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Old Apr 25, 2012, 05:32 PM   #1
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Crytek Creating DirectX 11-like Graphics Effects for Crysis 3 on Xbox 360 and PS3

EA Crytek's blockbuster title for spring 2013, Crysis 3, promises to be equally visually intense for DirectX 11 PCs and consoles, not because the PC version will be running, strictly speaking, a "console-port", but that the console version will be running a "PC-port". Crytek is developing ways in which visual effects possible with DirectX 11 PC graphics hardware can be reproduced on Xbox 360 and PlayStation 3, by making the console hardware work in a way it's normally incapable of. This could be coming up with custom code for each new kind of visual effect.



"We want to make sure as much as is humanly possible can translate from a DX11 variant into a DX9 variant, that will work almost as good on an Xbox console to whatever extent we can, because we don't want the experience to be different between the platforms," Rasmus Højengaard, director of creative development at Crytek, told Eurogamer. "It is very, very difficult, but it is possible. It just requires a lot of effort. Some of the stuff these guys are making work on consoles now is absolutely amazing. It's render features that shouldn't theoretically work on consoles, but they've managed to construct code that can emulate a similar thing from a… hack and slash sounds wrong, but they don't have the same streamlined pipeline you would have with a DX11 structure, but they can get to a similar result just by experimenting and using tips and tricks," he added.

To cite an example of that, Højengaard said that while he couldn't confirm that Crysis 3 for consoles could feature parallax occlusion mapping (a very advanced, resource-intensive feature), Crytek has managed to get it to work on console hardware. "That's a very advanced feature, and it shouldn't theoretically run on a 360, but they made it run on a 360," he commented. Højengaard's statements come with a rider, that Crytek will not implement DirectX 11-like visual effects if they severely impact performance. "What it all boils down to is to what extent they're able to use this without choking the console," he said.

Source: Eurogamer
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Old Apr 25, 2012, 05:37 PM   #2
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Is this good news .. or Lies ?
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Old Apr 25, 2012, 05:40 PM   #3
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what a waste of time
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Old Apr 25, 2012, 05:47 PM   #4
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Old Apr 25, 2012, 05:49 PM   #5
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This means we'll get DX9 effects that look similar to DX11 but aren't DX11 on PC. Then they'll again release a patch with true DX11 support. Thanks but no thanks. I'll buy Crysis 3, 6 months after its release. It will be cheaper and won't be a complete turd like Crysis 2 was on release day...
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Old Apr 25, 2012, 05:50 PM   #6
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So, then can we, PC gamers, have the same treatment, i.e. Crysis 3 in DX11 that looks like a Crysis in DX12?

And I guess, this is all PR talk and nothing else.

Edit

As for that part about the parallax occlusion mapping that's not possible on the Xbox 360 (even theoretically), well, it' possible on a Radeon X1800, then why not on the Xbox 360?

Here's a 2006 technical demo for the Radeon X1000 series (with parallax occlusion mapping):

Last edited by TC-man; Apr 25, 2012 at 06:17 PM.
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Old Apr 25, 2012, 05:58 PM   #7
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Awesome...

So, will they manage to squeeze out 720p at 30Hz on the 360, or will it be 1152×640 at smooth 24Hz?
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Old Apr 25, 2012, 06:15 PM   #8
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Old Apr 25, 2012, 06:19 PM   #9
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Consoles... blurk!

Instead of concentrating on DX11 features for consoles, why not concentrate on an actual fucking storyline instead of throwing retarded aliens into the mix.

Jerk-offs.
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Old Apr 25, 2012, 06:20 PM   #10
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throwing aliens in? did you play the first game?
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Old Apr 25, 2012, 06:23 PM   #11
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So this means that Crysis 3 will be a complete open area like Crysis 1 - YEAH RIGHT. What good is DX11 effects if you are restricted to following a set path like Half Life.
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Old Apr 25, 2012, 06:27 PM   #12
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Quote:
Originally Posted by digibucc View Post
throwing aliens in? did you play the first game?
It had aliens. But no story.
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Old Apr 25, 2012, 06:29 PM   #13
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Quote:
Originally Posted by imitation View Post
It had aliens. But no story.
exactly, crysis 2 was no different. it's a valid complaint, but reading it it sounded like he expected there to be a storyline and no aliens, as though that wasn't the opposite of the first game.
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Old Apr 25, 2012, 06:29 PM   #14
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love all the hate :lol:

makes a change to see a dev putting work in and working with what they have instead of just cutting features out.

at least with this we will really see the old consoles put thru their paces and what they can do, kudos crytek for that imo :thumb:
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Old Apr 25, 2012, 06:45 PM   #15
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If you care about graphics and therefore care about these features, you aren't gonna be playing any Crysis game on the console.

