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#51 |
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More News: PC version will be launched with directx 9.0 b. A directx 11 patch will be released after 1 year with amazing flat surface and underwater tessellation.
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#52 |
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You mad? lol.
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#53 | |
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Knowledgeable Posting Whore
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I don't know where you got me talking about tactically taking out enemies to call of duty loving? cod =/= tactical.
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#54 |
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Crysis 1 was all foliage and no city,
Crysis 2 was all city and no foliage and ppl hated on the graphics Crysis 3 is a mix of city and foliage Crytek i see how it works...
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#55 |
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After the DX11 patch, I am not sure why everyone hated the graphics for C2. I didn't think to myself "wow, these are bad graphics." once when playing. I used DX11 and high res, but still.
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#56 | |
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#57 |
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it will be crappy graphics like older one no improves, cuz it's run on same shit the xbox 360 ans ps3
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#58 |
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Do I still need to deal with the damn Aliens?
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#59 |
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If they add DX11 from the start and without those fatal bugs like invisible water and super tessellated concrete barriers, I think something cool could be done, knowing that with the latest CryEngine update the objects doesn't have to be pretessellated. The gains could be used.
I noticed some DX11 features on Crysis 2, but a lot of them were hard to spot. The most notorious was the tessellation on brick walls. I hope that as they made Crysis 1 for consoles, then they know how to make a game for consoles and then put the full experience on PC, with all the jungle and not just random New York trees of Central Park and empty maps. Damn it, I wanna feel like Schwarzennegger in Predator. "You're one... ugly mother******!" PS: I liked Crysis 2, but I liked more Crysis 1, it didn't have that "jail" feeling, even during the second part of the game with the aliens, that was the worst part of the game because it suddenly turned into very quick action and ending. AI and environment felt more playable with. |
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#60 |
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If they are making the game multi platform, the levels will be very small again, with consoles in mind. It dosent matter if they add DX11 features, consoles dont have the CPU or RAM to deal with the kind of maps Crysis 1 had. Not to mention the GPU poor capabilities...why do you think there was much less foliage and destructable stuff?
THIS GAME WILL NEVER BE AHEAD OF ITS TIME, LIKE CRYSIS 1 WAS
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#61 |
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#62 |
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"yeah since when did the north koreans have themselves a motherfuckin freeze ray?" -aztec
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#63 |
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ya know personally, i feel there's no reason that graphics can't be like 10% from reality. GTX 285 could run crysis at like 30fps max, 1920x1080. So i really REALLY don't understand why graphics aren't at the level they should be. I suppose it's all consoles' fault.
Though i will say that i see everyone saying, "graphics look the same", but i'd rather hear what you'd want improved on. I mean what do feel is missing from the graphics? besides every little thing being destructable(which they should be).
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#64 | |
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Fishfaced Nincompoop
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#65 |
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yea i suppose, i guess i don't have the "eye" to spot all the imperfections in graphics from reality. I mean yea some are obvious but i don't feel we're super far from being able to barely tell the difference. I truly believe that once the next gen consoles(1-2yr) from now will allow the graphical push all us pc users have been waiting for.
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#66 |
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Pixels needed for a display to fill field of vision and be indistinguishable from the real world to the human eye (42" screen) = 86,764,216 pixels.
1920x1080p screen pixels = 2,073,600 pixels = 2.4% of the above. 2540x1600 = 4,064,000 pixels = 4.7% of where we want to be. 4096x2160 = 8,847,360 = 10.2% of the above where we want to be. Yeah we are a ways off. Even a 24" panel will require 25,192,366 pixels.
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Last edited by Vulpesveritas; Apr 17, 2012 at 07:31 AM. |
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#67 |
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#68 | |
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#69 | |
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Chances are we'll need GTX 680 2-way SLI to play this game smooth 60 fps or above (max settings 1080p/1200p single monitor)...or maybe with a single GTX 685, GK110. |
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#70 | |
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#71 |
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I am going to anticipate with disappointment as Crysis 2 claimed to be a step forward, but really it seemed more like a step backwards both story wise and graphic wise. I was really hoping to play as Nomad and Psyko in Crysis 2 to go and save Prophet from the alien infested island, instead I was put into the shoes of a complete random in a linear new york city and was only given fragments of what happened to Raptor team right after being cliff hangered in Crysis 1.
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#72 |
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Crysis+EA+console port = won't be purchasing.
The screenshots look nice, though. |
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#73 |
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A generic console port that is likely to require Origin - no thanks.
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#74 |
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Doesn't look bad- its cryengine ofcourse, but then again, I'm not moved. Just like crysis 2,not interested
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#75 |
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Screw EA. That is all.
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