![]() |
|
|
#26 | |
|
Banstick Dummy
Join Date: Jun 2007
Location: Crystal River, FL
Posts: 15,142 (6.85/day)
Thanks: 1,337
Thanked 6,861 Times in 3,752 Posts
|
Quote:
|
|
|
|
|
|
|
#27 |
|
Hardcore Monkey Moderator
Join Date: Feb 2007
Location: Cheeseland (Wisconsin, USA)
Posts: 12,254 (5.27/day)
Thanks: 591
Thanked 5,510 Times in 2,948 Posts
|
Not necessarily.
NCSoft may have just tossed out a "no contest" plea (not admitting guilt) and just paid them off to prevent further litigation costs. This would not actually be a court decided "precedence". A/B has the money to fight, so the outcome is still up in the air from several standpoints.
__________________
Cloud (noun, singular): A dynamic arrangement of multiple potential single points of failure, with a user at one end and their data at the other. Get more tech news on a wide variety of topics at NextPowerUp
|
|
|
|
|
|
#28 |
![]() Join Date: Aug 2009
Location: Los Angeles/Orange County CA
Posts: 1,144 (0.82/day)
Thanks: 2,027
Thanked 383 Times in 308 Posts
|
They should not award patents for high level design, but for things actually created. In this case code actually written. I never even heard of this company or any of it's code.
I thought that's the way it worked, or at least how it used to work. |
|
|
|
|
|
#29 | |
|
Join Date: Apr 2012
Posts: 4 (0.01/day)
Thanks: 3
Thanked 0 Times in 0 Posts
|
Quote:
Ultima Online: Shattered Legacy was shown at the E3 Expo in May 1996. Filing date of this patent is Nov., 1996 |
|
|
|
|
|
|
#30 | ||
|
Banstick Dummy
Join Date: Jun 2007
Location: Crystal River, FL
Posts: 15,142 (6.85/day)
Thanks: 1,337
Thanked 6,861 Times in 3,752 Posts
|
Quote:
Also I just checked Trademark Electronic Search System (TESS) and they didnt even trademark the name until 2001. Quote:
|
||
|
|
|
|
|
#31 |
![]() Join Date: Jun 2009
Location: Gurnee, IL
Posts: 119 (0.08/day)
Thanks: 24
Thanked 28 Times in 19 Posts
|
How does Call of Duty violate this patent?
__________________
"If a tree falls in a forest, does Treyarch still make a Call of Duty game?" |
|
|
|
|
|
#32 | |
|
Join Date: Apr 2012
Posts: 4 (0.01/day)
Thanks: 3
Thanked 0 Times in 0 Posts
|
Quote:
The problem as i see it is not if Ultima was patented or not, is that there is a case here for prior art, the game it self wasn't done in a couple of months, it took longer than that. The thing is that this Patent of Worlds inc. is almost the same thing as how Ultima online was made to work but with "three-dimensional graphical" concept. It shouldn't be about who patents what first but who did it first. but oh well, if you think its alright for a company that could have easily saw what was being done by Ultima Online(we will never know) and thought about patenting it first without doing anything and now own the whole Virtual World 3D concept then that is alright, i think is wrong. but hey, i could be wrong too.
|
|
|
|
|
|
|
#33 |
![]() Join Date: Mar 2010
Location: republic of mancunia UK
Posts: 2,321 (1.94/day)
Thanks: 857
Thanked 392 Times in 330 Posts
|
http://finance.yahoo.com/news/worlds...125500370.html
googled intersting read with statements from them, its bullshit though if the patents just been allowed 23 feb 2012 how the hell could any of the companies have known they were infringeing?? im no patent genius but this sounds stupid, and something needs to be done about patent trolling firms and their Vague as or all encompassing patents ,its bullshit daylight robbery and its all us bottom of the ladder customers who end up paying, sonys virtual world must also be shaking in its boots ps3 land or weva its called worlds inc looks totally shit too DMC world my asss and no where can i see anything bar virtual people that the two share, have they added a waffle lounge to cod without me knowing hang on a min ,theirs a lot of central server nonesense in that patent and cod afaik doesnt use that for games ,players host
__________________
|
|
|
|
|
|
#34 |
![]() Join Date: Mar 2011
Location: Burlington, VT
Posts: 1,709 (2.09/day)
Thanks: 228
Thanked 405 Times in 298 Posts
|
The first MMO was Neverwinter Nights in 1991. That's pretty common knowledge. This is literally just a group of guys that created a very generic company name, and patented an up and coming concept so they could turn around and file patent suits when it took off. If this patent was really important they would have sued Everquest or Ultima Online years ago, or even WoW when it was first released. They sat around for 15 years, waiting, then sued NCSoft when they were in tough financial times to set a precedent before suing the biggest MMO on the market. It's textbook patent trolling.
