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Old Apr 13, 2012, 04:44 PM   #26
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Quote:
Originally Posted by Inceptor View Post
They 'won' against City of Heroes, they already have precedent, that's why they're going after the giant in the MMO industry that is Activision Blizzard. If they win that one, all other lawsuits vs the other MMO companies will likely go to private settlements as soon as the lawsuits are filed.
Very true. I guess City of Heroes was the precedence case. Smart move on their part. Win that one as they will have less of a legal team, set the precedence and go after the BIG boys.
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Old Apr 13, 2012, 05:06 PM   #27
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Not necessarily.
NCSoft may have just tossed out a "no contest" plea (not admitting guilt) and just paid them off to prevent further litigation costs. This would not actually be a court decided "precedence".

A/B has the money to fight, so the outcome is still up in the air from several standpoints.
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Old Apr 13, 2012, 05:21 PM   #28
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They should not award patents for high level design, but for things actually created. In this case code actually written. I never even heard of this company or any of it's code.

I thought that's the way it worked, or at least how it used to work.
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Old Apr 13, 2012, 05:26 PM   #29
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Originally Posted by TheMailMan78 View Post
Ultima Online didn't come out until 1997. MUD doesn't use 3d environments. Meridian 59 might be able to make an argument but the studio no longer exists. (Archetype Interactive) Who ever owns that IP will be good shape. Other people.....not so much.

Ultima Online: Shattered Legacy was shown at the E3 Expo in May 1996.

Filing date of this patent is Nov., 1996
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Old Apr 13, 2012, 05:35 PM   #30
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Originally Posted by DarkMantle View Post
Ultima Online: Shattered Legacy was shown at the E3 Expo in May 1996.

Filing date of this patent is Nov., 1996
Link to patent?

Also I just checked Trademark Electronic Search System (TESS) and they didnt even trademark the name until 2001.

Quote:
Word Mark ULTIMA ONLINE
Goods and Services IC 041. US 100 101 107. G & S: entertainment services, namely, providing on-line interactive computer games to remote users. FIRST USE: 19970927. FIRST USE IN COMMERCE: 19970927
Mark Drawing Code (1) TYPED DRAWING
Serial Number 76262835
Filing Date May 25, 2001
Filing Basis 1A
Original Filing Basis 1A
Published for Opposition January 15, 2002
Registration Number 2558688
Registration Date April 9, 2002
Owner (REGISTRANT) Electronic Arts Inc. CORPORATION DELAWARE Legal Department 209 Redwood Shores Parkway Redwood City CALIFORNIA 94065
Attorney of Record Vineeta Gajwani
Prior Registrations 1400490
Disclaimer NO CLAIM IS MADE TO THE EXCLUSIVE RIGHT TO USE "ONLINE" APART FROM THE MARK AS SHOWN
Type of Mark SERVICE MARK
Register PRINCIPAL
Affidavit Text SECT 15. SECT 8 (6-YR). SECTION 8(10-YR) 20110616.
Renewal 1ST RENEWAL 20110616
Live/Dead Indicator LIVE
Thats just the name. The art will always be protected. Its the concept that isn't. If it was already filed under that description they would have never been able to patent it. That what patent lawyers are for. Ultima Online: Shattered Legacy could not hold a patent with anything close to the same description as Worlds Inc. or it never would have been filed.
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Old Apr 13, 2012, 05:52 PM   #31
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How does Call of Duty violate this patent?
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Old Apr 13, 2012, 06:10 PM   #32
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Originally Posted by TheMailMan78 View Post
Link to patent?

Also I just checked Trademark Electronic Search System (TESS) and they didnt even trademark the name until 2001.