So... I don't know why they are wasting their time. Just do the DX9 console version and spend your time developing the graphics for the people who care and can tell the difference... PC gamers.
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Old Apr 25, 2012, 06:51 PM   #16
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Quote:
Originally Posted by TC-man View Post
So, then can we, PC gamers, have the same treatment, i.e. Crysis 3 in DX11 that looks like a Crysis in DX12?

And I guess, this is all PR talk and nothing else.

Edit

As for that part about the parallax occlusion mapping that's not possible on the Xbox 360 (even theoretically), well, it' possible on a Radeon X1800, then why not on the Xbox 360?

Here's a 2006 technical demo for the Radeon X1000 series (with parallax occlusion mapping):
This is one of the best tech demos i've ever seen back then. And its still impressive now. The sadest thing is, most of todays games don't look nowhere near as good as this tech demo from 2006.
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Old Apr 25, 2012, 06:55 PM   #17
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^agreed. ATI and nVidia come out with some pretty cool tech demos, yet it takes soo long for games to catch up

Quote:
Originally Posted by BigMack70 View Post
If you care about graphics and therefore care about these features, you aren't gonna be playing any Crysis game on the console.

So... I don't know why they are wasting their time. Just do the DX9 console version and spend your time developing the graphics for the people who care and can tell the difference... PC gamers.
believe it or not, some ppl can't afford high end PCs.
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Old Apr 25, 2012, 07:06 PM   #18
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Quote:
Originally Posted by xBruce88x View Post
^agreed. ATI and nVidia come out with some pretty cool tech demos, yet it takes soo long for games to catch up



believe it or not, some ppl can't afford high end PCs.
believe it or not, it doesnt take a high end pc to run DX11 games.

the fact that you or any one else has one is a bonus
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Old Apr 25, 2012, 07:10 PM   #19
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2006, i missed that

not the year, the demo.

crytek can wave what they want in my face ,i am not buying untill its been out 2 months, the dusts settled and its 15 quid , you owe me crytek(2 )

eagerly awaiting it tho
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Old Apr 25, 2012, 07:20 PM   #20
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Can't lie, Crysis 2 is one gorgeous game in DX11 and pretty much maxed on my computer, and I wasn't irked by the delayed DX11 patch because I honestly found the game was pretty good. They've already taken the linear complaints and are trying to make the game more like the first Crysis or so interviews are saying. I have faith this will be good, as well as the fact that the newest SDK of the Cryengine 3 has supposedly native DX11 in it therefor we should have day one DX11 support with no issue.
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Old Apr 25, 2012, 07:21 PM   #21
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related to that tech demo, ATI said it could run on the xbox "xenos" core, last comment in the following post.

http://forum.beyond3d.com/showpost.p...5&postcount=78

oh and the demo actually came out in 2005
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Old Apr 25, 2012, 07:31 PM   #22
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Crysis, what a joke! crytek
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Old Apr 25, 2012, 07:51 PM   #23
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What good is nice graphics with 15 F.P.S.???
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Old Apr 25, 2012, 08:18 PM   #24
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It showed in Crysis 2 and it's showing here now, they're putting more resources into the console version than the PC version (optimizing the graphics for consoles, making the gameplay and story "console-friendly"). I can't believe how frustrated I'm getting with Crytek recently.
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Old Apr 25, 2012, 08:50 PM   #25
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Good for Crytek ! They can put their money in any kind of development they want and we can respond in kind by buying or not buying their games.

They also think that the next-gen consoles should block used game sales completely.
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When Hojengaard [director of creative development @ Crytek] was asked by CVG what he thought about the rumored initiative to block pre-owned, he said, "From a business perspective that would be absolutely awesome. It's weird that [second-hand] is still allowed because it doesn't work like that in any other software industries, so it would be great if they could somehow fix that issue as well."
Nothing like comparing apples (the productivity/service software market) to oranges (the entertainment market).
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