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Old May 5, 2012, 05:42 AM   #1876
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the challenge map is more what i meant, making the enemies more aggressive
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Old May 5, 2012, 02:22 PM   #1877
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I don't think any thing is different about the mobs on the challenge map. They spawn in the same numbers following the same rules they would normally. Don't want any mobs? Leave the area, come back, and light the place up.
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Old May 5, 2012, 02:48 PM   #1878
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I don't think any thing is different about the mobs on the challenge map. They spawn in the same numbers following the same rules they would normally. Don't want any mobs? Leave the area, come back, and light the place up.
I don't think that is true, there are hordes of mobs at night. Also I don't remember spiders being able to jump that high.
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Old May 5, 2012, 06:48 PM   #1879
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I don't think any thing is different about the mobs on the challenge map. They spawn in the same numbers following the same rules they would normally. Don't want any mobs? Leave the area, come back, and light the place up.
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I don't think that is true, there are hordes of mobs at night. Also I don't remember spiders being able to jump that high.
I didn't see nearly as much stuff up on the mountains or deeper in the forests, but out in the open stuff spawns like crazy. The building on the NW corner of the forest (which sustained a bit of creeper damage, sorry) had no less than 30 mobs swarming through it. Couldn't have been on a plot of land much bigger than 20x20. They also didn't seem to be catching on fire in the sunlight, which was a little disconcerting.
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Old May 6, 2012, 06:00 AM   #1880
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I don't think any thing is different about the mobs on the challenge map. They spawn in the same numbers following the same rules they would normally. Don't want any mobs? Leave the area, come back, and light the place up.
Go into the dungeons to try and get the wool, there is no going away and coming back, there are so many spawners of every kind of hostile mob it is insane. The ghast, creeper, and blaze spawners are the worst...
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Old May 6, 2012, 07:47 AM   #1881
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Go into the dungeons to try and get the wool, there is no going away and coming back, there are so many spawners of every kind of hostile mob it is insane. The ghast, creeper, and blaze spawners are the worst...
build wall of dirt blocking off the spawners
???
profit with wool
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Old May 6, 2012, 08:42 AM   #1882
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If you have the time to place dirt, then one could as well grab a pickaxe and destroy the spawner. In that high tower in the east of the map, two spawners shared a room so it was a matter of lighting the room and destroying the spawners as wuick as I could.

BTW, if no one likes the current map anymore and found the regular we played on to boring or whatever it is okay to me if we start on a fresh regular SMP map.
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Old May 6, 2012, 11:13 AM   #1883
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BTW, if no one likes the current map anymore and found the regular we played on to boring or whatever it is okay to me if we start on a fresh regular SMP map.
I wouldn't mind this, but how about a regular SMP on normal or hard, just to make it a little more challenging wrt mobs.
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Old May 6, 2012, 02:21 PM   #1884
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build wall of dirt blocking off the spawners
???
profit with wool
You can block of the spawners with dirt, it doesn't do anything, they still spawn on the other side of the dirt. And most of the spawners are burried already so you can see them.
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Old May 6, 2012, 07:10 PM   #1885
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I've been digging and all that I'm finding are huge deposits of coal. Does this map have a non-standard materials spread or something? I should have SOME iron by now, but nada.

edit: Seems it might be deeper than normal. Meh

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Old May 6, 2012, 09:21 PM   #1886
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I wouldn't mind this, but how about a regular SMP on normal or hard, just to make it a little more challenging wrt mobs.
The SMP map we were playing at was on normal.
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Old May 6, 2012, 10:17 PM   #1887
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The SMP map we were playing at was on normal.
I thought it was on easy, hard then?
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Old May 6, 2012, 11:11 PM   #1888
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BTW, if no one likes the current map anymore and found the regular we played on to boring or whatever it is okay to me if we start on a fresh regular SMP map.
Kard isn't done.

Don't see how changing the map would make it more fun. Running farther into the wilderness is basically the same thing. What we need is more people actively playing. What I need is inspiration.
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Old May 7, 2012, 12:21 AM   #1889
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find a mod with a goal and work towards it? EG, creepers no longer sit at doors and wait, they blow up to try and kill you from the other side. makes it more challenging to build houses, traps, etc.
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Old May 7, 2012, 12:48 AM   #1890
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Kard isn't done.

Don't see how changing the map would make it more fun. Running farther into the wilderness is basically the same thing. What we need is more people actively playing. What I need is inspiration.
Well, there's no diamonds on this map as far as I can tell. The ore distribution must have been modified when the map was made for SMP. Does someone have a link to the author or where the map came from? It might be specific about that.
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Old May 7, 2012, 01:09 AM   #1891
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Well, there's no diamonds on this map as far as I can tell. The ore distribution must have been modified when the map was made for SMP. Does someone have a link to the author or where the map came from? It might be specific about that.
The entire map is custom built, it wasn't generated using the built in Minecraft map generator.

And there is an assload of diamond, you just have to find it.

If you can find this cavern, you'll be set with diamonds:
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Old May 7, 2012, 01:25 AM   #1892
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Hmmm.... i wish capture the flag was out already, for some nice TPU on TPU combat with lava moats, castle defence and such
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Old May 7, 2012, 01:31 AM   #1893
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That sounds more like Ace of Spades. Never played it, but looks fun.

Come to think of it, Terraria is a lot more combat oriented than Minecraft.
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Old May 7, 2012, 07:05 AM   #1894
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Well, there's no diamonds on this map as far as I can tell. The ore distribution must have been modified when the map was made for SMP. Does someone have a link to the author or where the map came from? It might be specific about that.
I found a single 5-block diamond section near the bottom of the level. I've found no diamond since, but plenty of iron. I wouldn't mind going back to the old SMP map tbh.
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Old May 7, 2012, 05:38 PM   #1895
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Too bad there isn't a way to take some of the weapons, armor, and supplies from the other map into the challenge map.
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Old May 7, 2012, 08:18 PM   #1896
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I found a single 5-block diamond section near the bottom of the level. I've found no diamond since, but plenty of iron. I wouldn't mind going back to the old SMP map tbh.
Maybe it's a biome issue. I'm out in the hills, doesn't seem to be any within a thousand blocks or so. I'll go try over in the swamp later tonight. I generally dig around the bottom looking for diamond, a block above where the weird light level starts.
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Old May 8, 2012, 01:23 AM   #1897
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Ar. Plenty o diamonds in the swamp. Gonna have to construct some railway over there for easy access.
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Old May 8, 2012, 09:35 AM   #1898
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Too bad there isn't a way to take some of the weapons, armor, and supplies from the other map into the challenge map.
Or we could just switch back to the old map, I know that I could use a little help clearing out the subway tunnel.
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Old May 8, 2012, 03:53 PM   #1899
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I'll leave this map up through the weekend, then I'll probably switch back to the our old map.

Try tackling some dungeons and getting some wool, don't worry about settling in. Get some supplies, and raid a dungeon. That is the point of this map.
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Old May 8, 2012, 04:15 PM   #1900
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I'll leave this map up through the weekend, then I'll probably switch back to the our old map.

Try tackling some dungeons and getting some wool, don't worry about settling in. Get some supplies, and raid a dungeon. That is the point of this map.
I needed to find materials and get food without dying though, so I kind of had to (even if I did go overboard.) I'm exploring more now that I have a store of food with me and loaded with armor.
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