Looking at their only product, it's not even the same concept as a concurrent 3D environment similar to WoW. You have to download separate areas and install them yourself. Another case that highlights what a joke patenting concepts is.
__________________
“If BF3 doesn't turn out to be the biggest selling PC shooter of all time, then I will eat my graphics card.” -MatTheCat
|
|
|
|
|
|
#35 |
|
Moderato®™
Join Date: Apr 2009
Location: Statesville, NC
Posts: 3,892 (2.55/day)
Thanks: 4,381
Thanked 2,365 Times in 1,183 Posts
|
I can only think of one thing.. "You Reap What You Sow". Bad Karma's a bitch..
EDIT: Look out Bethesda... Scrolls anyone?
__________________
“As long as I feel the warmth from the sun and breathe precious air…. I must ask questions to feed the Mind!” Battletag: Mindweaver#1523 Last edited by Mindweaver; Apr 13, 2012 at 06:22 PM. |
|
|
|
|
|
#36 |
|
Hardcore Monkey Moderator
Join Date: Feb 2007
Location: Cheeseland (Wisconsin, USA)
Posts: 12,254 (5.27/day)
Thanks: 591
Thanked 5,510 Times in 2,948 Posts
|
Bethesda lost to Mohang on the Scrolls issue.
I honestly don't think that Bethesda ever intended to win (as it was a pretty loose suit), but to have it on record that they were actively defending their IP, which is important in the event later cases come up.
__________________
Cloud (noun, singular): A dynamic arrangement of multiple potential single points of failure, with a user at one end and their data at the other. Get more tech news on a wide variety of topics at NextPowerUp
|
|
|
|
| The Following User Says Thank You to Kreij For This Useful Post: |
|
|
#37 |
![]() |
Just another example of how broken the patent system is.
I wonder if any white knight WoW player is going to do something drastic to protect their stomping grounds. That would be epic if there is a news story about some crazy fat guy getting arrested for driving to these guys office and beating the piss out of them while dressed in cardboard armor and weilding some type of foam weaponry.
|
|
|
|
| The Following User Says Thank You to techtard For This Useful Post: |
|
|
#38 |
![]() Join Date: Sep 2004
Location: Poland,Slask
Posts: 1,119 (0.35/day)
Thanks: 204
Thanked 176 Times in 144 Posts
|
Bless america. Lucky me that scratching my itchy nuts isn't patented
__________________
"Let me noobilize you"
|
|
|
|
|
|
#39 |
|
Eligible for custom title
Join Date: Jul 2007
Location: HTX
Posts: 10,099 (4.63/day)
Thanks: 1,364
Thanked 1,164 Times in 1,040 Posts
|
Erm it already is, since the beginning of the Human Race
__________________
Athlon XP USERS with COD 4 FIX http://www.techsupportforum.com/foru...ls-202011.html http://www.howorks.com/2011/02/24/ho...-memory-limit/ “Sometimes my level of fail is unprecedented.” -TheMailMan78
“This is what the force of a thousand suns looks like.” -3870x2
|
|
|
|
|
|
#40 |
|
"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,654 (6.23/day)
Thanks: 1,788
Thanked 2,633 Times in 1,987 Posts
|
If the court were wise, it would throw out the patent as public domain. There are many, many MMOs inside and outside of the USA and virtual all can make the claim that they created their game without prior knowledge of Worlds Inc. technology/patent. Unless Worlds Inc. can prove the idea was stolen from them, the data is there to make it public.
Worlds Inc. would have had to been taking games to court a long time ago for their patent to stand. Even then, their patent might be seen as too broad and disallowing competition.
