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#51 |
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Yeah i think the rumor of a 6 core CPU sounds a lot more realistic. I am more concerned with vram and ram amount.
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#52 |
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It depends on how they implement the extra logical threads, we're not talking Bulldozer here. It's a completely different architecture running on a completely different processing paradigm.
I think everyone needs to stop comparing this to standard desktop CPUs unless you happen to be running a RISC processor on your tower, which I seriously doubt. Basically it works like this. Reasons for RISC: Small, heavily optimized instruction set executable in single short cycle All instructions same size No microcode = faster execution Extra speed more than offsets increased code size, reduced functionality Better compiler target Reasons for CISC: Fewer instructions per task Shorter programs Hardware implementation of complex instructions faster than software Extra addressing modes help compiler Source for lists since I'm lazy.
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#53 |
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#54 |
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A quad-core RISC...that sounds disappointing. I don't know how well PowerPC's 4-way SMP works but that is a crapload of data being piped to a small engine. I hope Microsoft knows what they're getting into.
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#55 | ||
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#56 |
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Hey don't have us pc elitists have a console beat us, we will never believe ans will doubt it to our graves!
I bet it does exist, but then creating multiple risc and cisc procs in a console would be kickass, say a risc for antialising, one for color, one for physics, etc and the ciscs for game normal code |
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#57 | ||
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Bulldozer has extra resources for multi-threading. Intel uses unused resources for multi-threading. Neither of which is bad, because Intel doesn't have to add much of anything to add HyperThreading but AMD gains extra full powered threads at the cost of single-threaded performance (which can be improved,) and die space. (Poor IPC is due to the slower cache and poor branch prediction on a long pipeline in comparison to Intel's current offerings.) Quote:
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MyHeat Last edited by Aquinus; Apr 12, 2012 at 01:12 AM. |
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#58 |
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its not like it dosnt make some sense either as Ibm need the Ip revenue and are probably more then capable of putting a worthwile processor forth , could be BS might not be , the ps3's 5/6cell design seemed OT Back in the day
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#59 |
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#60 | |
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#61 | |||||
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PC Nerd Denial
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A quad core would not bottleneck a high-end GPU so stop talking so stupid. It says 16 cores. In 2005 triple core seemed exotic. Seems alot of people here want to bash the new systems because they will not be dual octo-core Xeons running HD 8990 GPUs. No crap! Get over yourselves. Consoles will always be favored by the majority of casual AND hardcore gamers for so many reasons. |
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#63 |
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due to people not reading, i think we need an edit to the first post stating its 16 thread, not 16 core.
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#64 |
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WOW 16 cores, BEAST
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#66 |
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Oh, I just read it and it said 16 cores
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#67 | |
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Uh, what? "Hardcore gamers" know computers can do everything consoles can do and more, much more. Consoles are "favored" by the masses for one reason and one reason alone: it's cheaper.
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#68 | ||
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As for this Durango rumour, sounds more like 2 x 8-Core CPU's working in tandem along with 2 x GPU's most likely based on the HD 7900 series. The difference I believe is the ability for MS to release the new XBOX with an approximate 12 to 14 months head start over the PS4. The benefits, the XBOX having processing power via the CPU's where as the PS4 having the newer GPU(s). Of course, this is all speculation based on a number of rumors. Quote:
16 physical cores, but oh can build on, and outperform 16 threads. CPU's are Cheap now, 16 cores sound a lot more reasonable, especial. When trying to somewhat future proof a console.
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Last edited by Super XP; Apr 12, 2012 at 03:27 AM. |
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#69 | |
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(part 2) This is simply not true and you know it. I can easily afford a powerful rig, but after a hard days work, I like to sit back on my comfy couch, grab my controller and throw on my XBL headset. It takes just a minute to get in a match with friends and I can sit back with the controller. I know everybody here has a boner for keyboard and mouse, but it is simply not practical with that set up. |
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#70 | |
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#71 |
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#72 |
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#73 | ||
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Effectively, you're asking me to show you a game that is really unoptimized, like Saints Row 2. Edit: It is easy to scale graphic features according to GPU but it is not easy to scale game logic according to CPU. The CPU handles tasks that are essential so to increase CPU load in a meaningful way often means changing how the game plays in some major way (like lots of AIs, scientific phsyics calculations instead of guesstimates, updating more objects in the game, etc.) Quote:
In truth, the controller collects dust 95% of the time. It only really beats keyboard/mouse in racing and platformer games and I do little of either.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } Last edited by FordGT90Concept; Apr 12, 2012 at 05:48 AM. |
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#74 |
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I'll submit. Cheers
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#75 |
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i got a feeling one core will be for the OS and background tasks/apps along with processing Kinetic related stuff... leaving the rest for the games. this would leave 3 cores (12threads) for games. seems to make sense to me, the other 3 cores could be shut down when not gaming, leaving the one to handle the OS and basic tasks like browsing menus, netflix, always on DRM, etc. would be a good way to save on power. (and maybe less overheating problems?)
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Last edited by xBruce88x; Apr 12, 2012 at 08:33 AM. |
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