Thats just the name. The art will always be protected. Its the concept that isn't. If it was already filed under that description they would have never been able to patent it. That what patent lawyers are for. Ultima Online: Shattered Legacy could not hold a patent with anything close to the same description as Worlds Inc. or it never would have been filed.
Link for the patent was posted by Wiz: http://patft.uspto.gov/netacgi/nph-P...ery=PN/7181690

The problem as i see it is not if Ultima was patented or not, is that there is a case here for prior art, the game it self wasn't done in a couple of months, it took longer than that. The thing is that this Patent of Worlds inc. is almost the same thing as how Ultima online was made to work but with "three-dimensional graphical" concept. It shouldn't be about who patents what first but who did it first. but oh well, if you think its alright for a company that could have easily saw what was being done by Ultima Online(we will never know) and thought about patenting it first without doing anything and now own the whole Virtual World 3D concept then that is alright, i think is wrong. but hey, i could be wrong too.
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Old Apr 13, 2012, 06:11 PM   #33
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http://finance.yahoo.com/news/worlds...125500370.html

googled intersting read with statements from them, its bullshit though if the patents just been allowed 23 feb 2012 how the hell could any of the companies have known they were infringeing??

im no patent genius but this sounds stupid, and something needs to be done about patent trolling firms and their Vague as or all encompassing patents ,its bullshit daylight robbery and its all us bottom of the ladder customers who end up paying,

sonys virtual world must also be shaking in its boots ps3 land or weva its called

worlds inc looks totally shit too DMC world my asss and no where can i see anything bar virtual people that the two share, have they added a waffle lounge to cod without me knowing


hang on a min ,theirs a lot of central server nonesense in that patent and cod afaik doesnt use that for games ,players host
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Old Apr 13, 2012, 06:15 PM   #34
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The first MMO was Neverwinter Nights in 1991. That's pretty common knowledge. This is literally just a group of guys that created a very generic company name, and patented an up and coming concept so they could turn around and file patent suits when it took off. If this patent was really important they would have sued Everquest or Ultima Online years ago, or even WoW when it was first released. They sat around for 15 years, waiting, then sued NCSoft when they were in tough financial times to set a precedent before suing the biggest MMO on the market. It's textbook patent trolling.

Looking at their only product, it's not even the same concept as a concurrent 3D environment similar to WoW. You have to download separate areas and install them yourself. Another case that highlights what a joke patenting concepts is.
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Old Apr 13, 2012, 06:16 PM   #35
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I can only think of one thing.. "You Reap What You Sow". Bad Karma's a bitch..

EDIT: Look out Bethesda... Scrolls anyone?

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Old Apr 13, 2012, 06:32 PM   #36
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Bethesda lost to Mohang on the Scrolls issue.
I honestly don't think that Bethesda ever intended to win (as it was a pretty loose suit), but to have it on record that they were actively defending their IP, which is important in the event later cases come up.
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Old Apr 13, 2012, 07:55 PM   #37
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Just another example of how broken the patent system is.
I wonder if any white knight WoW player is going to do something drastic to protect their stomping grounds. That would be epic if there is a news story about some crazy fat guy getting arrested for driving to these guys office and beating the piss out of them while dressed in cardboard armor and weilding some type of foam weaponry.
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Old Apr 13, 2012, 08:19 PM   #38
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Bless america. Lucky me that scratching my itchy nuts isn't patented
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Old Apr 13, 2012, 08:27 PM   #39
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Bless america. Lucky me that scratching my itchy nuts isn't patented
Erm it already is, since the beginning of the Human Race
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Old Apr 13, 2012, 08:37 PM   #40
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If the court were wise, it would throw out the patent as public domain. There are many, many MMOs inside and outside of the USA and virtual all can make the claim that they created their game without prior knowledge of Worlds Inc. technology/patent. Unless Worlds Inc. can prove the idea was stolen from them, the data is there to make it public.

Worlds Inc. would have had to been taking games to court a long time ago for their patent to stand. Even then, their patent might be seen as too broad and disallowing competition.
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Old Apr 13, 2012, 09:41 PM   #41
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Quote:
Originally Posted by Kreij View Post
Bethesda lost to Mohang on the Scrolls issue.
I honestly don't think that Bethesda ever intended to win (as it was a pretty loose suit), but to have it on record that they were actively defending their IP, which is important in the event later cases come up.
Yea, I know they lost, but they still tried... And don't get me wrong I like Bethesda... I just don't want them to be successful at suing companies.. hehehe I want them to keep making great games. Activision use to be among one of my favorite gaming companies until they started becoming petty, selfish, and greedy... Now it's just about the almighty dollar.. and I know I'm preaching to the quire..
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Old Apr 13, 2012, 10:24 PM   #42
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So.....Ford could troll the auto world if they wanted to
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Old Apr 13, 2012, 10:25 PM   #43
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So.....Ford could troll the auto world if they wanted to
Not just the auto world. Anything thats mass produced and uses an assembly line.
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Old Apr 13, 2012, 10:52 PM   #44
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Actually...it would be Peugeot (oldest car manufacturer) and meat packers (they were Ford's inspiration for the assembly line).