__________________
Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
|
|
|
|
|
#41 | |
|
Moderato®™
Join Date: Apr 2009
Location: Statesville, NC
Posts: 3,892 (2.55/day)
Thanks: 4,381
Thanked 2,365 Times in 1,183 Posts
|
Quote:
__________________
“As long as I feel the warmth from the sun and breathe precious air…. I must ask questions to feed the Mind!” Battletag: Mindweaver#1523 |
|
|
|
|
|
|
#42 |
![]() |
So.....Ford could troll the auto world if they wanted to
__________________
![]() 1 Corinthians 6:20 |
|
|
|
|
|
#43 |
|
Banstick Dummy
Join Date: Jun 2007
Location: Crystal River, FL
Posts: 15,142 (6.85/day)
Thanks: 1,337
Thanked 6,861 Times in 3,752 Posts
|
|
|
|
|
|
|
#44 |
|
"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,654 (6.23/day)
Thanks: 1,788
Thanked 2,633 Times in 1,987 Posts
|
Actually...it would be Peugeot (oldest car manufacturer) and meat packers (they were Ford's inspiration for the assembly line).
In order for a patent to stand, the patent holder must defend it. There's many cases where Worlds, Inc. did not making the case that it is public.
__________________
Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
|
|
|
| The Following User Says Thank You to FordGT90Concept For This Useful Post: |
|
|
#45 | |
![]() |
Quote:
Air Warrior III Millennium version was published by EA. PS; I played Air Warrior on the Commodore Amiga 500 (Rev 6A motherboard, AmigaOS/Workbench 1.3.2). SGI Dogfight has multiplayer over UDP in 1986. SGI added IP multicast to Dogfight in 1989. Last edited by rvalencia; Apr 14, 2012 at 01:14 AM. |
|
|
|
|
| The Following User Says Thank You to rvalencia For This Useful Post: |
|
|
#46 | |
|
TPU addict
Join Date: Jun 2007
Location: US\ Uk Born
Posts: 8,910 (4.07/day)
Thanks: 1,729
Thanked 1,381 Times in 1,199 Posts
|
Quote:
I think there should be a limited time to claim and some patents should not be allowed just for the sake of encouraging other companys small or large to be able to produce some thing for the market. I bet NSoft just took it in the ass to save time and money and i bet they did not have much cash to burn either if any back then. I hope World inc get in their ass this time around just for being morons. |
|
|
|
|
|
|
#47 |
![]() Join Date: Sep 2007
Location: UK
Posts: 303 (0.14/day)
Thanks: 25
Thanked 27 Times in 18 Posts
|
Perhaps I should just patent life and sue everyone in the world for living? I mean how the hell are you meant to have a virtual world thats like life if someone has patented that?
__________________
Moose |
|
|
|
|
|
#48 | |||
![]() Join Date: Aug 2007
Location: Geneva, FL, USA
Posts: 3,010 (1.41/day)
Thanks: 567
Thanked 606 Times in 487 Posts
|
Quote:
http://en.wikipedia.org/wiki/Neverwi...ghts_(AOL_game) Quote:
Quote:
(only a little though... near the end)The 2002 version by Bioware probably does not qualify as massive. It did support 96 players at any one time, which was a lot, but not massive. Battlefield 1942, released the same year, supported 64. |
|||
|
|
|
| The Following 2 Users Say Thank You to Jizzler For This Useful Post: |
|
|
#49 | |
|
Join Date: Apr 2012
Posts: 4 (0.01/day)
Thanks: 3
Thanked 0 Times in 0 Posts
|
Quote:
Nice!. i didn't even know about this games before, thanks for sharing the info. We learn something new every day
|
|
|
|
|
|
|
#50 |
![]() |
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Dell, Hitachi, Western Digital Sued by Convolve for Patent Infringement | malware | News | 6 | Jul 23, 2011 12:14 AM |
| Intel Sued for Core 2 Duo Patent Infringement | JacKz5o | News | 45 | Feb 10, 2008 12:46 AM |
| Dell Sued for Patent Infringement | Jimmy 2004 | News | 7 | Dec 11, 2007 03:22 AM |
| Vivendi and Activision to Create Activision Blizzard - World's Largest Game Publisher | malware | News | 24 | Dec 4, 2007 01:55 PM |
| Red Hat and Novell being Sued for Patent Infringement | Jimmy 2004 | News | 9 | Oct 13, 2007 04:29 AM |