ran a 32 bit OS, they'd just crash passing the 2GB limit.
I thought that flag only worked (to expand to 4GB) on x64 OSes?
__________________
AV-Test reports (updated Quarterly)
Fan sounds, airflow, and voltage/rpm recordings: Martinm210, Cooling Technique, atreviewnet
mastrdrver is offline  
Reply With Quote
Old Apr 9, 2012, 02:42 PM   #48
newtekie1
Semi-Retired Folder
 
newtekie1's Avatar
 
Join Date: Nov 2005
Location: Indiana
Posts: 17,737 (6.49/day)
Thanks: 780
Thanked 5,112 Times in 3,703 Posts

System Specs

Quote:
Originally Posted by mastrdrver View Post
If it was that simple how come all the games are not doing it? Seems too simple but odd that few (if any?) implement this flag.
Quote:
Originally Posted by Mussels View Post
because if they did and then customers ran a 32 bit OS, they'd just crash passing the 2GB limit.
Quote:
Originally Posted by mastrdrver View Post
I thought that flag only worked (to expand to 4GB) on x64 OSes?
The flag works in both 32 and 64-bit OSes. In 32-bit OSes it gives the executable 3GB of address space to work with, in 64-bit OSes it gives the executable 4GB of address space to work with.

And yes, it really is as simple as switching a flag, in fact there was even a program floating around somewhere on these forums that "patched" normal 32-bit executables to be large address aware.

Why aren't more games using it? Because like I said, most games don't even use 2GB of RAM, so giving them access to 4GB doesn't help any. And even most games that have 64-bit native executables don't really show any improvement over the 32-bit executable.
__________________

Rig1: System Specs.
Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5
Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD
Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate
newtekie1 is offline  
Crunching for Team TPU More than 25k PPD
Reply With Quote
The Following User Says Thank You to newtekie1 For This Useful Post:
Old Apr 10, 2012, 04:08 AM   #49
Mussels
Doctor Moderator
 
Mussels's Avatar
 
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,544 (10.98/day)
Thanks: 3,699
Thanked 8,686 Times in 6,387 Posts

System Specs

Quote:
Originally Posted by newtekie1 View Post
Why aren't more games using it? Because like I said, most games don't even use 2GB of RAM, so giving them access to 4GB doesn't help any. And even most games that have 64-bit native executables don't really show any improvement over the 32-bit executable.
fordgt90 wrote that app, and its a lifesaver. supreme commander (original, and then FA before it got patched in) sims 3, sins of a solar empire, and many other games all had crashes prevented if that flag was active in an x64 os, or a modded 32bit os (for the 3GB limit)


the problem is that with or without the flag, if the apps try to use more than 2GB in a non modded 32 bit OS, they crash to desktop. so the game devs put in limits to prevent that happening (which then get breached by people running higher res displays and cranking AA and such past levels that were normal when the game was tested/launched)


it wont go away until x86 gaming machines go away, but when it does, games will finally stop suffering consolitis - look at all the texture limitations skyrim had/has, and all the crashes people get/had running a non LAA version of the game with texture mods enabled.
Mussels is offline  
Reply With Quote
The Following User Says Thank You to Mussels For This Useful Post:
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Installing 64 bit over 32 bit WIndows 7 1nf3rn0x General Software 5 Jan 22, 2012 12:01 AM
Windows 7 32 bit key valid for 64 bit? AlienIsGOD General Software 9 Mar 24, 2011 03:58 PM
64 bit Flash Now working in 64 bit Browsers ! John Phoenix General Software 2 Nov 28, 2010 06:05 PM
Graphical representation of where the majority of your hard disk space is being used crazy pyro Storage 15 Oct 1, 2008 06:42 PM
Catalyst 5.9 Direct Download Links for Windows Xp 32-bit/64-bit Dark Ride News 5 Sep 23, 2005 06:52 AM


All times are GMT. The time now is 08:58 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
no new posts