In order for a patent to stand, the patent holder must defend it. There's many cases where Worlds, Inc. did not making the case that it is public.
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Old Apr 13, 2012, 11:08 PM   #45
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Originally Posted by DarkMantle View Post
Ultima Online: Shattered Legacy was shown at the E3 Expo in May 1996.

Filing date of this patent is Nov., 1996
Air Warrior (online multiplayer 3D game) was released on 1986.

Air Warrior III Millennium version was published by EA.

PS; I played Air Warrior on the Commodore Amiga 500 (Rev 6A motherboard, AmigaOS/Workbench 1.3.2).

SGI Dogfight has multiplayer over UDP in 1986. SGI added IP multicast to Dogfight in 1989.

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Old Apr 13, 2012, 11:34 PM   #46
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Originally Posted by xenocide View Post
The first MMO was Neverwinter Nights in 1991. That's pretty common knowledge. This is literally just a group of guys that created a very generic company name, and patented an up and coming concept so they could turn around and file patent suits when it took off. If this patent was really important they would have sued Everquest or Ultima Online years ago, or even WoW when it was first released. They sat around for 15 years, waiting, then sued NCSoft when they were in tough financial times to set a precedent before suing the biggest MMO on the market. It's textbook patent trolling.

Looking at their only product, it's not even the same concept as a concurrent 3D environment similar to WoW. You have to download separate areas and install them yourself. Another case that highlights what a joke patenting concepts is.
NWN MMO ?. Erm pretty sure it's a RPG usingi the D&D rules.

I think there should be a limited time to claim and some patents should not be allowed just for the sake of encouraging other companys small or large to be able to produce some thing for the market.

I bet NSoft just took it in the ass to save time and money and i bet they did not have much cash to burn either if any back then.

I hope World inc get in their ass this time around just for being morons.
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Old Apr 13, 2012, 11:54 PM   #47
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Perhaps I should just patent life and sue everyone in the world for living? I mean how the hell are you meant to have a virtual world thats like life if someone has patented that?
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Old Apr 14, 2012, 12:12 AM   #48
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Quote:
Originally Posted by AsRock View Post
NWN MMO ?. Erm pretty sure it's a RPG usingi the D&D rules.

I think there should be a limited time to claim and some patents should not be allowed just for the sake of encouraging other companys small or large to be able to produce some thing for the market.

I bet NSoft just took it in the ass to save time and money and i bet they did not have much cash to burn either if any back then.

I hope World inc get in their ass this time around just for being morons.

http://en.wikipedia.org/wiki/Neverwi...ghts_(AOL_game)

Quote:
Neverwinter Nights was the first multiplayer online role-playing game to display graphics, and ran from 1991 to 1997 on AOL.
Quote:
Near the end of its run in 1997 the game had 115,000 players and typically hosted 2,000 adventurers during prime evening hours
I remember playing it! (only a little though... near the end)

The 2002 version by Bioware probably does not qualify as massive. It did support 96 players at any one time, which was a lot, but not massive. Battlefield 1942, released the same year, supported 64.
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Old Apr 14, 2012, 01:54 AM   #49
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Originally Posted by rvalencia View Post
Air Warrior (online multiplayer 3D game) was released on 1986.

Air Warrior III Millennium version was published by EA.

PS; I played Air Warrior on the Commodore Amiga 500 (Rev 6A motherboard, AmigaOS/Workbench 1.3.2).

SGI Dogfight has multiplayer over UDP in 1986. SGI added IP multicast to Dogfight in 1989.

Nice!. i didn't even know about this games before, thanks for sharing the info. We learn something new every day
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Old Apr 15, 2012, 03:02 AM   #50
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Originally Posted by caleb View Post
Bless america. Lucky me that scratching my itchy nuts isn't patented
Pretty sure Apple already has a patent on this.
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